Rigged: (Yes)
Rigged to Epic skeleton: (No)
If rigged to the Epic skeleton, IK bones are included: (No)
Animated: (Yes)
Number of Animations: 56
Animation types (In-place): 56
Number of characters: 1
Vertex counts of characters: 9807
Number of Materials and Material Instances: 2 Materials (Body and Eye, other Material insts)
Number of Textures: 22
Texture Resolutions: (Body 4096×4096, Eye 1024×1024)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: no
操纵:(是)
装备史诗骨架:(不)
如果装备到史诗骨架上,IK骨骼包括在内:(不)
动画:(是)
动画数量:56
动画类型(就地):56
字符数:1
字符顶点数:9807
材质和材质实例数:2个材质(身体和眼睛,其他材质)
纹理数量:22
纹理分辨率:(身体4096×4096,眼睛1024×1024)
支持的开发平台:
视窗:(是)
Mac:(是)
文件:否
重要/附加说明:否
No VFX, only dragon.
Rendered in Unreal
7 textures skins, you can change colors in MatInsts and you can create your own color options.
Material instance:
You can changed colors, roughness
Animated:
In-place animations: melee attacks, casts, fly stages, idle, death, dodge, turns, walk, run and etc.
PBR textures (Metallic/Roughness) (texture resolution can be lowered in the settings of the texture itself)
Materials: body, eye
没有特效,只有龙。
在虚幻中渲染
7纹理皮肤,您可以在Matints中更改颜色,您可以创建自己的颜色选项。
材质实例:
你可以改变颜色,粗糙度
动画:
就地动画:近战攻击,施法,飞行阶段,空闲,死亡,闪避,转弯,步行,跑等.
PBR 纹理(金属/粗糙度)(纹理分辨率可以在纹理本身的设置中降低)
资料: 身体,眼睛
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