Features:
- Facial Rigged.
- Blend Colors, Textures and Dirt for all SK_mesh parts.
- Assign and Retarget with Mannequin Skeleton
- Mix with all my modular male packages
Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: No
- (Skeleton has the same structure and bones name as Mannequin but additional facial bones and weapon bones, you still can use assign skeleton or retarget animations the normal way. You should watch this video to clearly see how it works)
Animated: Yes
Number of Characters: 1 with some clothing style
Vertex counts of characters: 15.000 – 50.000
Texture Resolutions: 2048 – 4096
Number of Animations: ~30
Animation Types (Root Motion/In-place): Root Motion
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Please read documents in Overview map
How to use my male character with ALS V4
特征:
- 面部操纵。
- 混合所有SK_mesh部分的颜色,纹理和污垢。
- 使用人体模型骨架分配和重新定位
- 与我所有的混合 模块化男性包
缩放到史诗骨架:是的
被操纵的:是的
装备史诗骨架:没有
- (Skeleton具有与人体模型相同的结构和骨骼名称,但额外的面部骨骼和武器骨骼,您仍然可以以正常方式使用assign skeleton或retarget动画。 你应该看这个 短片 要清楚地看到它是如何工作的)
动画:是的
字符数:1搭配一些服装款式
字符的顶点计数: 15.000 – 50.000
纹理分辨率: 2048 – 4096
动画数量: ~30
动画类型(根运动/就地):根运动
支持的开发平台:窗户
支持的目标构建平台:窗户
文件: 请阅读概览地图中的文件
How to use my male character with ALS
There are many part of characters separated and blend different colors, textures and dirt
- Package included some basic animations for Katana.
- Facial rigged and included basic Facial Expressions Animations, Lipsync Animations.
- You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my other non-G2 modular male (can't mixing with G2) packages together.
- Blend true color and textures as you want
如何使用我的男性角色与ALS
有许多部分的字符分离和混合不同的颜色,纹理和污垢
- 包包括一些基本的动画武士刀。
- 面部装备和包括基本 面部表情动画,Lipsync动画。
- 您可以混搭服装并装备所有头发,配饰,武器等。 来自所有 我的另一个非G2模块化男性 (不能与G2混合)包装在一起。
- 混合真实的颜色和纹理,只要你想
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