Number of Blueprints: 1
蓝图数目:1
The emphasis is on the most necessary things that will save time. The tools work both with assets in the content browser and with actors on scene.
!!! “Replace“, “Spawn by Socket” and “Multi SM Materials” do not work for engine versions below 5.1.
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Replace – Substitute part of the text in the names of selected actors or assets.
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Fast Rename – Quickly rename the selected group of assets/actors with a single click. Only the initial index is specified.
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Sub T Rename – Automatically renames the selected group of textures imported from Substance 3D Painter with Unreal Engine preset, such as BaseColor, Normal, Emissive, OcclusionRoughnessMetallic, and unchecks sRGB for Emissive and OcclusionRoughnessMetallic. You only need to enter the name, all prefixes and other settings will be applied automatically.
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Add Prefix – Adds prefixes to the selected group of assets/actors.
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Add Postfix – Adds postfixes to the selected group of assets/actors.
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Set SM Material – Sets one material to a group of assets in the specified slot. (quick material setup for multiple static meshes).
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Multi SM Materials – Allows setting different materials to static meshes in the tool window without the need to open each asset separately.
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Spawn by Socket – You can add sockets to your static meshes and fill the scene with necessary objects with a single click. (example shown in video)
重点是最必要的事情,这将节省时间。 这些工具既可用于内容浏览器中的资源,也可用于场景中的actor。
!!! “更换/更换“, “通过套接字产卵“和”多SM材料“不适用于5.1以下的引擎版本。
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更换/更换 – 将部分文本替换为选定actor或资产的名称。
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快速重命名 – 只需单击一下即可快速重命名选定的资源/actor组。 仅指定初始索引。
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子T重命名 – 使用虚幻引擎预设自动重命名从Substance3d Painter导入的选定纹理组,例如BaseColor、Normal、Emissive、OcclusionRoughnessMetallic,以及uncheck sRGB for Emissive和OcclusionRoughnessMetallic。 您只需要输入名称,所有前缀和其他设置将自动应用。
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添加前缀 – 为选定的资源/actor组添加前缀。
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添加后缀 – 将后缀添加到选定的资源/actor组。
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设置SM材料 -将一个材料设置为指定插槽中的一组资产。 (多个静态网格体的快速材质设置)。
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多SM材料 -允许在工具窗口中将不同材质设置为静态网格体,而不需要单独打开每个资源。
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通过套接字产卵 -您可以向静态网格体添加套接字,并只需单击一下即可用必要的对象填充场景。 (视频中显示的示例)
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