Video:Presentation
Video:Animations
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
Animated: (Yes)
Number of Animations: 32
Animation types (Root Motion/In-place): In Place- 28 Root – 4
Number of characters: 5
Vertex counts of characters:
SK1-20,335
SK2-18,455
SK3-16,100
SK4-12,550
SK5-21,255
Number of Materials and Material Instances: 9
Number of Textures: 36
Texture Resolutions:
All textures,Normals, Ao, Albedo, Metallic (4096-4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: How to add parts to a character
Important/Additional Notes: (No)
短片:陈述报告
短片:动画
被操纵的: (是)
装备史诗骨架: (是)
动画:(是的)
动画数量: 32
动画类型(根运动/就地): 到位-28根-4
字符数: 5
字符的顶点计数:
SK1-20,335
SK2-18,455
SK3-16,100
SK4-12,550
SK5-21,255
材质和材质实例数: 9
纹理数量: 36
纹理分辨率:
所有纹理、法线、Ao、反照率、金属(4096-4096)
支持的开发平台:
窗户: (是)
Mac电脑: (是)
文件: 如何向角色添加部件
重要/附加注意事项: (否)
Friends support me on my cool PATREON
(Levels with a limited number of subscribers)
You yourself vote which models you would like to receive.
Important information, characters have several guts, you can attach them to the character, all guts have physics of movement.
Also, the character has animations but the legs are not animated, only the upper part of the body.
If you want to use these animations for monsters with legs, you need to enable the physics of the legs so that they drag themselves behind the body.
朋友们支持我的酷 帕特雷翁
(订阅人数有限的级别)
你自己投票选择你想收到的模型。
重要信息,角色有几个胆量,你可以将它们附加到角色上,所有胆量都有运动物理。
此外,角色有动画,但腿部没有动画,只有身体的上半部分。
如果你想将这些动画用于有腿的怪物,你需要启用腿的物理,以便它们将自己拖到身体后面。
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