This starved zombie twinpack is setup with modular outfits, limbs and numerous texture variations and masks to provide you with near infinite variations.

这个饥饿的僵尸twinpack设置了模块化的服装,四肢和众多的纹理变化和面罩,为您提供近乎无限的变化。

Features:

  • 34 zombie animations
  • 1 Realistic Skin Material with Detail Mapped Pores
  • 1 Fabric Master Material
  • 2 Basic Skin/Decal Master Material
  • 1 Hair Master Material
  • 4 Skinned Zombie Character Models (13k to 300 tris) (4 heads, 2 body)
  • Realistic physics assets and ragdoll with breast physics for female zombies
  • 7 to 12 Skinned Zombie Limbs for Dismemberment per zombie
  • 1 Skinned T-Shirt (2k to 200 tris) (6 variations)
  • 1 Skinned Singlet (1.6k to 160 tris) (6 variations)
  • 1 Skinned Pants (2.3k to 230 tris) (4 variations)
  • 2 Hair Models, 2 hair caps (2.3k tris to 290 tris) (One male hair, one female hair with jiggle physics for the pig tails)
  • 1 Skinned Cheerleader Top (3k to 180 tris) (15 variations)
  • 1 Skinned Cheerleader Skirt (7k to 420 tris) (15 variations)
  • 1 Skinned Stripper/Lingerie Bra (730 to 40 tris) (8 variations)
  • 4 male body variations, 8 female body variations
  • 4 male head variations per head, 5 female head variations per head
  • 1 Blood Decal (2k res)
  • 2 Animation Blueprint
  • 2 AI Blueprint
  • 2 Dressup Blueprint (Allows you to switch between outfits quickly)
  • 2 Gib Blueprint
  • 2 Dismemberment Blueprint
  • 10 Master Pose Blueprints

Rigged to Epic skeleton: Yes

IK bones: Yes

Animated: Yes

Characters: 4

Materials: 7 Master, 79 instances, 1 functions

Textures: 229 textures

Resolutions: 4k, 2k Decal/Hair

特征:

  • 34僵尸动画
  • 1个真实的皮肤材料与细节映射毛孔
  • 1织物主材
  • 2基本皮肤/贴花主材料
  • 1发质材料
  • 4个剥皮僵尸角色模型(13k至300tris)(4个头,2身体)
  • 现实的物理资产和布娃娃与女性僵尸的乳房物理
  • 每只僵尸7至12只剥皮的僵尸四肢用于肢解
  • 1件皮肤T恤(2k至200tris)(6款)
  • 1个剥皮单片(1.6k至160tris)(6种变体)
  • 1条皮裤(2.3k至230tris)(4款)
  • 2个头发模型,2个头发帽(2.3k tris到290tris)(一个男性头发,一个女性头发与猪尾巴的抖动物理)
  • 1个剥皮啦啦队长上衣(3k至180tris)(15种变化)
  • 1条皮肤啦啦队裙(7k至420tris)(15种变化)
  • 1个剥皮脱衣舞女/内衣胸罩(730至40个三角)(8种变化)
  • 4个男性身体变化,8个女性身体变化
  • 每头4个男性头部变化,每头5个女性头部变化
  • 1血贴花(2k res)
  • 2动画蓝图
  • 2AI蓝图
  • 2换装蓝图(允许您快速切换服装)
  • 2Gib蓝图
  • 2肢解蓝图
  • 10主姿势蓝图

装备史诗骨架:是的

Ik骨头:是的

动画:是的

字符:4

材料:7个主控,79个实例,1个函数

纹理:229纹理

分辨率:4k,2k贴花/头发










🌟Need driveable/lootable vehicles as well? Abandoned Vehicles Four Pack🌟

🌟Realistic Decomposing Corpses – Realistic Decomposition🌟

This randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.

It’s possible to generate hundreds of thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.

You have full control over what variations are allowed to spawn, and it is easy to make new colour variations with albedo masks and gray-scaled textures provided for more customization options.

Each zombie has configured physics assets, and dismembered gibs, ready to plug into your dismemberment systems.

Multiple blueprint examples are included to get you started and to show you the scope of this asset.

🌟More zombies are also available in combo packs: Four-Pack | Twin-Pack 🌟
🎥Starved Male & Female: TRAILER🎥
📚DOCUMENTATION📚📚PDF-DOCUMENTATION📚
💬DISCORD💬

Email: support@yarrawah.com

Changelog – Update 3.0 – 2022

Total Rewrite – The randomization code and morph control code has been completely redone from the ground up. The zombies are now significantly easier to integrate into new projects. (~10 minute install time reduced to ~1-2 minutes).

Inheritance Based Outfit Component – Add randomization to any AI/Blueprint by simply adding a new component! BPC_OutfitControl, each zombie includes a child component class with customized parameters, allowing you to integrate the zombies into any AI or character pack quickly and intuitively!

Facial Animation Component – Facial morph shapes are now controlled via BPC_MorphControl

Seed-based randomization – Zombie randomization is now seed-based and no longer runs on construction. This gives you significantly more control over what type of zombies you spawn and allows you to reuse or setup custom variations for maps

Optimized Cloth Physics – Apex has culling issues in all versions of Unreal, a separate version without Apex cloth is included for each mesh and can be easily enabled/disabled through the outfit control component massively improving performance. Chaos update will be coming for UE5!

Lots of minor changes – Better color balance on some textures, better randomization default presets, materials, physics assets, showcase levels (AI_Showcase) and more!

All of my zombies contain certain master assets, configured to work with each individual zombie. See page 6 to 15 in the documentation for a full overview of shared content.

This pack includes 34 licensed animations from Mocap Online.

Key Features:

  • 34 unique animations see (pg. 6)
  • Hair/Bald/Hair Cap variations
  • Randomized zombie blueprint (pg. 11 – 13)
  • Randomized facial animations/morph poses (pg. 11 – 13)
  • Randomized gore/dismemberment masks (pg.16 – 17)
  • Bonus Plain/Blank textures are provided for advanced customization (pg. 20)
  • Dismembered limbs ready to use (pg. 10)
  • Five demo maps
  • Customized ragdolls and physics assets

Female Specific:

我还需要可驾驶/可抢劫的车辆吗? 弃置车辆四包🌟

▪现实分解尸体 – 现实分解🌟

这个随机僵尸资源包为您提供了一系列僵尸角色、头部、服装和灵活的蓝图僵尸随机化器,它将与市场上可用的任何其他AI或角色包无缝地工作。

可以生成数十万个独特的僵尸,在产卵时随机化他们的服装,并使用虚幻为模块化骨架角色提供的主姿势优化来将角色渲染为单个骨架网格体。

您可以完全控制允许生成的变化,并且可以使用反照率蒙版和灰色缩放纹理轻松制作新的颜色变化,以提供更多自定义选项。

每个僵尸都配置了物理资源和肢解gibs,准备插入您的肢解系统。

其中包含多个蓝图示例,以帮助您入门并向您展示此资源的范围。

🌟更多的僵尸也可在组合包: 四包 | 双包/双包 🌟
🎥饥饿的男性和女性: 拖车/拖车🎥
📚文件📚📚PDF-文件📚
💬不和谐💬

电邮:support@yarrawah.com

更新日志-更新3.0-2022

总重写 – 随机化代码和变形控制代码已经完全从头开始重做。 僵尸现在更容易融入新项目。 (约10分钟安装时间减少至约1-2分钟)。

基于继承的装备组件 – 只需添加一个新组件,即可为任何AI/蓝图添加随机化! BPC_OutfitControl,每个僵尸都包含一个带有自定义参数的子组件类,允许您快速直观地将僵尸集成到任何AI或角色包中!

面部动画组件 – 面部变形形状现在通过BPC_MorphControl控制

基于种子的随机化 – 僵尸随机化现在是基于种子的,不再运行在建设。 这使您可以更好地控制生成的僵尸类型,并允许您重用或设置地图的自定义变体

优化布料物理 – Apex在所有版本的虚幻中都存在剔除问题,每个网格都包含一个没有Apex布料的单独版本,并且可以通过装备控制组件轻松启用/禁用,从而大幅提高性能。 UE5的混沌更新即将到来!

很多小的变化 – 更好的颜色平衡在一些纹理,更好的随机默认预设,材料,物理资产,展示水平(AI_Showcase)和更多!

我所有的僵尸都包含某些主资产,配置为与每个僵尸一起工作。 有关共享内容的完整概述请参阅文档中的第6页至第15页。

这个包包括34个授权的动画从 Mocap在线.

主要特点:

  • 34独特的动画见(pg。 6)
  • 头发/秃头/头发帽的变化
  • 随机僵尸蓝图(pg. 11 – 13)
  • 随机面部动画/变形姿势(pg。 11 – 13)
  • 随机戈尔/肢解面具(pg。16 – 17)
  • 额外的普通/空白纹理提供高级定制(pg)。 20)
  • 肢解四肢准备使用(pg。 10)
  • 五个演示地图
  • 自定义布娃娃和物理资源

女性专用:

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