Features:

  • Realistic swimming behavior and animations.
  • Operable character(BP_SharkThirdPersonCharacter).
  • Chasing character(BP_ChasingShark).

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of characters: 1

Vertex counts of characters:

Mesh_SharkLowPoly: 2007

Mesh_SharkMiddlePoly: 8164

Texture Resolutions:

Base Color: 4096×4096

Normal: 4096×4096

Detail: 512×512

Detail Normal: 512×512

Roughness: 512×512

Number of Animations: 11

Animation Types : In-place

Supported Development Platforms: Windows, OS X

Supported Target Build Platforms: Windows, OS X, Android, iOS

Documentation: https://eizouasobi.blogspot.jp/search/label/UnrealGreatWhiteShark

Important/Additional Notes: The number of bones is 39.

特征:

  • 逼真的游泳行为和动画。
  • 可操作字符(BP_SharkThirdPersonCharacter)。
  • 追字符(BP_ChasingShark)。

缩放到史诗骨架:是的

操纵:是的

装备史诗骨架:不

动画:是的

字符数:1

字符的顶点计数:

Mesh_SharkLowPoly:2007年

Mesh_SharkMiddlePoly:8164

纹理分辨率:

底色:4096×4096

正常:4096×4096

细节:512×512

细节正常:512×512

粗糙度:512×512

动画数量:11

动画类型:就地

支持的开发平台:Windows、OS X

支持的目标构建平台:Windows,OS X,Android,iOS

文件:https://eizouasobi.blogspot.jp/search/label/UnrealGreatWhiteShark

重要/附加说明:骨骼数量为39。










Preview: https://youtu.be/hiuhtmMEA3U

This is a 3D model of a Great White Shark with animations.

Operable character Blueprint(BP_SharkThirdPersonCharacter) and Chasing character Blueprint(BP_ChasingShark) are included.

Turn and roll animations are not included.

Instead, spine and head bones angles are directly changed by Transform(Modify) bone in the Animation Blueprint.

The rotation angles of the spine and head are calculated from RollSpeed, PitchSpeed, YawSpeed, and ForwardSpeed.

The operation of BP_ChasingShark is as follows:

-If food(BP_SharkFood) is placed in the scene, select a food randomly selected from among them as the destination.

-If there is no food in the scene, it follows the player.

-If it finds an obstacle ahead using a sphere trace, swim towards the collision point moved in the normal direction.

-If it is tilted, it changes the roll speed to recover the tilt.

Animation names:

Anim_SharkBite

Anim_SharkBiteDown

Anim_SharkBiteLeft

Anim_SharkBiteRight

Anim_SharkBiteShake

Anim_SharkBiteUp

Anim_SharkDeath

Anim_SharkFloat

Anim_SharkIdle

Anim_SharkRebirth

Anim_SharkSwimForward

BP_SharkThirdPersonCharacter operation method:

Right and Left Arrow: Yaw speed change

Up and Down Arrow: Pitch speed change

A, D: Roll speed change

W, S: Accelerate

Tab: Bite1

Left Ctrl: Bite2

K: Death

l: Rebirth

Technical Details

Features:

  • Realistic swimming behavior and animations.

  • Operable character(BP_SharkThirdPersonCharacter).

  • Chasing character(BP_ChasingShark).

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of characters: 1

Vertex counts of characters:

Mesh_SharkLowPoly: 2007

Mesh_SharkMiddlePoly: 8164

Texture Resolutions:

Base Color: 4096×4096

Normal: 4096×4096

Detail: 512×512

Detail Normal: 512×512

Roughness: 512×512

Number of Animations: 11

Animation Types : In-place

Supported Development Platforms: Windows, OS X

Supported Target Build Platforms: Windows, OS X, Android, iOS

Documentation: https://eizouasobi.blogspot.jp/search/label/UnrealGreatWhiteShark

Important/Additional Notes: The number of bones is 39.

预览: https://youtu.be/hiuhtmMEA3U

这是一个动画大白鲨的3D模型。

包括可操作角色蓝图(BP_SharkThirdPersonCharacter)和追逐角色蓝图(BP_ChasingShark)。

不包括转弯和滚动动画。

相反,脊柱和头部骨骼的角度由动画蓝图中的变换(修改)骨骼直接改变。

脊柱和头部的旋转角度由RollSpeed,PitchSpeed,YawSpeed和ForwardSpeed计算。

BP_ChasingShark的操作如下:

-如果食物(BP_SharkFood)被放置在场景中,选择从其中随机选择的食物作为目的地。

-如果场景中没有食物,它会跟随玩家。

-如果它使用球体轨迹发现前方障碍物,请向沿法线方向移动的碰撞点游泳。

-如果倾斜,它会改变滚动速度以恢复倾斜。

动画名称:

动物,动物

动物,动物

动画_sharkbiteleft

N.动物,动物

动物,动物

Anim_SharkBiteUp

动物,动物

动物,动物

动物,动物

Anim_SharkRebirth

动物/动物/动物

BP_SharkThirdPersonCharacter操作方法:

左右箭头:偏航速度变化

上下箭头:俯仰速度变化

A、D:辊速变化

W,S:加速

标签:Bite1

左Ctrl:Bite2

K:死亡

l:重生

技术细节

特征:

  • 逼真的游泳行为和动画。

  • 可操作字符(BP_SharkThirdPersonCharacter)。

  • 追字符(BP_ChasingShark)。

缩放到史诗骨架:是的

操纵:是的

装备史诗骨架:不

动画:是的

字符数:1

字符的顶点计数:

Mesh_SharkLowPoly:2007年

Mesh_SharkMiddlePoly:8164

纹理分辨率:

底色:4096×4096

正常:4096×4096

细节:512×512

细节正常:512×512

粗糙度:512×512

动画数量:11

动画类型:就地

支持的开发平台:Windows、OS X

支持的目标构建平台:Windows,OS X,Android,iOS

文件: https://eizouasobi.blogspot.jp/search/label/UnrealGreatWhiteShark

重要/附加说明:骨骼数量为39。

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