Features:
- Blendshapes / Morph Targets / Facial Expressions
- Wind simulation for hair and cloth
- Modular clothes
- Epic Skeleton with additional bones
- 3rd person character animations are included
- A variation of the samurai, also with 1 tail and with 9 tails.
- Change eye and hair color
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Animation types (Root Motion/In-place): Retarget
Number of characters: 1
Vertex counts of characters: 111502
Number of Materials and Material Instances:11 and 5
Number of Textures: 38
Texture Resolutions: (4096×4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: Rigged with Epic Skeleton with additional bones. Additional bones that are added to Epic Skeleton: Hair – "Join_Hair_L1_1 – Join_Hair_L1_9, Join_Hair_M1_2 – Join_Hair_M1_6, Join_Hair_R1_1 – Join_Hair_R1_9", Belt bones – "Join_Bow1 – Join_Bow4, Join_Bow5 , Join_Bow6_1, Join_Bow7_1 ", The name of the bones in 2 units. – Single tail – "Join_Tail20_2 – Join_Tail20_20", 9 tails – "Join_Tail1_4 – Join_Tail1_20" ,"Join_Tail2_4 – Join_Tail2_20" ,"Join_Tail3_4 – Join_Tail3_20" ,"Join_Tail4_4 – Join_Tail4_20" ,"Join_Tail5_4 – Join_Tail5_20" ,"Join_Tail6_4 – Join_Tail6_20" ,"Join_Tail7_4 – Join_Tail7_20" ,"Join_Tail8_4 – Join_Tail8_20" ,"Join_Tail9_4 – Join_Tail9_20" )
When retargeting, for better bone performance, you can try disabling the "Conver Spaces to new Skeleton"
特征:
- Blendshapes/变形目标/面部表情
- 头发和布料的风模拟
- 模块化衣服
- 史诗骨架 有额外的骨头
- 包括第三人称角色动画
- 武士的一种变体,也有1条尾巴和9条尾巴。
- 改变眼睛和头发的颜色
操纵:(是)
装备史诗骨架:(是的)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
动画:(是)
动画类型(根运动/就地):重定位
字符数:1
字符的顶点计数: 111502
材质和材质实例数:11和5
纹理数量:38
纹理分辨率:(4096×4096)
支持的开发平台:
视窗:(是)
Mac:(是)
文件:否
重要/附加说明: 史诗骨架与额外的骨骼. 添加到Epic骨架的其他骨骼:头发-“Join_Hair_L1_1-Join_Hair_L1_9,Join_Hair_M1_2-Join_Hair_M1_6,Join_Hair_R1_1-Join_Hair_R1_9″,腰带骨骼-“Join_Bow1-Join_Bow4,Join_Bow5,Join_Bow6_1,Join_Bow7_1″,骨骼的名称为2个单位。 -单尾-“Join_Tail20_2-Join_Tail20_20”,9尾-“Join_Tail1_4-Join_Tail1_20″,”Join_Tail2_4-Join_Tail2_20″,”Join_Tail3_4-Join_Tail3_20″,”Join_Tail4_4-Join_Tail4_20″,”Join_Tail5_4-Join_Tail5_20”,”join_tail6_4-Join_tail6_20″,”Join_tail7_4-join_tail7_20″,”Join_tail8_4-Join_tail8_20″,”Join_tail9_4-Join_tail9_20″)
重新定位时,为了获得更好的骨骼性能,您可以尝试禁用”将空间转换为新骨架”
– Technical characteristics of the model:
VIDEO PREW – https://www.youtube.com/watch?v=zQgueOrz9y4&t=5s
-Easy Animations retarget in Epic Skeleton.
You may also be interested in:
Samurai Ninja Girl Samurai Ronin
-Facial expressions are included (Morph Targets, Blendshapes). You can use this model for face mocap (live stream) and conversation animations.
-BlendShape – 52 pieces-
-There are emotions of smile, surprise, sadness, anger, blinking of eyes, puffing and swelling of cheeks, moving eyes and nose, moving eyebrows.
-Basic hair textures are white so you can easily change them to any color you want._
-Polycount:
- Tail: Verts – 2160, Faces – 1344, Tris – 2688.
- 9 Tails: Verts – 19440, Faces – 12096, Tris – 24192.
- Tail Hair Head: Verts – 2880, Faces – 1792, Tris – 3584.
- Hair Head: Verts – 33215, Faces – 20667, Tris – 41334.
- Ears: Verts – 27526, Faces – 9572, Tris – 10164.
- Katana: Verts – 761, Faces – 766, Tris – 1488.
- Cloth: Verts – 12927, Faces – 12220, Tris – 24204.
- Body, Head, Eyes: Verts – 11359, Faces – 11590, Tris – 22350.
- Umbrella: Verts – 473, Faces – 410, Tris – 770.
- – Full model: Verts – 111502, Faces – 71223, Tris – 132262.
_Facial expressions are included (Morph Targets, Blendshapes).
- PBR Textures Metall/Roughness
- 4K Textures – normal, metallic, roughness, albedo, opacity,
- One complete model consists of 7 materials. Hair, Face, Eyelashes, Jaw, Clothes, Body, Eyes.
- Hair color can be easily changed.
- It has 3 options for face painting. You can choose which one you like best.
The body has a full texture as well as a transparency map. When using custom animations, you can use transparency on the body. The model is completely modular, you can remove or add any part you want._
Tails a have bones. Also, the tail on the head has bones. For Unreal, customized bone physics.
When retargeting, for better bone performance, you can try disabling the "Conver Spaces to new Skeleton"
-模型的技术特点:
短片预 – https://www.youtube.com/watch?v=zQgueOrz9y4&t=5s
-简单的动画重定位在史诗骨架。
你也可能对:
-面部表情包括在内(变形目标,Blendshapes)。 您可以将此模型用于脸部mocap(实时流)和会话动画。
-BlendShape-52个-
-有微笑,惊讶,悲伤,愤怒,眨眼,脸颊浮肿,移动眼睛和鼻子,移动眉毛的情绪。
-基本的头发纹理是白色的,因此您可以轻松地将它们更改为您想要的任何颜色。_
-Polycount:
- 尾:Verts-2160,Faces-1344,Tris-2688.
- 9尾:Verts-19440,Faces-12096,Tris-24192.
- 尾毛头:Verts-2880,Faces-1792,Tris-3584。
- 发头:Verts-33215,Faces-20667,Tris-41334.
- 耳朵:Verts-27526,Faces-9572,Tris-10164。
- 武士刀:Verts-761,Faces-766,Tris-1488。
- 布:Verts-12927,Faces-12220,Tris-24204.
- 身体,头部,眼睛:Verts-11359,Faces-11590,Tris-22350。
- 伞:Verts-473,Faces-410,Tris-770。
- -全型号: Verts-111502,Faces-71223,Tris-132262。
_Facial表达式包括(变形目标,Blendshapes)。
- PBR纹理金属/粗糙度
- 4k纹理-正常,金属,粗糙度,反照率,不透明度,
- 一个完整的模型由7种材料组成。 头发,脸,睫毛,下巴,衣服,身体,眼睛。
- 头发的颜色可以很容易地改变。
- 它有3个面部彩绘选项。 你可以选择你最喜欢哪一个。
身体有一个完整的纹理以及一个透明度地图. 使用自定义动画时,您可以在主体上使用透明度。 该模型是完全模块化的,您可以删除或添加任何您想要的部分。_
尾巴a有骨头。 此外,头部的尾巴有骨头。 对于虚幻的,定制的骨骼物理。
重新定位时,为了获得更好的骨骼性能,您可以尝试禁用”将空间转换为新的骨架“
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