




· EXTILE_PLUS Master
· EXTILE_BASE Master
· X_Layered Material System
· X_Special Materials (incl. XDecal, Atlas etc)
· 10 X Material layers and 17 X Blends (including non repetitive blends) – Layered Material setup
· 7 X Unique Master Material examples using Material functions
· 2 X non-repetitive Atlas Master Materials
· 2 X non-repetitive Color ID Mask Master Materials
· 13 X Special Materials
· 57X Material Instances
· 1 X Bake Texture Blueprint
· 71 X Material Functions including:
Number of Texture sets: 13 (Textures from https://cc0textures.com)
Number of Texture masks: 7
Texture Resolutions: (2k and 4k)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Included in the project folder and in the project level itself.
*EXTILE_PLUS大师
*EXTILE_BASE主
·X_分层物料系统
*特殊材料(包括 XDecal,Atlas等)
·10个材质层和17个混合(包括非重复混合)-分层材质设置
·使用材质函数的7个独特的主材质示例
·2X非重复阿特拉斯母版材料
·2X非重复颜色ID掩模母材
·13X特殊材料
·57x材质实例
*1X烘焙纹理蓝图
·71X材料功能,包括:
纹理集数量:13(Textures from https://cc0textures.com)
纹理蒙版数:7
纹理分辨率:(2k和4k)
支持的开发平台:
视窗:(是)
Mac:(是)
文档:包含在项目文件夹和项目级别本身中。
EXTILE PLUS – Non-Repetitive AAA Material Toolkit for Unreal Engine
🎉 Now Updated to v5.6.1 – Supports Runtime Virtual Textures in XLayered Materials!
Extile Plus is your complete solution for building rich, detailed, and non-repetitive materials in Unreal Engine 5+. Originally created to eliminate tiling artifacts in both geometric and organic textures, it has evolved into a fully modular, layered material system used by studios and indie creators alike. Whether you’re building environments, props, or decals—Extile Plus does it all, non-destructively..
💡 What Makes Extile Plus Special?
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🌍 Breaks tiling for both organic and patterned textures
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🧱 Layer-based workflow using Unreal’s Material Layering system
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🎨 Non-destructive stackable layers with infinite flexibility
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🧠 Intelligent randomization for displacement, parallax, and color variation
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🧩 Includes XDecal: a tri-planar decal system with no stretching
🆕 What’s New in v5.6.1
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✅ Native RVT support in all XLayered materials (automatic setup)
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✨ Seamless organic breakups via ML_Rand_Org_Seamless_II
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🔄 Constant improvements across displacement, wetness, decal masking & blends
🛠️ Core Features
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Independent X/Y scaling & WS projection
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Distance field blending & vertex masking
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Texture-less displacement effects
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Height-based puddles, dirt, and color blending
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Atlas support, backface effects, ID masks, and cutout randomizers
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Chevron & radial UV pattern generator
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Works beautifully with Nanite & Lumen workflows
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Soft UVs for seamless triplanar transitions
🎬 Production-Proven
✅ Used in “Stay Alive My Son”, a multi-award-winning VR film and official selection at the 2022 Venice Film Festival—built entirely with Unreal Engine and powered by Extile.🔔 Important
Starting with version 5.5 and above, all new Extile updates will only support UE 5.5+. Earlier versions will remain available but are no longer actively updated.
💬 Join the Community
Get help, share feedback, and see how others are using Extile:👉 Join our Discord
📚 Learn & Explore
🎥 Extensive YouTube walkthroughs:
A quick look at all the available non-repetitive layers that are part of the Xlayered material workflow:
Mosaic
https://www.youtube.com/watch?v=Jz8cWCiA5pI
USAGE TIPS (as used in AAA production):
https://www.artstation.com/artwork/EaGQB2
https://www.artstation.com/artwork/DAGWaG
https://www.artstation.com/artwork/d0DBv3
XDecal (bonus)Tri-planar decal and more! – (excluding mesh masking):
https://www.youtube.com/watch?v=OQPsxSwY2ME
V2.8 (new features)
Extile + Material Layers (V2.6)
General Overview:
Exbomb:
Extile + Ultra Dynamic Sky Setup:
📦 Also Check Out:
Search & locate actors around you
Tri-planar Decal Projection (with mesh selecting-not including in Extile Plus bonus version)
Landscape non-repetitive tiling material
Base non-repetitive tiling material
Procedural generated material shapes
EXTILE PLUS-适用于虚幻引擎的非重复AAA材质工具包
🎉 现在更新到v5.6.1–支持运行时虚拟纹理在Xlayed材料!
外显加 是您的完整解决方案,以建立丰富,详细和非重复的材料在 虚幻引擎5+. 最初是为了消除两者中的平铺工件而创建的 几何图形 和 有机产品 纹理,它已经演变成一个 完全模块化的分层材料系统 工作室和独立创作者都使用。 无论你是在构建环境、道具还是贴花—Extile Plus做这一切,非破坏性。.
💡 是什么让Extile Plus与众不同?
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🌍 打破平铺 适用于有机和图案纹理
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🧱 基于层的工作流 使用虚幻的材质分层系统
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🎨 非破坏性可堆叠层 具有无限的灵活性
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🧠 智能随机化 用于位移、视差和颜色变化
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🧩包括 [医]XDecal:无拉伸的三平面贴花系统
🆕 V5.6.1有什么新消息?
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✅ 本地RVT支持 在所有XLayered材料(自动设置)
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▪无缝有机分手通过 ML_Rand_Org_Seamless_II
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▪在位移、湿度、贴花掩蔽和混合方面不断改进
🛠️ 核心特征
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独立X/Y缩放&WS投影
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距离场混合&顶点掩蔽
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无纹理位移效果
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基于高度的水坑、污垢和颜色混合
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Atlas支持、背面效果、ID蒙版和切口随机化器
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雪佛龙&径向紫外线模式发生器
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与纳米和流明工作流程完美配合
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用于无缝三重过渡的软Uv
🎬 生产证明
*使用于 “活下来,我的儿子”,一个 屡获殊荣的VR电影 及在 2022威尼斯电影节-完全使用虚幻引擎和 由外来物种供电.🔔 重要事项
从版本开始 5.5及以上,所有新的Extile更新将只支持UE5.5+。 早期版本将保持可用,但不再主动更新。
💬 加入社区
获得帮助,分享反馈,看看其他人是如何使用Extile的:? 加入我们的不和
学习与探索
▪广泛的YouTube演练:
快速查看作为Xlayered材质工作流程一部分的所有可用非重复图层:
马赛克
https://www.youtube.com/watch?v=Jz8cWCiA5pI
使用技巧(如AAA生产中使用的):
https://www.artstation.com/artwork/EaGQB2
https://www.artstation.com/artwork/DAGWaG
https://www.artstation.com/artwork/d0DBv3
XDecal(奖金)三平面贴花和更多! -(不包括网格掩蔽):
https://www.youtube.com/watch?v=OQPsxSwY2ME
V2.8(新功能)
Extile+材料层(V2.6)
一般概览:
[医]外孔:
Extile+超动态天空设置:
📦 另请查看:
搜索和定位你周围的演员
三平面贴花投影(与网格选择-不包括在Extile加奖金版本)
景观非重复平铺材料
基础非重复平铺材料
程序生成的材质形状

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