Features: (Please include a full, comprehensive list of the features of the product)
- Blendshapes / Morph Targets "Blinking eyes"
- Bones in the jaw
- Wind simulation for hair
- Modular hair
- Epic Skeleton with additional bones
- 20 animations
- 3rd person character animations are included
- Change eye and hair
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 20 or Retarget animations epic skeleton.
Animation types (Root Motion/In-place): Attack (x8) Death (x1) Hit (x2) Idle (x3) Jump (x2) Run (x1) Walk (x3) or Retarget epic skeleton
Number of characters: 1 (2skin)
Vertex counts of characters: 9827 – 117168
Number of Materials and Material Instances: 5 and 10
Number of Textures: 23
Texture Resolutions: (4096×4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: Rigged with Epic Skeleton with additional bones. Additional bones that are added to Epic Skeleton: Jaw,Jaw1, Tail1-Tail6, Beard1-Beard4.
When retargeting, for better bone performance, you can try disabling the "Conver Spaces to new Skeleton"
特点:(请包括一个完整的,全面的产品功能列表)
- Blendshapes/Morph目标”闪烁的眼睛”
- 下颚的骨头
- 头发风模拟
- 模块化头发
- 史诗骨架 有额外的骨头
- 20 动画
- 包括第三人称角色动画
- 改变眼睛和头发
操纵:(是)
装备史诗骨架:(是的)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
动画:(是)
动画数量:20或重定位动画史诗骨架.
动画类型(根动作/就地):攻击(x8)死亡(X1)命中(X2)空闲(x3)跳跃(X2)奔跑(x1)行走(x3)或重定位史诗骨架
字符数:1(2皮)
字符顶点数:9827-117168
材质和材质实例数:5和10
纹理数量:23
纹理分辨率:(4096×4096)
支持的开发平台:
视窗:(是)
Mac:(是)
文件:否
重要/附加说明: 史诗骨架与额外的骨骼. 添加到史诗骨架的额外骨骼:下巴,Jaw1,Tail1-Tail6,Beard1-Beard4。
重新定位时,为了获得更好的骨骼性能,您可以尝试禁用”将空间转换为新骨架”
Update. Fixed skinning in the legs.
fix root bone
Technical details
Preview Model – https://www.youtube.com/watch?v=Vw1X7o0gZTU&t=15s
Preview Epic Skeleton – https://www.youtube.com/watch?v=ISWOGGGDpUY
You may also be interested in:
Wolfman – body – verts: 9827 faces: 10080 tris: 19604
Hair – Hair can be turned off and on. The default Color is white, so you can change it to any color.
Tail – verts: 2320 faces: 1624 tris: 3248 Back – verts: 10400 faces: 7280 tris: 14560 Hand – verts: 17280 faces: 12096 tris: 24192 Bots – verts: 23760 faces:16632 tris: 33264 Pants – verts: 25440 faces: 17808 tris: 35616 Armpits – verts:1840 faces: 1288 tris: 2576 Beard – verts: 2160 faces:1512 tris: 3024 Head no nose hair – verts: 13101 faces: 9260 tris: 18500 Head nose hair – verts:24141 faces: 16988 tris: 33956
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: Jaw,Jaw1, Tail1-Tail6.
Easy Animations retarget in Unreal Engine. Or you can use my animations "х20 Attack (x8) Death (x1) Hit (x2) Idle (x3) Jamp (x2) Run (x1) Walk (x3)"
Facial expressions are included (Morph Targets, Blendshapes). For the eyes.
PBR Textures Metall/Roughness
4K Textures – normal, metallic, roughness, albedo, opacity,
5 Texture sets – Body, Teeth, Hair, Eyes, Lashes
The model is completely modular, you can remove or add any hair you want.
When retargeting, for better bone performance, you can try disabling the "Conver Spaces to new Skeleton"
The render was made in the program "Marmoset Toolbag". I am not responsible for the difference between Marmoset and Unreal renderers.
更新。 固定在腿部剥皮。
固定根骨
技术细节
预览模型 – https://www.youtube.com/watch?v=Vw1X7o0gZTU&t=15s
预览史诗骨架 – https://www.youtube.com/watch?v=ISWOGGGDpUY
你也可能对:
沃尔夫曼-身体 – 垂直:9827面:10080三面:19604
头发-头发可以关闭和打开。 默认颜色为白色,因此您可以将其更改为任何颜色。
Tail-verts:2320貌:1624tris:3248Back-verts:10400貌:7280tris:14560Hand-verts:17280貌:12096tris:24192Bots-verts:23760貌:16632tris:33264Pants-verts:25440貌:17808tris:35616Armpits-verts:1840faces:1288tris:2576beard-Verts:2160faces:1512tris:3024head no nose hair-verts:13101faces:9260tris:18500head nose Hair-verts:24141faces:16988tris:33956
用史诗般的骨架装备。 添加到史诗骨架的额外骨骼:下巴,Jaw1,Tail1-Tail6。
轻松动画在虚幻引擎中重新定位。 或者你可以使用我的动画”erc20Attack(x8)Death(x1)Hit(x2)Idle(x3)Jamp(x2)Run(x1)Walk(x3)”
面部表情包括在内(变形目标,Blendshapes)。 为了眼睛。
PBR纹理金属/粗糙度
4k纹理-正常,金属,粗糙度,反照率,不透明度,
5个纹理集-身体,牙齿,头发,眼睛,睫毛
该模型是完全模块化的,您可以删除或添加任何您想要的头发。
重新定位时,为了获得更好的骨骼性能,您可以尝试禁用”将空间转换为新骨架”
渲染是在程序”Marmoset Toolbag”中进行的。 我不负责Marmoset和虚幻渲染器之间的区别。
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