This product supports Nanite for Unreal Engine 5.3+

This product supports Lumen for Unreal Engine 5.3+

How to enable Lumen in the project

! This product requires Water and Volumetrics plugins to be enabled in the Project

[17] Meshes

[11] Materials

[21] Material Instances

[9] Material Functions

[43] Textures

[2] Levels : Demo and Overview

[4] Blueprint Classes

[3] Particles

Collision: Automatically generated / per-poly

Vertex Count: 3092-5000018

LODs: N/A (Nanite)

Texture Resolutions: 1-3 UDIM tiles of 2K-4К for ice, 8K for rocks. 2K for microdetail/landscape.

Supported Development Platforms: Windows 64 bit

Documentation: Node Graphs comments and parameters descriptions

Important/Additional Notes: Link

本产品支持Nanite for Unreal Engine5.3+

本产品支持适用于虚幻引擎5.3+的Lumen

如何在项目中启用Lumen

! 本产品需要在项目中启用Water和Volumetrics插件

[17]网格

[11]材料

[21]材质实例

[9]材质函数

[43]纹理

[2]级别:演示和概述

[4]蓝图类

[3]粒子

碰撞:自动生成/per-poly

顶点数:3092-5000018

Lod:N/A(纳米)

纹理分辨率:2k-4k的1-3UDIM瓷砖用于冰,8k用于岩石。 2k用于microdetail/landscape。

支持的开发平台:Windows64位

文档:节点图注释和参数描述

重要/附加注意事项: 连结










Arctic environment, designed with Lumen, Nanite and other Unreal Engine 5 features in mind.

Video

Features:

  • A set of realistic, handfully crafted Nanite meshes of ice sheets, rocks and ice pieces of different sizes.

  • Materials with several layers of detail maps, which use RVT blending with landscape snow and Streaming VT to lower GPU memory footprint for high-res bitmaps.

  • 2-layer Landscape Material, using RVT for blending with assets.

  • A practical example of using Water plugin functionality and SingleLayerWater material – using water wave asset, waterline and underwater postprocessing, ocean foam, waves SSS, multiple LODs and minimizing tiling repetition functions.

  • Custom Niagara-based floating ice blueprint, with shader-based buoyancy through Water plugin wave data.

  • Niagara particle effects of snow and falling ice debris.

  • Custom Volumetric Clouds material based on volume textures from the Volumetrics Plugin.

  • Image Based HDR hemisphere sky background as helper or substitute to the Volumetric Clouds.

  • Full-featured example location and assets overview map, set up with Lumen lighting.

! This product requires Water and Volumetrics plugins to be enabled in the Project

Important/Additional Notes: Link

Marketplace Q&A Archive: Link

北极环境,设计与流明,纳米和其他非真实引擎5的特点考虑.

短片

特征:

  • 一套真实的,手工制作的纳米网的冰盖,岩石和不同大小的冰片。

  • 具有多层细节图的材质,使用rvt与景观雪和流媒体VT混合,以减少GPU内存占用的高分辨率位图。

  • 2层地形材质,使用RVT与资源混合。

  • 使用Water plugin功能和SingleLayerWater材料的实际示例-使用water wave asset,waterline和underwater postprocessing,ocean foam,waves SSS,多个Lod和最小化平铺重复功能。

  • 自定义基于Niagara的浮冰蓝图,通过水插件波浪数据提供基于着色器的浮力。

  • 尼亚加拉粒子影响的雪和下降的冰碎片.

  • 基于Volumetrics插件中的体积纹理的自定义体积云材质。

  • 基于图像的hdr半球天空背景作为体积云的帮助或替代.

  • 全功能示例位置和资产概述地图,设置流明照明.

! 本产品需要在项目中启用Water和Volumetrics插件

重要/附加注意事项: 连结

市场问答档案: 连结

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。