Rigged: (Yes)
Rigged to Epic skeleton: (No)
If rigged to the Epic skeleton, IK bones are included: (No)
Animated: (Yes)
Number of Animations: 63
Animation types (In-place): 63
Number of characters: 1 character
Vertex counts of characters: Body-30014; Spikes-16632; Saddle-6526 .
Number of Materials and Material Instances: 4 Materials (Body, Eye, Spike, Saddle)
Number of Textures: 22
Texture Resolutions: (Body 4096×4096, Eye 1024×1024, Spike and Saddle 2048×2048)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/
Important/Additional Notes: The Bridge plugin is required for the project versions 5.0.3 , 5.1
操纵:(是)
装备史诗骨架:(不)
如果装备到史诗骨架上,IK骨骼包括在内:(不)
动画:(是)
动画数量:63
动画类型(就地):63
字符数:1个字符
字符的顶点计数:身体-30014;尖峰-16632;马鞍-6526。
材质和材质实例数:4个材质(身体、眼睛、秒杀、马鞍)
纹理数量:22
纹理分辨率:(身体4096×4096,眼睛1024×1024,穗和鞍2048×2048)
支持的开发平台:
视窗:(是)
Mac:(是)
重要/附加说明:项目版本5.0.3,5.1需要桥接插件
Rendered in UE4.
No VFX.
Modular(few Blueprints for demo): SK parts (Spikes, Saddle, Reins, Saliva).
The wyvern can be used as a mount, for the rider animations can be found on the marketplace.
Animations: 63.
Materials: Body, Eye, Spike. Saddle.
Texture skins: 4skin. +HUE shift node.
PBR textures (Metallic/Roghness).
在UE4中渲染。
没有特效。
模块化(演示的几个蓝图): SK零件(尖峰,马鞍,缰绳,唾液)。
Wyvern可以用作坐骑,因为骑手动画可以在市场上找到。
动画: 63.
资料: 身体,眼睛,尖刺。 马鞍。
纹理皮肤: 4皮。 +色调移位节点。
PBR 纹理(金属/粗糙度)。
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