Triangles Count: 151.311 (301.496 including instances)
Number of Unique Meshes: 44
Collisions: Yes
MasterMaterials: 4
Number of MaterialFunctions: 1
Number of Material Instances: 57
Number of Textures: 169
Texture Resolutions: 6 x 8K; 103 x 4K; 30 x 2K; 15 x 1K; 9 x 512; 3 x 128; 3 x 4
三角形计数: 151.311 (301.496 包括实例)
唯一网格数: 44
碰撞:是的
主材料: 4
材料功能的数目: 1
材质实例数: 57
纹理数量: 169
纹理分辨率: 6x8K;103x4K;30X2K;15x1k;9×512;3×128;3×4
Detailed model replica of a real life burial in Portugal, with blueprints that were made to scale, replicating all proportions from photos.
All models are made with maximum optimization of geometry while maintaining all the details. Accurate high poly texture baking was done for each model in the scene. All unwraps are also made by hand, including Lighmap UVs with high accuracy and space optimization on the unwrap. Also created frosted glass supported by ue5 version.
The scene was created and tested under the following Specification:
Laptop, i9-10980HK, 16GB RAM, RTX2070 Super Mobile
(60-75 FPS, 14-17ms, Fullscreen Epic Quality 1920х1080)
Plugins required: Sun position Calculator (Edit->Plugins->Search-> “Sun position Calculator->Enable
(pre-installed in the Engine) )
Make sure that these options are enabled in your project (Project Settings):
Default RHI – DirectX 12;
Generate Mesh Distance Fields – Enable;
Support Hardware Ray Tracing – Enable;
Ray Lighting Mode – Surface Cache;
Software Ray Tracing Mode – Detail Tracing;
Use hardware Ray Tracing when available – Enable;
Dynamic Global Illumination Method – Lumen;
Shadow Map method – Virtual Shadow Maps (not necessary).
葡萄牙真实埋葬的详细模型复制品,蓝图是按比例制作的,复制了照片中的所有比例。
所有的模型都是在保持所有细节的同时,最大限度地优化几何. 在场景中的每个模型都进行了精确的高聚纹理烘焙。 所有展开也都是手工制作的,包括具有高精度的Lightmap Uv和展开上的空间优化。 还创建了ue5版本支持的磨砂玻璃。
场景是根据以下规范创建和测试的:
笔记本电脑,i9-10980hk,16GB RAM,RTX2070超级移动
(60-75FPS,14-17ms,全屏史诗质量1920х1080)
需要插件: 太阳位置计算器 (编辑->插件->搜索->”太阳位置计算器->启用
(预先安装在发动机中))
确保 在项目中启用了这些选项(项目设置):
默认RHI – Directx12;
生成网格距离场 – 启用;
支持硬件光线追踪 – 启用;
光线照明模式 – 表面缓存;
软件光线追踪模式 – 细节追踪;
可用时使用硬件光线追踪 – 启用;
动态全局照明方法 – 管腔/管腔;
阴影贴图方法 – 虚拟阴影贴图 (没有必要)。
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