Features:
- Resize Textures (Using LOD Bias)
- Pad Power Of Two Mode
- Disable sRBG
- Generate/Edit Texture
- Level of Details
Generate/Edit Texture – types: Edit Texture, Convert to Normal, Texture Channel Packer
Example of Edit Texture Features:
UV – Tiling, Rotation, Shift
Force Tileable Seamless
Adjustments such as Brightness, Contrast, Saturation, Hue, etc.
Blended Textures – multiple blend modes such as Multiply, Screen, Add, Pin Light, etc.
Filters such as Edge Detection, Toon Outline Style, Sharpen, Blur, Motion Blur, Pixelate and Noise.
Documentation: Link or you can access documentation from the Settings tab.
Important/Additional Notes: Make sure the “Editor Scripting Utilities” Plugin is enabled.
Support Email: support@polyspherestudio.com
特征:
- 调整纹理大小(使用LOD偏差)
- 两种模式的焊盘功率
- 禁用sRBG
- 生成/编辑纹理
- 详细程度
生成/编辑纹理类型: 编辑纹理,转换为正常,纹理通道打包器
编辑纹理要素示例:
UV-平铺,旋转,移位
力可倾斜无缝
调整,如亮度,对比度,饱和度,色调等。
混合纹理-多种混合模式,如乘法,屏幕,添加,针光等.
过滤器,如边缘检测,香椿轮廓风格,锐化,模糊,运动模糊,像素化和噪音。
文件: 连结 或者您可以从”设置”选项卡访问文档。
重要/附加说明:确保”编辑器脚本实用程序”插件已启用。
支援电邮: support@polyspherestudio.com
Showcase Video: [UE] Advanced Texture Tool – Showcase
Documentation: Documentation Advanced Texture Tool
This tool is included in the Advanced Assets Tool
Modifying/editing textures can take a lot of time and effort, this tool will help you work easier and more efficiently! You’ll not have to export the texture external and edit it, you’ll be able to edit textures directly in the engine. Using this tool, you’ll be able to optimize, edit, or create new textures.
It’s extremely easy to use because it has an intuitive, simple, editing bulk, and elegant UI.
Features:
-
Resize Textures (Using LOD Bias)
-
Pad Power Of Two Mode
-
Disable sRBG
-
Generate/Edit Texture
-
Level of Details
Generate/Edit Texture – types: Edit Texture, Convert to Normal, Texture Channel Packer
Example of Edit Texture Features:
UV – Tiling, Rotation, Shift
Force Tileable Seamless
Adjustments such as Brightness, Contrast, Saturation, Hue, etc.
Blended Textures – multiple blend modes such as Multiply, Screen, Add, Pin Light, etc.
Filters such as Edge Detection, Toon Outline Style, Sharpen, Blur, Motion Blur, Pixelate and Noise.
This tool has tooltips for most of the buttons/parameters. They appear while hovering the mouse over a button and disappear when you move it away from the button.
This tool will save you a lot of time. For example: set the maximum resolution of 100 textures with just one click, or edit a texture directly in the editor.
To open the Editor Utility Widget (the main tool), right-click on “EUW_AdvancedTextureTool” (in the “Blueprints” folder) and select “Run Editor Utility Widget”. The tool can be docked anywhere in the editor.
Note: Using Resize Texture – the dimensions will remain unchanged from the original texture. Instead, the game will render the texture at a lower resolution using LOD Bias.
Make sure the “Editor Scripting Utilities” Plugin is enabled. If it is not, enable it and restart the editor.
Important/Additional Notes: Make sure the “Editor Scripting Utilities” Plugin is enabled.
Support Email: support@polyspherestudio.com
展览短片: [UE]高级纹理工具-展示
文件: 文档高级纹理工具
此工具包含在 高级资产工具
修改/编辑纹理可能需要大量的时间和精力,此工具将帮助您更轻松,更高效地工作! 您不必将纹理导出到外部并编辑它,您将能够直接在引擎中编辑纹理。 使用此工具,您将能够优化、编辑或创建新纹理。
它非常易于使用,因为它具有直观,简单,编辑批量和优雅的UI。
特征:
-
调整纹理大小(使用LOD偏差)
-
两种模式的焊盘功率
-
禁用sRBG
-
生成/编辑纹理
-
详细程度
生成/编辑纹理类型: 编辑纹理,转换为正常,纹理通道打包器
编辑纹理要素示例:
UV-平铺,旋转,移位
力可倾斜无缝
调整,如亮度,对比度,饱和度,色调等。
混合纹理-多种混合模式,如乘法,屏幕,添加,针光等.
过滤器,如边缘检测,香椿轮廓风格,锐化,模糊,运动模糊,像素化和噪音。
这个工具有大多数按钮/参数的工具提示。 它们在将鼠标悬停在按钮上时出现,当您将其移离按钮时消失。
此工具将为您节省大量时间。 例如:只需单击一下即可设置100个纹理的最大分辨率,或者直接在编辑器中编辑纹理。
要打开编辑器实用工具窗口小部件(主要工具),请右键单击”EUW_AdvancedTextureTool”(在”Blueprints”文件夹中),然后选择”运行编辑器实用工具窗口小部件”。 该工具可以停靠在编辑器中的任何位置。
注意:使用调整纹理-尺寸将保持不变从原始纹理. 相反,游戏将使用LOD偏差以较低分辨率渲染纹理。
确保”编辑器脚本实用程序”插件已启用。 如果不是,请启用它并重新启动编辑器。
重要/附加说明:确保”编辑器脚本实用程序”插件已启用。
支援电邮: support@polyspherestudio.com
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