Features:

  •  Fully customizable Material
  •  APEX cloth dynamic

Scaled to Epic skeleton: YES(legacy skeleton)

Rigged: YES

Rigged to Epic skeleton: YES(legacy skeleton)

Animated: Compatible with all Animation for standard UE4 mannequin

Number of characters: 6

Vertex counts of characters: 15200

Texture Resolutions: 4096×4096 on coat and 2048×2048 on each of other parts

Supported Development Platforms: PC, Mac, Linux

Supported Target Build Platforms: PC, Mac, Linux, Current Gen Consoles

特征:

  •  完全可定制的材料
  •  顶点布动态

缩放到史诗骨架:是的(遗留骨架)

操纵:是的

装备史诗骨架:是的(遗留骨架)

动画:兼容标准UE4人体模型的所有动画

字符数:6

字符顶点数:15200

纹理分辨率:涂层上的4096×4096和其他部件上的2048×2048

支持的开发平台:PC、Mac、Linux

支持的目标构建平台:PC、Mac、Linux、当前Gen控制台










Detailed video Overview

YOUTUBE

The material system will give you a possibility to customize this character. New camouflage patterns can be easily added to make it look unique. And as result can be used with something completely different. Alternative history? Why not?

ANIMATION AND RIG

Model sharing standard UE mannequin and as result you can use all available animations from marketplace, also don’t forget to check free animation starter pack from Epic

Ready to go APEX cloth physics

MATERIALS

The advanced material system gives you a possibility to assign custom camouflage texture and adjust colors for some elements. For example, you can easily create team colour differentiation.

TEXTURES

Fully compatible with physically based render pipeline (PBR) high detailed textures.

All texture sets include following: Diffuse(Albedo) , Roughness, Metalness and Normal map

MESH INFORMATION

Well balanced for Mid/Long distance and close up render. Geometry created to be used with third person camera or for NPC/Enemy in both first and third person camera view.

Use this form if you have any questions

CONTACT

Subscribe to get notifications about special offers asset Updates and new releases.

SUBSCRIBE

详细视频概述

YOUTUBE的

材质系统将为您提供自定义此角色的可能性。 新的迷彩图案可以很容易地添加,使它看起来独特。 结果可以与完全不同的东西一起使用。 另类历史? 为什么不?

动画及钻机

模型共享标准UE人体模型,因此您可以使用所有可用的动画从市场,也不要忘记检查免费动画初学者包从史诗

准备去顶点布物理

资料

高级材质系统使您可以分配自定义伪装纹理并调整某些元素的颜色。 例如,您可以轻松创建团队颜色差异。

纹理

完全兼容基于物理的渲染管道(PBR)高细节纹理。

所有纹理集包括以下内容:漫反射(反照率)、粗糙度、金属度和法线贴图

网格信息

很好的平衡中/长距离和近距离渲染。 在第一人称和第三人称相机视图中创建用于第三人称相机或NPC/敌人的几何体。

如果您有任何问题,请使用此表格

联系我们

订阅以获取有关特别优惠、资产更新和新版本的通知。

订阅

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。