Features:
- Modular /customizible
- Color change
- Rigged to Epic Skeleton with additional bones
- Blendshapes / Morph Targets / Facial Expressions, ARKit blendshapes ready for live link
- Animations are included
- Material Instances
Rigged: Yes
Rigged to Epic skeleton: Yes, Additional bones -Eyes, eyelids, jaw,ears
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: 6 – Retarget, included standard animations for Mannequin (run, walk, idle, jump(x3))
Number of characters: 1
Vertex counts of characters: 22 603
Number of Materials and Material Instances: 29
Number of Textures: 37
Texture Resolutions: 4096X4096 or 2048×2048 or less
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No
Important/Additional Notes: No
特征:
- 模块化/定制
- 颜色变化
- 装备到史诗骨架与额外的骨头
- Blendshapes/变形目标/面部表情,ARKit blendshapes准备好实时链接
- 动画包括在内
- 材质实例
操纵:是的
装备史诗骨架:是的,额外的骨骼-眼睛,眼睑,下巴,耳朵
如果被装配到史诗骨架上,IK骨骼包括在内:是的
动画:是的
动画数量:6-重定位,包括人体模型的标准动画(跑,走,闲,跳(x3))
字符数:1
字符的顶点计数: 22 603
材质和材质实例数:29
纹理数量:37
纹理分辨率:4096×4096或2048×2048或以下
支持的开发平台:
Windows:是的
Mac:是的
文件:否
重要/附加说明:否
Rate the asset and get a free coffee as a gift!(to do this, specify your email address in the review)
Thank you for your Review (If I see interest in the product, there will be new updates)
If you have problems with texture, Enable virtual texture support in the project settings
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VIDEO PREVIEW: https://youtu.be/MT4w6MigILU
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🔔 Update 1.1
- Added hat
- Aded Cigarette
- Aded custom skeletal presets
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Main Features:
- Modular /customizible
- Color change
- Rigged to Epic Skeleton with additional bones
- Blendshapes / Morph Targets / Facial Expressions, ARKit blendshapes ready for live link
- Animations are included
- Material Instances
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Rig
This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose of the rig differs from the Epic Skeleton one. That means that you might want to adjust the bone position when retargeting for a better result.
Fully rigged (standard humanoid rig). Additional bones -Eyes, eyelids, jaw,tongue, belly
Ready to retarget animations!
Character’s Rig has been tested with various animations
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Blendshapes
52 Apple ARKit Blendshapes. Tested with Live Link Face .
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
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Detailed Features
- Material ID Maps for all texture sets
- A Material ID map is used for changing the colors of a BaseMap separately. Use the included Material Instances to change the colors easily.
- Grey textures for better color change (Desaturation-in material instances)
- Physics are included
- Separated Meshes for Master Pose / Leader Component are included
- Have ready preset skeletal characters
- Eye types: deamon, black/emissive, epic(shader)/humanoid
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Textures
PBR Textures Metal/Roughness
4K or less for parts
Ambient occlusion, roughness, metallic(rgb-chanels), BaseColour, Normal, MatID, opacity, emissive
if desired, the texture can be compressed to 1024×1024 or less, without much loss of quality
Texture sets: body(Udimm x2(virtual textures), jaw, eye, jacket,pants,cleaver,boots
EASY color change with id mask or material instance
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There are no blueprints/code! This package provides only skeletal meshes, materials, Everything is rigged to Epic Skeleton!
!All maps from screenshots or video only for testing and demonstration and are not included in project!
If you have any questions or you need additional files, write to the mail, ( leave a review(on this page) with your mail to confirm)-vrimerus@gmail.com
POLYCOUNT :
Pigman: faces-23 889 tris-44 394 verts-22 603
Cleaver: faces-1 280 tris-2 362 verts-1 531
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评估资产并获得免费咖啡作为礼物!(为此,请在评论中指定您的电子邮件地址)
感谢您的评论(如果我看到对产品感兴趣,会有新的更新)
如果您在纹理方面遇到问题,请在项目设置中启用虚拟纹理支持
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视频预览: https://youtu.be/MT4w6MigILU
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🔔 更新1.1
- 增加帽子
- Aded香烟
- Aded自定义骨架预设
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主要特点:
- 模块化/定制
- 颜色变化
- 装备到史诗骨架与额外的骨头
- Blendshapes/变形目标/面部表情,ARKit blendshapes准备好实时链接
- 动画包括在内
- 材质实例
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钻机/钻机
这个角色装备基于UE4人体模型骨架。 主要骨骼层次结构保持不变,以便于重新定位。 使用额外的骨骼,您可以将物理应用于不同的部分。 钻机是在Maya中制作的,没有插件,也没有控件。 钻机的基本姿势与史诗骨架不同. 这意味着您可能需要在重新定位时调整骨骼位置以获得更好的结果。
完全装备(标准人形装备)。 额外的骨骼-眼睛,眼睑,下巴,舌头,腹部
准备重新定位动画!
角色的装备已经过各种动画的测试
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[医]布兰德斯
52苹果ARKit Blendshapes. 用活链接面测试.
可用于实时流面部动画,LiveLinkFace,FaceWare,面部Mocap,VTuber头像,VRchat,MMD等。
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详细介绍 特征
- 所有纹理集的材质ID映射
- 材质ID映射用于单独更改底图的颜色。 使用包含的材质实例轻松更改颜色。
- 灰色纹理可实现更好的颜色变化(去饱和-在材质实例中)
- 物理包括在内
- 包含主姿势/领导者组件的分离网格
- 准备好预设骨架字符
- 眼睛类型:deamon,black/emissive,epic(shader)/humanoid
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纹理
PBR纹理金属/粗糙度
4k或以下的零件
环境光遮蔽,粗糙度,金属(rgb-chanels),底色,正常,MatID,不透明度,发光
如果需要,纹理可以压缩到1024×1024或更小,而不会有太大的质量损失
纹理集:身体(Udimmx2(虚拟纹理),下巴,眼睛,夹克,裤子,切菜刀,靴子
使用id蒙版或材质实例轻松更改颜色
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没有蓝图/代码! 这个包只提供骨骼网格,材料,一切都是操纵史诗骨架!
!所有地图从截图或视频只用于测试和演示,不包括在项目!
如果您有任何问题或您需要额外的文件,写信给邮件,(留下评论(在本页)与您的邮件确认)-vrimerus@gmail.com
POLYCOUNT的 :
皮格曼: 面孔-23889tris-44394verts-22603
切菜刀: faces-1 280tris-2 362verts-1 531
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