High commented, simple and easy code to modify! This system makes use of the Gameplay Ability System Framework to create fast action combat in your project without need to spend time with the basics.
评价高,代码修改简单易行! 该系统利用Gameplay能力系统框架在您的项目中创建快速动作战斗,而无需花时间与基础知识。
Number of Blueprints: 71
Number of C++ Classes: 2
Network Replicated: Yes
Example Project: 20210728_MACS_GAS_Demo_4.26-4.27
(Requires to download the MACS_GAS_Plugin to Unreal Engine or to Project\Plugins folder before opening this example);
蓝图数目:71
C++类数:2
网络复制:是
示例项目: 20210728_MACS_GAS_Demo_4.26-4.27
(需要在打开此示例之前将MACS_GAS_Plugin下载到虚幻引擎或Project\Plugins文件夹);
News :
An new version of MACS (as complete project using UE5) will be available.
All buyers of this asset on UE4 will also receive access (for FREE) to the new version of MACS on UE5.
In the next days, the Epic Games will grant the access.
Description:
Using this system, you can quickly create fast-action combat on your project. You don’t need to spend time with basic logic like combos, cooldowns, stuns/ crowd control time/ knockbacks/ aerial launch, pickup, hit reactions and hit environment, trace collisions, filter abilities per classes, attributes (w/ logic to take damage on armor before health. regens, degens), buffs and debuffs everything that you need…
The main focus of this system is to create an easy and practical way that allows game designers to create impressive and fast skills/combos, just worrying about artistic development. All logical and back-end flow will be handled by the MACS_GAS plugin.
You can change everything you want. Fit variable values and logic as you like to your project. All this with my full online support.
If you find some difficult to do something related to the system, pls contact me in the Q&A section of Epic’s Marketplace or Discord and help me to polish the system as you need.
Old MACS w/ reviews and questions (All buyers receive access to this product too)
新闻 :
一个 新版MACS(使用UE5作为完整项目) 将可用。
在UE4上购买该资产的所有买家也将(免费)获得 UE5上的新版MAC.
在接下来的日子里,Epic Games将授予访问权限。
资料描述:
使用此系统,您可以在项目上快速创建快速行动战斗。 你不需要花时间与基本的逻辑,如连击,冷却时间,晕眩/人群控制时间/击倒/空中发射,拾取,命中反应和命中环境,跟踪碰撞,每个类的过滤能力,属性(w/逻辑在 regens,degens),buff和debuffs你需要的一切。..
这个系统的主要重点是创建一个简单实用的方式,让游戏设计师创造令人印象深刻和快速的技能/组合,只是担心艺术发展。 所有逻辑和后端流程都将由MACS_GAS插件处理。
你可以改变你想要的一切。 根据需要将变量值和逻辑拟合到项目中。 所有这一切都有我的在线支持。
如果你发现一些与系统有关的事情很难做,请在史诗市场的问答部分与我联系,或者 不和谐 你需要的时候帮我擦亮系统。
旧MACSW/评论和问题 (所有买家也可以访问此产品)
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