This product supports Nanite for Unreal Engine 5.3+
This product supports Lumen for Unreal Engine 5.3+
How to enable Lumen in the project
! This product requires Water and Volumetrics plugins to be enabled in the Project
[17] Meshes
[11] Materials
[21] Material Instances
[9] Material Functions
[43] Textures
[2] Levels : Demo and Overview
[4] Blueprint Classes
[3] Particles
Collision: Automatically generated / per-poly
Vertex Count: 3092-5000018
LODs: N/A (Nanite)
Texture Resolutions: 1-3 UDIM tiles of 2K-4К for ice, 8K for rocks. 2K for microdetail/landscape.
Supported Development Platforms: Windows 64 bit
Documentation: Node Graphs comments and parameters descriptions
Important/Additional Notes: Link
本产品支持Nanite for Unreal Engine5.3+
本产品支持适用于虚幻引擎5.3+的Lumen
! 本产品需要在项目中启用Water和Volumetrics插件
[17]网格
[11]材料
[21]材质实例
[9]材质函数
[43]纹理
[2]级别:演示和概述
[4]蓝图类
[3]粒子
碰撞:自动生成/per-poly
顶点数:3092-5000018
Lod:N/A(纳米)
纹理分辨率:2k-4k的1-3UDIM瓷砖用于冰,8k用于岩石。 2k用于microdetail/landscape。
支持的开发平台:Windows64位
文档:节点图注释和参数描述
重要/附加注意事项: 连结
Arctic environment, designed with Lumen, Nanite and other Unreal Engine 5 features in mind.
Features:
-
A set of realistic, handfully crafted Nanite meshes of ice sheets, rocks and ice pieces of different sizes.
-
Materials with several layers of detail maps, which use RVT blending with landscape snow and Streaming VT to lower GPU memory footprint for high-res bitmaps.
-
2-layer Landscape Material, using RVT for blending with assets.
-
A practical example of using Water plugin functionality and SingleLayerWater material – using water wave asset, waterline and underwater postprocessing, ocean foam, waves SSS, multiple LODs and minimizing tiling repetition functions.
-
Custom Niagara-based floating ice blueprint, with shader-based buoyancy through Water plugin wave data.
-
Niagara particle effects of snow and falling ice debris.
-
Custom Volumetric Clouds material based on volume textures from the Volumetrics Plugin.
-
Image Based HDR hemisphere sky background as helper or substitute to the Volumetric Clouds.
-
Full-featured example location and assets overview map, set up with Lumen lighting.
! This product requires Water and Volumetrics plugins to be enabled in the Project
Important/Additional Notes: Link
Marketplace Q&A Archive: Link
北极环境,设计与流明,纳米和其他非真实引擎5的特点考虑.
特征:
-
一套真实的,手工制作的纳米网的冰盖,岩石和不同大小的冰片。
-
具有多层细节图的材质,使用rvt与景观雪和流媒体VT混合,以减少GPU内存占用的高分辨率位图。
-
2层地形材质,使用RVT与资源混合。
-
使用Water plugin功能和SingleLayerWater材料的实际示例-使用water wave asset,waterline和underwater postprocessing,ocean foam,waves SSS,多个Lod和最小化平铺重复功能。
-
自定义基于Niagara的浮冰蓝图,通过水插件波浪数据提供基于着色器的浮力。
-
尼亚加拉粒子影响的雪和下降的冰碎片.
-
基于Volumetrics插件中的体积纹理的自定义体积云材质。
-
基于图像的hdr半球天空背景作为体积云的帮助或替代.
-
全功能示例位置和资产概述地图,设置流明照明.
! 本产品需要在项目中启用Water和Volumetrics插件
重要/附加注意事项: 连结
市场问答档案: 连结
评论(0)