Features:
- Fully customizable Material
- APEX cloth dynamic
Scaled to Epic skeleton: YES(legacy skeleton)
Rigged: YES
Rigged to Epic skeleton: YES(legacy skeleton)
Animated: Compatible with all Animation for standard UE4 mannequin
Number of characters: 8 plus separated parts to be used in projects with customization
Vertex counts of characters: overall per character 70k tris
Texture Resolutions: 2048×2048 on each part such as pants or body. (See video with material customization)
Supported Development Platforms: PC, Mac, Linux
Supported Target Build Platforms: PC, Mac, Linux, Current Gen Consoles
特征:
- 完全可定制的材料
- 顶点布动态
缩放到史诗骨架:是(遗产骨架)
被操纵的:是的
装备史诗骨架:是(遗产骨架)
动画:兼容标准UE4人体模型的所有动画
字符数:8个加分离的部件,可用于定制项目
字符的顶点计数:每个字符的整体70k tris
纹理分辨率:2048×2048在裤子或身体等每个部分。 (见视频与材料定制)
支持的开发平台:PC,Mac,Linux
支持的目标构建平台:PC,Mac,Linux,当前Gen控制台
Detailed video overview
Example with one of Unreal Engine demos VIDEO
Topdown cloth dynamic preview: VIDEO
The advanced Material system gives you a possibility to customize the characters and make them look unique. Each body/armor part can be tweaked separately. In addition to the customization option, you can use provided decals or simply add your own logos. A character has cloth parts based on APEX cloth system fully rigged and ready to go.
Fully compatible with UE mannequin and can be integrated into to your project in just a few seconds.
Additionally, this pack included some weapon assets and shield to make your warriors be ready for the fight.
详细视频概述
一个虚幻引擎演示的例子 短片
Topdown cloth动态预览: 短片
先进的材料系统为您提供了自定义角色并使其看起来独特的可能性。 每个身体/装甲部分可以单独调整。 除了自定义选项外,您还可以使用提供的贴花或简单地添加自己的徽标。 一个角色有基于顶点布料系统的布料部件完全装备和准备去.
与UE人体模型完全兼容,只需几秒钟即可集成到您的项目中。
此外,这个包包括一些武器资产和盾牌,使你的战士准备战斗。
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