video

Rigged: (Yes)

Rigged to Epic skeleton: (No)

If rigged to the Epic skeleton, IK bones are included: (No)

Animated: (Yes)

Number of Animations: 63

Animation types (In-place): 63

Number of characters: 1 character

Vertex counts of characters: Body-30014; Spikes-16632; Saddle-6526 .

Number of Materials and Material Instances: 4 Materials (Body, Eye, Spike, Saddle)

Number of Textures: 22

Texture Resolutions: (Body 4096×4096, Eye 1024×1024, Spike and Saddle 2048×2048)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

Important/Additional Notes: The Bridge plugin is required for the project versions 5.0.3 , 5.1

短片

操纵:(是)

装备史诗骨架:(不)

如果装备到史诗骨架上,IK骨骼包括在内:(不)

动画:(是)

动画数量:63

动画类型(就地):63

字符数:1个字符

字符的顶点计数:身体-30014;尖峰-16632;马鞍-6526。

材质和材质实例数:4个材质(身体、眼睛、秒杀、马鞍)

纹理数量:22

纹理分辨率:(身体4096×4096,眼睛1024×1024,穗和鞍2048×2048)

支持的开发平台:

视窗:(是)

Mac:(是)

文件: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

重要/附加说明:项目版本5.0.3,5.1需要桥接插件










Rendered in UE4.

No VFX.

Modular(few Blueprints for demo): SK parts (Spikes, Saddle, Reins, Saliva).

The wyvern can be used as a mount, for the rider animations can be found on the marketplace.

Animations: 63.

Materials: Body, Eye, Spike. Saddle.

Texture skins: 4skin. +HUE shift node.

PBR textures (Metallic/Roghness).

在UE4中渲染。

没有特效。

模块化(演示的几个蓝图): SK零件(尖峰,马鞍,缰绳,唾液)。

Wyvern可以用作坐骑,因为骑手动画可以在市场上找到。

动画: 63.

资料: 身体,眼睛,尖刺。 马鞍。

纹理皮肤: 4皮。 +色调移位节点。

PBR 纹理(金属/粗糙度)。

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