Features: (Please include a full, comprehensive list of the features of the product)
- Rigged customizable character parts that can form whole bodied characters.
- Tintable materials with an option for detail or dirt masks on the clothes
Rigged: (Yes/No) Yes
Rigged to Epic skeleton: (Yes/No) Yes
If rigged to the Epic skeleton, IK bones are included: (Yes/No) Yes
Animated: (Yes/No) Yes
Number of Animations: 8 (Default Mannequin)
Animation types (Root Motion/In-place): 1
Number of characters: 13 Unique Meshes (Can Be Assembled To Create A Dozen Different Characters)
Vertex counts of characters: Full bodied characters in the range of 45-63k. Individual parts range from 900tris to 13000 tris.
Number of Materials and Material Instances: 48
Number of Textures: 66
Texture Resolutions: (Please list all various texture resolutions) 512*, 1024*, 2048*, 4096*, 4096×2048, 1600 x1600)
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Documentation: Link (or a description of where users can find) the documentation youtu.be/JXgu7xna7Cc // https://docs.unrealengine.com/en-US/Engine/Animation/WorkingwithModularCharacters/index.html
Important/Additional Notes:
特点:(请包括一个完整的,全面的产品功能列表)
- 操纵可定制的字符部分,可以形成整个身体的字符。
- 可修补的材料,可以选择衣服上的细节或污垢面具
操纵:(是/否)是
装备到史诗骨架:(是/否)是
如果被装配到史诗骨架上,IK骨骼包括在内:(是/否)是
动画:(是/否)是
动画数量:8(默认人体模型)
动画类型(根运动/就地):1
字符数:13个独特的网格(可以组装成十几个不同的字符)
字符的顶点数:在45-63k范围内的完整字符。个别零件的范围从900tris到13000tris。
材质和材质实例数:48
纹理数量:66
纹理分辨率:(请列出所有各种纹理分辨率) 512*, 1024*, 2048*, 4096*, 4096×2048,1600×1600)
支持的开发平台:
Windows:(是/否)是
Mac:(是/否)是
文档:链接(或用户可以在哪里找到的描述)文档 youtu.be/JXgu7xna7Cc // https://docs.unrealengine.com/en-US/Engine/Animation/WorkingwithModularCharacters/index.html
重要/附加注意事项:
Video: In-game https://youtu.be/9kGVAd0BQVo
Video: Character Blueprint Customization https://youtu.be/Bd80roixG84
A set of male action hero meshes that are rigged to the epic skeleton.
1x Henley Upper Clothing
1x Tanktop Upper Clothing (holsted and unholstered for use with the holster)
1x Jeans Lower Clothing (boots incl.)
1x Holster (fixes on right hip via the belt)
1x Tactical Vest
2x Heads
2x Hairstyles
1x Full Torso with arms
1x Forearms
1x Long arm for sleeveless tops
1x Chest for low crop tops
1x Bicep arm for shortsleeve tops
Each clothing and equipment part comes with unique materials and textures to add variety in color.
Facial morph targets are not supported yet.
LODs can be generated, but are not supported yet whilst we wait for 4.25 (can’t seem to save screensize custom settings at the moment on 4.24).
There are different ways to use the parts as documented by Unreal – https://docs.unrealengine.com/en-US/Engine/Animation/WorkingwithModularCharacters/index.html If you prefer not to dive straight in and use the blueprints to customize the characters there is 12 prebuilt characters. In the videos I am customizing the ThirdPersonPlayerBP and swapping the mannequin for a head, then using the green Add Component button to add skeletal meshes to the head, and then changing the mesh and materials where needed. Anim class and anim mode need to match.
视频:游戏内 https://youtu.be/9kGVAd0BQVo
视频:角色蓝图定制 https://youtu.be/Bd80roixG84
一组男性动作英雄网格,被操纵到史诗骨架。
1x Henley上层服装
1x Tanktop上部服装(与皮套一起使用的holsted和unfolstered)
1x牛仔裤下衣(包括靴子)。)
1x皮套(通过皮带固定在右臀部)
1x战术背心
2x头
2x发型
1x完整的躯干与手臂
1x前臂
1x长臂无袖上衣
低作物顶部的1x胸部
1x二头肌臂用于短肩上衣
每个服装和设备部分都有独特的材料和纹理,以增加颜色的多样性.
还不支持面部变形目标。
可以生成lod,但在我们等待4.25时还不支持(目前似乎无法在4.24上保存screensize自定义设置)。
有不同的方法可以使用虚幻引擎记录的部件 – https://docs.unrealengine.com/en-US/Engine/Animation/WorkingwithModularCharacters/index.html 如果您不喜欢直接潜入并使用蓝图自定义角色,则有12个预构建的角色。 在视频中,我正在自定义ThirdPersonPlayerBP并将人体模型换成头部,然后使用绿色的添加组件按钮将骨架网格体添加到头部,然后在需要的地方更改网格体和材质。 Anim类和anim模式需要匹配。
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