Features:
- Fully customizable Material
- APEX cloth dynamic
Scaled to Epic skeleton: YES(legacy skeleton)
Rigged: YES
Rigged to Epic skeleton: YES(legacy skeleton)
Animated: Compatible with all Animation for standard UE4 mannequin
Number of characters: 8 plus separated parts to be used in projects with customization
Vertex counts of characters: overall per character 70k tris
Texture Resolutions: 2048×2048 on each part such as pants or body. (See video with material customization)
Supported Development Platforms: PC, Mac, Linux
Supported Target Build Platforms: PC, Mac, Linux, Current Gen Consoles
特征:
- 完全可定制的材料
- 顶点布动态
缩放到史诗骨架:是的(遗留骨架)
操纵:是的
装备史诗骨架:是的(遗留骨架)
动画:兼容标准UE4人体模型的所有动画
字符数:8个加上分隔部分,可在具有自定义功能的项目中使用
字符的顶点数:每个字符的总数为70k tris
纹理分辨率:裤子或身体等每个部分的2048×2048。 (见视频与材料定制)
支持的开发平台:PC、Mac、Linux
支持的目标构建平台:PC、Mac、Linux、当前Gen控制台
Video overview
Example with one of Unreal Engine demos VIDEO
Details:
The advanced Material system gives you a possibility to customize the characters and make them look unique. Each body/armor part can be tweaked separately. In addition to the customization option, you can use provided decals or simply add your own logos. A character has cloth parts based on APEX cloth system fully rigged and ready to go.
Fully compatible with UE mannequin and can be integrated into to your project in just a few seconds.
Additionally, this pack included a two weapon asset and sviking shield to make your warriors be ready for the fight.
NOTE 4.20
For anyone who experiences not correct cloth animation with 4.20 please contact me directly. Or reassign APEX cloth file from the link below
短片概览
一个虚幻引擎演示的例子 短片
详情:
先进的材料系统为您提供了自定义角色并使其看起来独特的可能性。 每个身体/装甲部分可以单独调整。 除了自定义选项外,您还可以使用提供的贴花或简单地添加自己的徽标。 一个角色有基于顶点布料系统的布料部件完全装备和准备去.
与UE人体模型完全兼容,只需几秒钟即可集成到您的项目中。
此外,这个包包括一个双武器资产和sviking盾牌,让你的战士准备战斗。
注4.20
对于任何人谁遇到不正确的布动画与4.20请直接与我联系. 或从下面的链接重新分配APEX cloth文件
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