Features:

Rigged: (Yes)

Rigged to Epic skeleton: (No)

(Skeleton has the same structure and bones name as the Unreal Mannequin, but it has additional facial and weapon bones. You still can use assign skeleton or retarget animation the normal way. You should watch this video to clearly see how that works)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Number of Animations: ~24

Animation types (Root Motion/In-place): Root Motion

Number of characters: 1

Vertex counts of characters: ~15.000 ~ 50.000

Number of Materials and Material Instances: ~ 15

Number of Textures: ~ 24

Texture Resolutions: 2048 – 4096

Supported Development Platforms:

Windows: (Yes)

Mac: (No)

Documentation:

Important/Additional Notes: Please read documents in Overview map

特征:

操纵:(是)

装备史诗骨架:(不)

(Skeleton具有与虚幻人体模型相同的结构和骨骼名称,但它具有额外的面部和武器骨骼。 您仍然可以正常使用分配骨架或重定位动画。 你应该看这个 短片 要清楚地看到它是如何工作的)

如果被装配到史诗骨架上,IK骨骼包括在内:(是的)

动画:(没有)

动画数量:~24

动画类型(根运动/就地):根运动

字符数:1

字符顶点数:~15.000~50.000

材质和材质实例数:~15

纹理数量:~24

纹理分辨率:2048-4096

支持的开发平台:

视窗:(是)

Mac:(否)

文件:

重要/附加注意事项: 请阅读概览地图中的文件










Video preview | 3D preview | Facial Expression Tutorial

Female version here

How to use my male characters with Advanced Locomotion System

V4:

Part 1

V3:

Part1

With a new master materials you can blend color and textures to your liking.

You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my other non-G2 modular male (can't mixing with G2) packages together.

This character has basic facial rigging, Facial Expressions, and Lipsyncs, 01 hairstyle, and basic Animations for LongSword

[My Discord]

视频预览 | 3D预览 | 面部表情教程

女版在这里

如何使用我的男性角色与先进的运动系统

V4:

第一部份

V3:

第一部

有了新的主材料,你可以 混合颜色和纹理 根据你的喜好。

您可以混搭服装并装备所有头发,配饰,武器等。 来自所有 我的另一个非G2模块化男性 (不能与G2混合)包装在一起。

这个角色有基本的面部索具, 面部表情,和Lipsyncs,01发型, 基本动画 长剑,长剑

[我的不和]

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