Character: 1 MasterBlueprint and example NPC Blueprint

Character Parts

73 SK meshes

~ 200 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks

~200 Materials: Including 4 Master Materials for items and hairs

Maps: 1 Overview

Other: UE5 Mannequin with Metahuman tal nrw support

Scaled to Epic Skeleton: YES

Rigged: YES

Rigged to Epic Skeleton: YES

Animated: No Animation included

Vertex counts of characters: 50k-140k for full Char

Morph targets –programming BP part prepared :

Glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if you’d like to change items dynamically – for your hero character

Recommendations:

Export Hair or Chest pieces to your preferred DCC packages and adjust them to fit the desired Helmet piece. It can be performance heavy to have double vertexdata with a morphtargets for helmets – if you don’t need them to adjust dynamically

性格:1MasterBlueprint和示例NPC蓝图

字符零件

73SK网格

~200PBR纹理:反照率、法线、ORM(环境光遮蔽、粗糙度和金属色)和色调遮罩

~200种材料: 包括4件物品和头发的主要材料

地图:1概述

其他:Ue5人体模型与Metahuman tal nrw支持

缩放到史诗骨架:是的

被操纵的:是的

装备史诗骨架:是的

动画:不包括动画

字符的顶点计数:全炭50k-140k

变形目标-编程BP部分准备 :

Glovers和箱子都带有基本的变形位置,如果你想动态地改变物品,系统可以很容易地扩展到你自己的作品中–为你的英雄角色

建议:

将头发或胸片导出到您喜欢的DCC包装,并调整它们以适应所需的头盔片。 如果你不需要它们来动态调整,那么使用带有变形目标的双椎数据可能会带来很大的性能负担










The Asian Armour pack comes with a varity of costumes to create a variety of asian battle characters.

Based on chinese, mongolian and samurai fighters.

Product Overview

Character Editor integration will happen soon.

This Product is based on the UE5 Mannequin. It does work with metahuman tal nrw proportions as well.

Samurai Vol1 :

  • 5x Chest: 3x base Chest armor + variations 2x NPC Chest in total 21 SK Meshes
  • 4x Pants with variations (combined and seperate)
  • 8 x Shoes with variations
  • 8x Bracers with mesh variations
  • 7xHats with mesh variations in total 21
  • Sample tints are included

Multiple SK Item groups: hats, hairs, heads, chests are modular and ready to assemble your own Asian Armour fighter.

 

Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.

Main- and off-hand slots are also prepared in the Blueprints to receive your data. Based on “UE5 Mannequin Rig” template. See overview Map with Set Masterpose Component.

Documentation

亚洲装甲包配备了大量的服装,以创造各种亚洲战斗角色。

基于中国,蒙古和武士战士。

产品概览

字符编辑器集成很快就会发生。

本产品基于 UE5人体模型。 它确实与metahuman tal nrw一起工作 比例也是如此。

武士Vol1 :

  • 5x胸部:3x底座 胸甲+变化2X NPC胸部 总共21个SK网格
  • 4x裤子与变化(组合和分开)
  • 8X鞋与变化
  • 8x带网格变化的护腕
  • 7xhats,共有21个网格变化
  • 包括样品颜色

多个SK项目组:帽子,头发,头,箱子是模块化的,准备组装您自己的亚洲装甲战斗机。

 

每个设备都使用主材料和蒙版纹理,允许您详细调整其视觉外观。 每个身体部位都可以手动调整。

主和非手插槽也准备在蓝图中接收您的数据。 基于”UE5人体模型钻机”模板。 请参阅带有Set Masterpose组件的概览图。

文件

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