Features:

  •  customizable material system

Scaled to Epic skeleton: YES(legacy skeleton)

Rigged: YES

Rigged to Epic skeleton: YES(legacy skeleton)

Animated: Can use all animations for UE mannequin

Number of characters: 4 predefined + 12 skinned mesh parts

Vertex counts of characters: 22000 all together

Texture Resolutions: 2048×2048

Supported Development Platforms: PC / MAC

Supported Target Build Platforms: PC/MAC Current gen consoles

!Important Message!

If you decide to buy it I’m kindly asking you to rate product with some comments below. I may continue to work on new content only if I know what customers thinking about it. Any rating good or bad will help me to improve quality. If you unhappy then I’ll do my best to fix the problem or make the content better with an update. if you happy this will give me a passion to continue making awesome content for UE community. All my asset available only at UE marketplace. This is really important for me to have feedback from you!

特征:

  •  可定制的材料系统

缩放到史诗骨架:是的(遗留骨架)

操纵:是的

装备史诗骨架:是的(遗留骨架)

动画:可以使用UE人体模型的所有动画

字符数:4个预定义+12个蒙皮网格部分

字符的顶点数:22000个

纹理分辨率:2048×2048

支持的开发平台:PC/MAC

支持的目标构建平台:PC/MAC当前gen控制台

!重要信息!

如果你决定买它,我恳请你评价产品与下面的一些评论。 只有当我知道客户对新内容的看法时,我才能继续研究新内容。 任何评级好或坏将帮助我提高质量。 如果你不高兴,那么我会尽我所能解决问题或使内容更好的更新。 如果你高兴,这将给我一个热情,继续为UE社区制作精彩的内容。 我所有的资产只在UE市场可用. 这对我有你的反馈真的很重要!










Here you can find detailed video overview

VIDEO(youtube)

Quick VIDEO with example how this asset can be integrated into

Close Combat: Swordsman project from UE marketplace

Materials:

The advanced Material system gives you a possibility to customize the characters and make them look unique. Each body/armor part can be tweaked separately. In addition to the customization option, you can use provided decals or simply add your own logos. A character has cloth parts based on APEX cloth system fully rigged and ready to go.

Fully compatible with UE mannequin and can be integrated into to your project in just a few seconds.

Use this form if you have any questions

CONTACT

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在这里您可以找到详细的视频概述

视频(youtube)

短片 举例说明如何将此资产集成到

近距离战斗:来自UE市场的剑客项目

资料:

先进的材料系统为您提供了自定义角色并使其看起来独特的可能性。 每个身体/装甲部分可以单独调整。 除了自定义选项外,您还可以使用提供的贴花或简单地添加自己的徽标。 一个角色有基于顶点布料系统的布料部件完全装备和准备去.

与UE人体模型完全兼容,只需几秒钟即可集成到您的项目中。

如果您有任何问题,请使用此表格

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