Features:
– Physically dynamic balls
– Mesh topo with 13200 vertices
– Mesh with clear topology
– Advanced material with two material mode that allows use 2 skin with masking through balls.
– Mixable emission effects: static, pulse and wave
– Realistic PBR
– 2 ball skins
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 28
Animation types In-place
Number of characters:1
Vertex counts of characters: 13200
Number of Materials and Material Instances: 1 advanced material and instances for it.
Number of Textures: 4 ball textures (per skin. there is 2 skins already) . 10 gradients. 1 wireframe. 1 wall info.
Texture Resolutions: 2048×2048
Tested on: Windows 10
特征:
-物理动态球
-具有13200个顶点的网格topo
-具有清晰拓扑的网格
-先进的材料与两个材料模式,允许使用2皮肤与掩蔽通过球。
-混合发射效果:静态、脉冲和波
-现实的PBR
-2球皮
操纵:是的
装备史诗骨架:不
动画:是的
动画数量:28
就地动画类型
字符数:1
字符顶点数:13200
材质和材质实例数:1个高级材质和实例。
纹理数量:4球纹理(每个皮肤。 已经有2个皮肤)。 10个梯度。 1个线框。 1墙信息。
纹理分辨率:2048×2048
测试:Windows10
Cyberball flock: unreal engine 4.26 – 5.0 character, monster, minion, companion or just a decoration
V2 Update Notes:
– New BP
– New animations (9)
– UI bar for relax rate feedback
– Niagara electric
– PA variations
– General improvements
– Magnetic balls
– Explode (Press “F”)
– Magnitar actor
update available now and preview video will be available soon.
Balls acts as one big ball. can roll, jump and do other things. also can be in relaxed state that allows balls move-roll individually. Can be used as character, minion, companion, enemy, weapon, robo-parasite or even decoration of sci fi interiors. also have potential for robotic puzzle games.
also free bonus skins are coming soon for customers who gives rating and feedback.! email me for this.
backstory:
CyberBalls are small individual balls that shares (or creates) a collective ai. This upper mind is also recognizes itself as a big ball. (so predictable) They can roll as big ball or can relax their magnetic connections and can move as individs. in both cases they are very usefull for many things. from assasinations to espionage they can do many different tasks. Also they can be a good helpfull companion or a terrible hacker-parasyte for other robot.
important to know:
– input map is here if you want test my demo scene: Defaultinput.ini
– All previews are rendered in unreal engine 5.
– Lumen is enabled for better visuals in UE5. Lumen documentation
– Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems
Cyberball flock:虚幻引擎4.26-5.0角色,怪物,仆从,同伴或只是一个装饰
V2更新说明:
-新BP
-新动画(9)
-用于放松率反馈的UI栏
-尼亚加拉电气
-PA变化
-一般改进
-磁球
-爆炸(按”F”)
-马格尼塔演员
更新现在可用,预览视频将很快可用.
球作为一个大球。 可以滚动,跳跃和做其他事情。 也可以在放松的状态,允许球移动-滚动单独。 可以用作角色,奴才,同伴,敌人,武器,机器人寄生虫甚至科幻室内装饰。 也有机器人益智游戏的潜力。
也免费奖金皮肤即将到来的客户谁给评级和反馈。! 给我发电子邮件。
背景故事:
网络球是共享(或创建)集体ai的小型个人球。 这个上层思想也承认自己是一个大球。 (如此可预测)他们可以像大球一样滚动,或者可以放松他们的磁性连接,并且可以作为个体移动。 在这两种情况下,它们对许多事情都非常有用。 从assasinations到间谍活动,他们可以做许多不同的任务。 他们也可以是一个很好的帮助伙伴或一个可怕的黑客寄生虫为其他机器人。
重要的是要知道:
-输入地图在这里,如果你想测试我的演示场景: Defaultinput。ini拢潞
-所有预览都在虚幻引擎5中渲染。
-在UE5中启用流明以获得更好的视觉效果。 流明文档
-由于物理引擎的变化,UE5中的物理不同。 物理和混沌物理系统
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