Features:
- Optimized collision mesh
- Blueprints fully setup to operate like a real automatic sliding door
Texture Sizes:
- 4096×4096 for the metal frame and glass windows. 1024×1024 for the window stickers
Scaled to Epic skeleton: Yes
Collision: Yes, custom
Vertex Count: Triangle counts range from 300 –> 1,200. Vertex counts range from 400 –> 1,400
LODs: Each mesh comes with 4 LODs
Number of Meshes: 30
Number of Materials and Material Instances: 3
Number of Textures: 7
Supported Development Platforms: PC
Supported Target Build Platforms: PC
特征:
- 优化的碰撞网格
- 蓝图完全设置为像真正的自动滑动门一样操作
纹理尺寸:
- 4096×4096用于金属框架和玻璃窗。 1024×1024用于窗户贴纸
缩放到史诗骨架:是的
碰撞:是的,定制
顶点计数:三角形计数范围为300–>1,200。 顶点计数范围为400–>1,400
Lod:每个网格都有4个Lod
目数:30
材质和材质实例数:3
纹理数量:7
支持的开发平台:PC
支持的目标构建平台:PC
This is a set of 12 different automatic sliding door blueprints.
Each Blueprint has a custom collision and sound that plays when the doors open / close. The Blueprints are set up to detect player or physics objects that enter a cube trigger surrounding the door frames. As soon as a player enters the trigger, the doors will open and remain open until the player leaves the trigger.
All of the doors share a large 4096×4096 texture atlas for the metal frames and another 4096×4096 texture atlas for the glass windows. The stickers are alpha masked square decals. This is done to maximize detail while keeping the texture usage to a minimum.
All Materials are PBR configured with albedo/opacity/metal/roughness/normal textures.
这是一套12种不同的自动推拉门蓝图。
每个蓝图都有一个自定义碰撞和声音,当门打开/关闭时播放。 蓝图设置为检测进入门框周围的立方体触发器的玩家或物理对象。 一旦玩家进入触发器,门就会打开并保持打开状态,直到玩家离开触发器。
所有的门共享一个大的4096×4096纹理图集的金属框架和另一个4096×4096纹理图集的玻璃窗。 贴纸是alpha蒙面方形贴花。 这样做是为了最大化细节,同时将纹理使用率保持在最低水平。
所有材质都配置了反照率/不透明度/金属/粗糙度/正常纹理。
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