Features:

  • Fully rigged with Unreal Engine’s Control Rig
  • Nanite Geometry (Except for glass)
  • Create Animations directly inside Unreal Engine
  • UDIM Textures for higher resolution

Number of Unique Meshes: 23

Collision: Yes

Vertex Count: 1.671.551

LODs: No (Nanite)

Number of Materials and Material Instances: 7 (PBR)

Number of Textures: 11

Texture Resolutions: 4096 x 4096; 16.384 x 4096 (UDIM)

Number of rig controls: 20

Windows: Yes

Mac: Not tested

Required Plugins:

  • PythonScriptPlugin (Built-in)
  • nDisplay (Built-in)

Important Notes:

  • This product supports Nanite for Unreal Engine 5.0+
  • If the textures are not displaying correctly make sure “virtual texture maps” is enabled in the project settings
  • In UE 5.0 Nanite does not support two-sided materials. Therefore in some areas you can watch through the meshes. To use two-sided materials disable Nanite on the meshes with the two-sided material. In UE 5.1 this problem was solved and Nanite works with two-sided materials as well.

特征:

  • 完全装配了虚幻引擎的控制装置
  • 纳米几何(玻璃除外)
  • 直接在虚幻引擎中创建动画
  • 用于更高分辨率的UDIM纹理

唯一网格数:23

碰撞:是的

顶点数:1.671.551

Lod:不(纳米)

材质和材质实例数:7(PBR)

纹理数量:11

纹理分辨率:4096X4096;16.384×4096(UDIM)

钻机控制数量:20

Windows:是的

Mac:未测试

所需插件:

  • PythonScriptPlugin(内置)
  • nDisplay(内置)

重要事项:

  • 本产品支持Nanite for Unreal Engine5.0+
  • 如果纹理显示不正确,请确保在项目设置中启用”虚拟纹理映射”
  • 在UE5.0Nanite不支持双面材料。 因此,在某些区域,您可以通过网格观看。 要使用双面材料,在与双面材料的网孔上使用纳米石。 在UE5.1中,这个问题得到了解决,Nanite也可以使用双面材料。










This version of the Messerschmitt BF-109 fighter plane was used by the Germans during WW2 for air to air combat with the British Royal Airforce over the English channel. The 3D model comes fully rigged using Unreal Engine’s Control Rig. All the Geometry is Nanite which allows for high polycounts with more details and smoother overall shapes while at the same time keeping the highest possible performance. All the high quality PBR Materials are ready to be rendered utilizing multi tile textures for higher resolution.

To animate the model with the Control Rig simply create a new Level Sequence and add the BP_BF109 Blueprint to it. Then click the plus icon on the track and add the Control Rig asset as the rig to use. You can now keyframe animate the model like you would in any other 3D software. There’s a sample sequence already including the Blueprint and the Control Rig.

这个版本的梅塞施米特BF-109战斗机在第二次世界大战期间被德国人用于在英吉利海峡与英国皇家空军进行空对空战斗。 使用虚幻引擎的Control Rig对3D模型进行完全绑定。 所有的几何形状都是纳米,它允许高聚体与更多的细节和更平滑的整体形状,而在同一时间保持最高可能的性能。 所有高质量的PBR材料都可以利用多瓷砖纹理进行渲染,以获得更高的分辨率。

要使用Control Rig为模型创建动画,只需创建一个新的关卡序列并向其添加BP_BF109蓝图即可。 然后单击轨道上的加号图标,并将Control Rig资产添加为要使用的rig。 现在,您可以像在任何其他3d软件中一样为模型设置关键帧动画。 已经有一个示例序列,包括蓝图和控制平台。

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