· EXTILE_PLUS Master
· EXTILE_BASE Master
· X_Layered Material System
· X_Special Materials (incl. XDecal, Atlas etc)
· 10 X Material layers and 17 X Blends (including non repetitive blends) – Layered Material setup
· 7 X Unique Master Material examples using Material functions
· 2 X non-repetitive Atlas Master Materials
· 2 X non-repetitive Color ID Mask Master Materials
· 13 X Special Materials
· 57X Material Instances
· 1 X Bake Texture Blueprint
· 71 X Material Functions including:
Number of Texture sets: 13 (Textures from https://cc0textures.com)
Number of Texture masks: 7
Texture Resolutions: (2k and 4k)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Included in the project folder and in the project level itself.
*EXTILE_PLUS大师
*EXTILE_BASE Master
·X_分层物料系统
*特殊材料(包括 XDecal,Atlas等)
·10个材质层和17个混合(包括非重复混合)-分层材质设置
·使用材质函数的7个独特的主材质示例
·2X非重复阿特拉斯母版材料
·2X非重复颜色ID掩模母材
·13X特殊材料
·57x材质实例
*1X烘焙纹理蓝图
·71X材料功能,包括:
纹理集数量:13(Textures from https://cc0textures.com)
纹理蒙版数:7
纹理分辨率:(2k和4k)
支持的开发平台:
视窗:(是)
Mac:(是)
文档:包含在项目文件夹和项目级别本身中。
Extile Plus is primarily a randomization texture material setup for both geometric and organic patterned textures eliminating any tiling repetitions with ease. However over time it has grown to be more than just that and is now a complete suite of environment master materials using Unreal's layering system that can let you texture any environment project both non-repetitively and non-destructively to create a one stop material solution as used in all AAA studios.
Extile was recently featured in the 2022 Venice Film Festival official selection of "Stay Alive My Son" a multi-award winning VR film made in Unreal and that used Extile exclusively in the creation of all of its environments.
*There are many ways to achieve different results in Extile as there are many functions, masters, blends etc. In addition you can stack an infinite amount of layers that are both non-repetitive as well as non-destructible. This downloadable demo simply uses one such method. There is both a displacement example as well as a Parallax one. For a full list of Extile's capabilities please see the Help file. Each master material has many adjustable parameters that can more precisely meet your specific requirements. In these examples I have left them at default settings mostly.
Join discord for Extile and general UE tips
****************************************************************************************************************************
V4.7.4
A new Soft UVs check box is available now in the X-Materials _ Textures node. This allows for soft transition of triplanar mapping eliminating any visible seams on hard edges. In the texture node it is especially useful allowing you to build material layers with no seams over hard edges in world space.
V4.6.3
New more powerful vertex blend mask in Xmaterials and new Mosaic Layer with opacity parameter
V4.6
New Distance Field blend node that allows for better proximity masking without the need to adjust any mesh parameters
V4.5
Bonus XDecal Material with tri-projection that eliminates typical decal stretching over 3 dimensional meshes.
V4.4
Dither options on certain Xmaterials
Updates of various sorts including a new non-repetitive mosaic material that allows you to use any texture as a motif and create a mosaic based on the underlying non-repetitive tiling texture you set below it.
EXTILE was created to eliminate the ugly repetitiveness associated with tiling textures. Using random algorithms it can eliminate repetitiveness in both geometric and organic type textures. EXTILE PLUS allows you to create many surface effects that would otherwise require more complicated workflows giving you endless possibilities with just one material and one texture set. A Special folder includes continuously updated advanced material creations using non-repetitive functions.
Features include: Staggered and non-staggered geometric randomization ability, seamless organic randomization materials, any color ID selection, atlas material functions used with randomization functions, grout definition and normal application, color effects, multiple cutout effects, backside surface with texture effects, texture-less random displacement effects, a UV pattern generator letting you create chevron style patterns and circular configurations, second texture set blend, height based dirt, z-up puddles, texture baking and more.
EXTILE is dissected in functions letting you create your own non-repetitive materials.
Mosaic
https://www.youtube.com/watch?v=Jz8cWCiA5pI
USAGE TIPS (as used in AAA production):
https://www.artstation.com/artwork/EaGQB2
https://www.artstation.com/artwork/DAGWaG
https://www.artstation.com/artwork/d0DBv3
V2.8 (new features)
Extile + Material Layers (V2.6)
General Overview:
Exbomb:
Extile + Ultra Dynamic Sky Setup:
Other Products:
Non-repetitive environment toolset
Base non-repetitive tiling material
Landscape non-repetitive tiling material
Non-repetitive prop materials
Procedural generated material shapes
Tri-planar Decal Projection
Extile Plus主要是一个随机纹理材质设置,用于几何和有机图案纹理,轻松消除任何平铺重复。 然而,随着时间的推移,它已经发展到不仅仅是这样,现在是一个完整的环境主材料套件使用虚幻的分层系统,可以让您纹理任何环境项目不重复和非破坏性,以创建一个一站式的材料解决方案,在所有AAA工作室使用。
Exile最近出现在2022年威尼斯电影节官方评选的”我的儿子活着”(Stay Alive My Son)中,这是一部在虚幻中制作的多项获奖VR电影,它在所有环境的创作中都专门使用了Exile。
*有很多方法可以在Extile中实现不同的结果,因为有许多功能,大师,混合等。 此外,您可以堆叠无限量的层,这些层既不重复,也不破坏。 这个可下载的演示只是使用一种这样的方法。 既有位移示例,也有视差示例。 有关Extile功能的完整列表,请参阅帮助文件。 每种母材都有许多可调参数,可以更精确地满足您的特定要求。 在这些例子中,我把它们留在默认设置中。
加入discord For Extile和general UE提示
****************************************************************************************************************************
V4.7.4
一个新的软Uv复选框现在可在X-材料_纹理节点. 这允许三平面映射的软过渡,消除硬边上的任何可见接缝。 在纹理节点中,它特别有用,允许您构建世界空间中硬边上没有接缝的材质层。
V4.6.3
Xmaterials中新的更强大的顶点混合蒙版和具有不透明度参数的新镶嵌层
V4.6
新的距离场混合节点,允许更好的接近掩蔽,而不需要调整任何网格参数
V4.5
奖金XDecal材料与三投影,消除典型的贴花拉伸超过三维网格.
V4.4
某些Xmaterials上的抖动选项
各种更新,包括一个新的非重复镶嵌材料,允许您使用任何纹理作为主题,并创建一个基于基础的非重复镶嵌纹理您设置在它下面。
EXTILE的创建是为了消除与平铺纹理相关的丑陋重复性。 使用随机算法,它可以消除几何和有机类型纹理中的重复性。 EXTILE PLUS允许您创建许多表面效果,否则需要更复杂的工作流程,只需一个材质和一个纹理集即可为您提供无限的可能性。 一个特殊的文件夹包括使用非重复功能不断更新的高级材料创作。
其特点包括:交错和非交错的几何随机化能力,无缝的有机随机化材料,任何颜色ID选择,阿特拉斯材料功能与随机化功能,灌浆定义和正常应用,颜色效果,多切口效果,背面与纹理效果,无纹理随机位移效果,紫外线模式发生器,让您创建雪佛龙风格的模式和圆形配置,第二纹理集混合,基于高度的污垢,z-up水坑,纹理烘烤等。
EXTILE在函数中被解剖,让您创建自己的非重复材料。
马赛克
https://www.youtube.com/watch?v=Jz8cWCiA5pI
使用技巧(如AAA生产中使用的):
https://www.artstation.com/artwork/EaGQB2
https://www.artstation.com/artwork/DAGWaG
https://www.artstation.com/artwork/d0DBv3
V2.8(新功能)
Extile+材料层(V2.6)
一般概览:
[医]外孔:
Extile+超动态天空设置:
其他产品:
非重复环境工具集
基础非重复平铺材料
景观非重复平铺材料
非重复性道具材料
程序生成的材质形状
三平面贴花投影
评论(0)