Rigged: Yes
Rigged to Epic skeleton: No
Number of Bones: 94 (including Root)
Number of physical assets: 6 (3 thickness variants per asset. 18 assets in total)
Animated: Yes
Number of Animations: 44
Animation type: In-place
Number of characters: 1
Vertex counts of characters: 2748
Number of Materials: 1 advanced material + 2 material
Number of Textures: 2 (rgba packed)
Texture Resolutions: 2048×2048
Tested on: Windows 10 (additionally tested and uploaded 3 versions: 4.26, 5.0 and 5.1. all tested and optimised for same look of physics.)
操纵:是的
装备史诗骨架:不
骨骼数量:94(包括根)
实物资产数量:6(每个资产3个厚度变体。 共18项资产)
动画:是的
动画数量:44
动画类型:就地
字符数:1
字符顶点数:2748
材料数量:1高级材料+2材料
纹理数量:2(rgba包装)
纹理分辨率:2048×2048
测试:视窗10(另外测试和上传3个版本:4.26,5.0和5.1. 所有测试和优化相同的物理外观。)
MidBlob is a fully physical, TPS or FPS controllable slime character, monster, minion, parasite for UE4 and UE5+.
MidBlob is also middle sized slime of the Blob series. please see comparison chart in preview images.
Blob series are physically dynamic slime monsters with rich feature set. They can be used as FPS or TPS characters; can mount other characters and control them (parasiting). In other side, blobs also have real time dynamics to mimic liquid-jelly like slime body. On top of all, a last beauty touch comes with gorgeous looking material.
– Fully physical skeletal mesh with 6 physical asset presets for different looks like jelly or liquid. all 6 assets comes with 3 thickness variants so there is 18 physical assets in total.
– 44 Animations.
– Can Parasite/control over prey.
– FPS mode (Slime vision).
– Liquid-like looking Advanced material with rich settings.
– New and Improved/modified Blueprint. as previous slimes blueprints, its for player and prey. but its now cleaner and better optimized. This Bp’s allows you to use features like: Relax/Stiff your slime, Target and attack to take control over prey, Switch to FPS mode, Change material color and Play a selected animations and change speed for them. Key maps can be found in demo level, on the side wall.
– Relax/stiffness HUD for better feedback and understanding.
– Physical assets are additionally build for 3 versions of UE 4.26, 5.0 and 5.1. it’s because each of this UE versions are simulating physics differently
Blob’s fictional backstory:
Blob’s are dangerous and Cosmos-like looking slimes. But this Deep beauty is the “last thing to see” for their preys. But Blobs are also parasitic monsters that can take control over preys. so if preys are lucky, they can be chosen for being a host. If slime prefers to use its prey as host, preys can stare to this cosmos for long time, until they become absolutely tired or fully absorbed.
… and also “lucky traveler’s handbook” has a all-known passage about this blobby slimes: “if you think you found all beauty of the deepest night sky under the your feet, you are welcome to all darkness of personal hell of you.”
Video preview of UE4, UE5 UE5.1+
Material details for all blob characters
also see other blobs:
BigBlob: https://fab.com/s/85b4f8932066
LilBlob: https://fab.com/s/2b0ac9906f2f
LilCuBlob: https://fab.com/s/4315b7867524
MidCuBlob: https://fab.com/s/af3b9180d736
BigCuBlob: https://fab.com/s/8b56e45d4934
important to know:
– All previews are rendered in unreal engine 5.1
– Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems physics also changed in 5.1 after chaos engine getting own bug fixes.
– Translucent materials (water-glass) needs ray tracing for better results with refractions. About refraction. (standart slime material is NOT uses transparency.)
-”Collisions” are disabled in demo level animation previews due to performance reasons (33 animations). Please see “Collision enabled animation preview level” for collision enabled version of demo level.
MidBlob是ue4和UE5+的完全物理,TPS或FPS可控的粘液角色,怪物,仆从,寄生虫。
MidBlob也是Blob系列的中型粘液。 请参阅预览图像中的比较图.
Blob系列是具有丰富功能集的物理动态粘液怪物。 它们可以用作FPS或TPS字符;可以挂载其他字符并控制它们(寄生)。 在另一边,斑点也有实时动态模拟液体果冻状粘液体。 最重要的是,最后一个美丽的触摸与华丽的外观材料。
-完全物理骨架网格与6个物理资产预设不同的外观像果冻或液体。 所有6个资产都有3个厚度变体,因此总共有18个物理资产。
-44动画。
-可以寄生/控制猎物。
-FPS模式(粘液视觉)。
-具有丰富设置的液体状高级材料。
-新的和改进/修改的蓝图。 正如以前的slimes蓝图一样,它适用于玩家和猎物。 但它现在更清洁,更好地优化。 这个Bp允许你使用以下功能:放松/僵硬你的粘液,目标和攻击来控制猎物,切换到FPS模式,改变材质颜色,播放选定的动画,并为它们改变速度。 关键地图可以在演示水平,在侧壁上找到。
-放松/僵硬HUD更好的反馈和理解。
-物理资产另外为UE4.26、5.0和5.1的3个版本构建。 这是因为每个UE版本都不同地模拟物理
Blob的虚构背景故事:
Blob是危险的,看起来像宇宙一样的粘液。 但这种深深的美是他们猎物”最后看到的”。 但斑点也是寄生怪物,可以控制猎物。 因此,如果猎物是幸运的,他们可以被选择作为主人。 如果史莱姆喜欢用猎物作为宿主,猎物可以长时间盯着这个宇宙,直到它们变得完全疲倦或完全吸收。
……而且”幸运旅行者手册”也有一段关于这个斑点的slimes的众所周知的段落:”如果你认为你在脚下发现了最深的夜空的所有美丽,欢迎你来到你个人地狱的所”
另请参阅其他blob:
大布洛布: https://fab.com/s/85b4f8932066
利布洛布: https://fab.com/s/2b0ac9906f2f
[医]利布布: https://fab.com/s/4315b7867524
[医]中布: https://fab.com/s/af3b9180d736
[医]大布: https://fab.com/s/8b56e45d4934
重要的是要知道:
-所有预览都在虚幻引擎5.1中渲染
-由于物理引擎的变化,UE5中的物理不同。 物理和混沌物理系统 在混沌引擎得到自己的错误修复后,物理也在5.1中发生了变化.
-半透明材料(水玻璃)需要光线追踪,以获得更好的折射效果。 关于折射. (standart粘液材料是 不是 使用透明度。)
-由于性能原因(33个动画),在演示级别动画预览中禁用”碰撞”。 请参阅”碰撞启用动画预览级别”的碰撞启用版本的演示级别。
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