Rigged: Yes
Rigged to Epic Skeleton: No
Animated: Yes
Number of Animations: little bit over 150
- 2 Idle animations
- 2 ~ 4 Attack animations
- Die, Dizzy, GetHit
- Sense Something
- Taunting, Victory
- Walk (4 ways), Run (Forward)
- Defend, Defend get hit for Black Knight, Lizard Warrior
Animation Types: In-place
Number of Characters: 10
Vertex Counts of Characters:
– Black Knight : 5313 Tris
– Beholder : 2015 Tris
– Chest Monster : 1783 Tris
– Crab Monster : 3108 Tris
– Flying Demon : 6410 Tris
– Lizard Warrior : 6482 Tris
– Rat Assassin : 3577 Tris
– Specter : 2858 Tris
– Werewolf : 7103 Tris
– Worm Monster : 2250 Tris
Number of Materials and Material Instances: 1 Default PBR Material, 1 MaskTintMaterial, 3 Material Instances for MaskTint
Number of Textures: BaseColor, RAM, Emissive(3 for Default PBR), BaseColor, RAM, Emissive, 3 MaskMap(6 for MaskTintPBR)
Texture Resolutions: 512 x 512
被操纵的:是的
装备史诗骨架:没有
动画:是的
动画数量:150多一点
- 2个空闲动画
- 2~4个攻击动画
- 死,晕,GetHit
- 感觉到什么
- 嘲弄,胜利
- 步行(4路),跑步(向前)
- 保卫,保卫被击中黑骑士,蜥蜴战士
动画类型:就地
字符数: 10
字符的顶点计数:
-黑骑士:5313Tris
-旁观者:2015Tris
-胸部怪物:1783Tris
-蟹怪:3108Tris
-飞妖:6410Tris
-蜥蜴战士:6482Tris
-老鼠刺客:3577Tris
-幽灵:2858Tris
-狼人:7103Tris
-蠕虫怪物:2250Tris
材质和材质实例数:1个默认PBR材质,1个MaskTintMaterial,3个MaskTint的材质实例
纹理数量:BaseColor,RAM,自发光(3对于默认PBR),BaseColor,RAM,自发光,3MaskMap(6对于MaskTintPBR)
纹理分辨率:512×512
⭐ FEATURES ⭐
2nd wave of RPG PBR monsters with unique design and low poly count are waiting to be summoned at any given battle fields or dungeons.
Click Here for animations preview.
Mask Tint Material for infinite color customization provided ( 4 color parameters possible )
Optimized for mobile games(low poly), one 512 x 512 Atlased texture for all monsters
⭐ 特征 ⭐
具有独特设计和低聚数的RPG PBR怪物的第二波正在等待在任何给定的战场或地下城被召唤。
点击 这里 为 动画 预览。
遮罩色调材料 提供无限的颜色定制(4个颜色参数可能)
优化 对于手机游戏(低聚),一个512×512地图集纹理为所有怪物
评论(0)