Features: (No)
Rigged: (Yes)
Rigged to Epic skeleton: Horse (No); Rider (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: 122
Animation types (RootMotion/InPlace): 48/74
Number of characters: 2
Vertex counts of characters: Horse with hair (37264 triangles); Equipment (57383 triangles); Mannequin (7100 triangles)
Number of Materials and Material Instances: 9
Number of Textures: 21
Texture Resolutions: (4096×4096, 2048×2048)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: No
特点:(不)
操纵:(是)
装备史诗骨架:马(否);骑手(是)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
动画:(是)
动画数量:122
动画类型(RootMotion/InPlace):48/74
字符数:2
字符的顶点计数:马与头发(37264三角形);设备(57383三角形);人体模型(7100三角形)
材质和材质实例数:9
纹理数量:21
纹理分辨率:(4096×4096,2048×2048)
支持的开发平台:
视窗:(是)
Mac:(是)
文件:否
重要/附加说明:没有
Hello everyone!
Here is the “Сlassic Horse 2.0 – Medieval Type” Model in three color variations (body and equipment).
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I have enabled RTX for screenshots.
Watch Some Animations Preview Video to see the model without RTX.
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The asset includes:
- 18 Horse’s skeletal meshes such as a body, hair parts, equipment parts (based on a custom skeleton) and Rider skeletal mesh (based on the Epic Skeleton)
- PBR Textures (4K for body and equipment; 2K for hair) and Materials (flexible adjustment of hair material)
- 122 animations*
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* The Classic Horse 2.0 – Medieval Type asset includes 122 animations:
- 36 unique InPlace animations for the horse + 24 RootMotion animations for the horse
- 38 unique InPlace animations for the rider + 24 RootMotion animations for the rider
List of unique animations (for the horse; for the rider):
- mount (only rider)
- dismount (only rider)
- idle_base
- idle_main
- idle_look_left
- idle_look_right
- idle_step
- idle_eating
- rear
- back_legs_kick (+ RM version)
- get_hit_left
- get_hit_right
- death
- walk (+ RM version)
- walk_left (+ RM version)
- walk_right (+ RM version)
- walk_back (+ RM version)
- walk_back_left (+ RM version)
- walk_back_right (+ RM version)
- trot (+ RM version)
- trot_left (+ RM version)
- trot_right (+ RM version)
- canter (+ RM version)
- canter_left (+ RM version)
- canter_right (+ RM version)
- gallop (+ RM version)
- gallop_left (+ RM version)
- gallop_right (+ RM version)
- jump_short
- jump_full (+ RM version)
- jump_start (+ RM version)
- jump_land (+ RM version)
- jump_full_run (+ RM version)
- jump_start_run (+ RM version)
- jump_land_run (+ RM version)
- jump_fall
- turn_left (+ RM version)
- turn_right (+ RM version)
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Disclaimer:
This Asset does not include a Riding System [BluePrints].
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P.S. This is self-sustained game-ready asset, but perhaps you will be interested in the extended version – my main product Modular Classic Horse.
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P.S.S. Please rate the product. This is the best support for me. Thanks!
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Cheers AB
大家好!
这里是”经典马2.0-中世纪类型”模型在三个颜色变化(身体和设备)。
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我已经为屏幕截图启用了RTX。
观看一些动画预览视频以查看没有RTX的模型。
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该资产包括:
- 18马的骨骼网格,如身体,头发部件,装备部件(基于自定义骨架)和骑手骨骼网格(基于史诗骨架)
- PBR纹理(4k用于身体和设备;2k用于头发)和材料(头发材料的灵活调整)
- 122动画*
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*经典的马2.0-中世纪类型资产包括122个动画:
- 36独特的地方动画为马+24根动画为马
- 38个独特的地方动画为骑手+24个根动画为骑手
独特的动画列表(为马;为骑手):
- 坐骑(只限骑手)
- 下马(只限骑手)
- idle_base
- 闲着,闲着
- idle_look_left
- idle_look_权利
- 空转/空转
- 空转/空转
- 后部
- back_legs_kick(+RM版本)
- get_hit_left
- get_hit_权利
- 死亡
- 步行(+RM版本)
- walk_left(+RM版本)
- walk_right(+RM版本)
- walk_back(+RM版本)
- walk_back_left(+RM版本)
- walk_back_right(+RM版本)
- 小跑(+RM版本)
- trot_left(+RM版本)
- trot_right(+RM版本)
- canter(+RM版本)
- canter_left(+RM版本)
- canter_right(+RM版本)
- 驰骋(+RM版)
- gallop_left(+RM版本)
- gallop_right(+RM版本)
- 跳线/跳线
- jump_full(+RM版本)
- jump_start(+RM版本)
- jump_land(+RM版本)
- jump_full_run(+RM版本)
- jump_start_run(+RM版本)
- jump_land_run(+RM版本)
- 跳线/跳线
- turn_left(+RM版本)
- turn_right(+RM版本)
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免责声明:
此资产不包括骑行系统[蓝图]。
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P.S.这是自我维持的游戏就绪资产,但也许你会对扩展版本-我的主要产品感兴趣 模块化经典马.
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P.S.S.请评价产品。 这是对我最好的支持。 谢谢!
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干杯AB
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