Features:
- Realistic swimming behavior and animations.
- Operable character(BP_SharkThirdPersonCharacter).
- Chasing character(BP_ChasingShark).
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 1
Vertex counts of characters:
Mesh_SharkLowPoly: 2007
Mesh_SharkMiddlePoly: 8164
Texture Resolutions:
Base Color: 4096×4096
Normal: 4096×4096
Detail: 512×512
Detail Normal: 512×512
Roughness: 512×512
Number of Animations: 11
Animation Types : In-place
Supported Development Platforms: Windows, OS X
Supported Target Build Platforms: Windows, OS X, Android, iOS
Documentation: https://eizouasobi.blogspot.jp/search/label/UnrealGreatWhiteShark
Important/Additional Notes: The number of bones is 39.
特征:
- 逼真的游泳行为和动画。
- 可操作字符(BP_SharkThirdPersonCharacter)。
- 追字符(BP_ChasingShark)。
缩放到史诗骨架:是的
操纵:是的
装备史诗骨架:不
动画:是的
字符数:1
字符的顶点计数:
Mesh_SharkLowPoly:2007年
Mesh_SharkMiddlePoly:8164
纹理分辨率:
底色:4096×4096
正常:4096×4096
细节:512×512
细节正常:512×512
粗糙度:512×512
动画数量:11
动画类型:就地
支持的开发平台:Windows、OS X
支持的目标构建平台:Windows,OS X,Android,iOS
文件:https://eizouasobi.blogspot.jp/search/label/UnrealGreatWhiteShark
重要/附加说明:骨骼数量为39。
Preview: https://youtu.be/hiuhtmMEA3U
This is a 3D model of a Great White Shark with animations.
Operable character Blueprint(BP_SharkThirdPersonCharacter) and Chasing character Blueprint(BP_ChasingShark) are included.
Turn and roll animations are not included.
Instead, spine and head bones angles are directly changed by Transform(Modify) bone in the Animation Blueprint.
The rotation angles of the spine and head are calculated from RollSpeed, PitchSpeed, YawSpeed, and ForwardSpeed.
The operation of BP_ChasingShark is as follows:
-If food(BP_SharkFood) is placed in the scene, select a food randomly selected from among them as the destination.
-If there is no food in the scene, it follows the player.
-If it finds an obstacle ahead using a sphere trace, swim towards the collision point moved in the normal direction.
-If it is tilted, it changes the roll speed to recover the tilt.
Animation names:
Anim_SharkBite
Anim_SharkBiteDown
Anim_SharkBiteLeft
Anim_SharkBiteRight
Anim_SharkBiteShake
Anim_SharkBiteUp
Anim_SharkDeath
Anim_SharkFloat
Anim_SharkIdle
Anim_SharkRebirth
Anim_SharkSwimForward
BP_SharkThirdPersonCharacter operation method:
Right and Left Arrow: Yaw speed change
Up and Down Arrow: Pitch speed change
A, D: Roll speed change
W, S: Accelerate
Tab: Bite1
Left Ctrl: Bite2
K: Death
l: Rebirth
Technical Details
Features:
-
Realistic swimming behavior and animations.
-
Operable character(BP_SharkThirdPersonCharacter).
-
Chasing character(BP_ChasingShark).
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 1
Vertex counts of characters:
Mesh_SharkLowPoly: 2007
Mesh_SharkMiddlePoly: 8164
Texture Resolutions:
Base Color: 4096×4096
Normal: 4096×4096
Detail: 512×512
Detail Normal: 512×512
Roughness: 512×512
Number of Animations: 11
Animation Types : In-place
Supported Development Platforms: Windows, OS X
Supported Target Build Platforms: Windows, OS X, Android, iOS
Documentation: https://eizouasobi.blogspot.jp/search/label/UnrealGreatWhiteShark
Important/Additional Notes: The number of bones is 39.
预览: https://youtu.be/hiuhtmMEA3U
这是一个动画大白鲨的3D模型。
包括可操作角色蓝图(BP_SharkThirdPersonCharacter)和追逐角色蓝图(BP_ChasingShark)。
不包括转弯和滚动动画。
相反,脊柱和头部骨骼的角度由动画蓝图中的变换(修改)骨骼直接改变。
脊柱和头部的旋转角度由RollSpeed,PitchSpeed,YawSpeed和ForwardSpeed计算。
BP_ChasingShark的操作如下:
-如果食物(BP_SharkFood)被放置在场景中,选择从其中随机选择的食物作为目的地。
-如果场景中没有食物,它会跟随玩家。
-如果它使用球体轨迹发现前方障碍物,请向沿法线方向移动的碰撞点游泳。
-如果倾斜,它会改变滚动速度以恢复倾斜。
动画名称:
动物,动物
动物,动物
动画_sharkbiteleft
N.动物,动物
动物,动物
Anim_SharkBiteUp
动物,动物
动物,动物
动物,动物
Anim_SharkRebirth
动物/动物/动物
BP_SharkThirdPersonCharacter操作方法:
左右箭头:偏航速度变化
上下箭头:俯仰速度变化
A、D:辊速变化
W,S:加速
标签:Bite1
左Ctrl:Bite2
K:死亡
l:重生
技术细节
特征:
-
逼真的游泳行为和动画。
-
可操作字符(BP_SharkThirdPersonCharacter)。
-
追字符(BP_ChasingShark)。
缩放到史诗骨架:是的
操纵:是的
装备史诗骨架:不
动画:是的
字符数:1
字符的顶点计数:
Mesh_SharkLowPoly:2007年
Mesh_SharkMiddlePoly:8164
纹理分辨率:
底色:4096×4096
正常:4096×4096
细节:512×512
细节正常:512×512
粗糙度:512×512
动画数量:11
动画类型:就地
支持的开发平台:Windows、OS X
支持的目标构建平台:Windows,OS X,Android,iOS
文件: https://eizouasobi.blogspot.jp/search/label/UnrealGreatWhiteShark
重要/附加说明:骨骼数量为39。
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