Features:

  • 106 accessories & robes items (16x robes, 26x cloaks, 34x shoulders, 11x bracers, 15x gloves, 1x boots, chest, helm, pants for demo);
  • 1073 Skeletal Meshes, 438 Static meshes;
  • 64 Material Instances, 3 Master Materials, 1 Material Function;
  •  ~160 PBR textures (2048/4096): Albedo, Normal, ORM;
  • Vertex counts of Skeletal Meshes: Robes (2600-5700), Cloaks (1100-1600, 8000-9000 with fur), Shoulders (350-4200), Bracers (170-1000), Gloves (2200-6500);
  • Number of LODs for all Skeletal & Static Meshes: 4;
  • Cloth simulation: chests, robes & cloaks;

Rigged: Yes

Rigged to Epic skeleton: Yes (IK bones are included);

Animated: Yes (for demonstration);

Number of Animations: 3 (for demonstration);

Number of characters: 6 (6 full model & cut to 6 body parts of each other) without any morph types, textures;

Demo play mode: 3 Blueprints, 1 map

特征:

  • 106 配件和长袍项目(16x长袍,26x斗篷,34x肩膀,11x护腕,15x手套,1x靴子,胸部,掌舵,裤子演示);
  • 1073 骨骼网格, 438 静态网格体;
  • 64 材质实例,3个主材质,1个材质函数;
  •  ~160 PBR纹理(2048/4096):反照率,正常,ORM;
  • 骨骼网格的顶点数:长袍(2600-5700),斗篷(1100-1600,8000-9000与毛皮),肩膀(350-4200),护腕(170-1000),手套(2200-6500);
  • 所有骨架和静态网格体的Lod数量:4;
  • 布料模拟:箱子、长袍和斗篷;

操纵:是的

装备到史诗骨架:是的(包括IK骨骼);

动画:是(演示);

动画数量:3个(用于演示);

字符数:6(6个完整的模型&切到6个身体部位) 没有 任何变形类型,纹理;

演示播放模式:3蓝图,1地图

ARMOR & CLOTH PACK | OTHER ROG ASSETS | ROADMAP | FAQ | Documentation | YOUTUBE |

USEFUL TUTORIALS >>> How To Put Armor On Your Character (UE5) | RPG Inventory & ROG Armor | Metahuman Custom Body in Unreal Engine

“ROG Modular Medieval Accessories & Robes” is the second part of the full modular armor set we have prepared for our project in development – Reign of Guilds. This is our view of the dark magical Middle Ages in a realistic style.

The first & main part is “Armor & Cloth“. These 2 assets complement each other.

Demo PlayMode requires the addition of Epic’s native ThirdPerson featured pack!

Please read the FAQ or the entire Documentation. UPDATE: version 5.3 for UE5.1+:

  • Manny/Quinn: skin fixes, Clothsim fixes;

  • UCCS: fully reskin for UE5 characters support, ClothSim fixes;

  • CC: UE5 characters support, ClothSim fixes;

  • UE4 Mannequin: ClothSim fixes;

  • There are some known issues that will be fixed soon;

Version History (since 4.0)

Compatibility:

Armor & accessories models are prepared for these characters from UE MarketPlace:

Other useful links:

Attention!

  • Our assets do not include character’s assets, only simplified models without any morph types, textures (for demo);

  • Armor/Cloth models do not have similar “bodyfat” Morphs;

  • Some modular parts are not compatible with another one, you can find all the information in the Documentation;

For decoration necromancer’s armor & accessories we used Necro’s Bone Box and we are grateful to the Necrophob30 for this asset.

After introducing “Personal” and “Professional” prices, we made our assets more accessible for personal use.

盔甲及布包 | 其他ROG资产 | 路线图 | 常见问题 | 文件 | YOUTUBE的 |

实用教程>>> 如何给你的角色穿上盔甲(UE5) | RPG库存&ROG装甲 | 虚幻引擎中的Metahuman自定义体

“罗格模块化中世纪配件及长袍”第二 我们为正在开发的项目准备的完整模块化装甲集的一部分 – 行会统治. 这是我们对黑暗魔法中世纪的现实风格的看法。

第一和主要部分是”盔甲&布“. 这2个资产 补充;补充 彼此。

演示PlayMode需要添加史诗的本地ThirdPerson特色包!

请阅读 常见问题 或整个 文件. 更新:ue5.1+版本5.3:

  • Manny/Quinn:皮肤修复,Clothsim修复;

  • UCS:完全reskin为UE5字符支持,ClothSim修复;

  • CC:UE5字符支持,ClothSim修复;

  • UE4人体模型:ClothSim修复;

  • 有一些已知的问题很快就会解决;

版本历史(自4.0起)

兼容性:

装甲和配件模型是为这些角色从UE市场准备的:

  • UE5曼尼和奎因;

  • UE4人体模型 (带原生骨架): 基地&适应 人体解剖学;

  • 角色定制 通过CodeSpartan: & 原始和修改的骨架;

  • 字符定制器 由mlindborg(男性和女性) – 并非所有版本

  • 通用字符定制系统 财政司司长创作(男性及女性);

其他有用连结:

注意!

  • 我们的资产 不要 包括角色的资产,只有简化的模型 没有 任何变形类型,纹理(用于演示);

  • 盔甲/布模型 不要 有类似的 “bodyfat” 变形,变形;

  • 一些模块化部件与另一个不兼容,您可以在文档中找到所有信息;

装饰死灵法师的盔甲和配件,我们使用 内克罗之骨盒 我们感谢 坏死因子30 为了这个资产。

在引入”个人”和”专业”价格后,我们使我们的资产更容易供个人使用。

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