Features:

  • Blendshapes / Morph Targets / Facial Expressions
  • Wind simulation for hair
  • Modular
  • Epic Skeleton with additional bones
  • 3rd person character animations are included
  • Material Instances
  • Color change of any part
  • Different outfits

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: retarget

Number of characters: 1

Vertex counts of characters:

Jua Lee

🈯️ Faces 47283 ❎ Tris 80682 ✳️ Verts 50338

Jua Lee Nude

🈯️ Faces 37360 ❎ Tris 61100 ✳️ Verts 38591

Number of Materials and Material Instances: 48

Number of Textures: 93

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: https://docs.google.com/document/d/10Ey2jOq-FtiDkj_Xj0Pn0rt6pGrYD9Nyzt44xmSsrF0

The umbrella on the preview images is not included.

It’s advisable to use KawaiiPhysics plugin in Unreal Engine. You can see it in the video demonstration.

特征:

  • Blendshapes/变形目标/面部表情
  • 头发风模拟
  • 模块化设计
  • 史诗骨架 有额外的骨头
  • 包括第三人称角色动画
  • 材质实例
  • 任何部分的颜色变化
  • 不同的服装

操纵:(是)

装备史诗骨架:(是的)

如果被装配到史诗骨架上,IK骨骼包括在内:(是的)

动画:(是)

动画数量:重定位

字符数:1

字符的顶点计数:

李朱亚

️️Faces47283❎Tris80682️️Verts50338

Jua李裸体

️️Faces37360❎Tris61100️️Verts38591

材质和材质实例数:48

纹理数量:93

纹理分辨率:4096×4096

支持的开发平台:

视窗:(是)

Mac:(是)

文件:否

重要/附加说明:请注意,没有蓝图! 添加到史诗骨架的额外骨骼:https://docs.google.com/document/d/10Ey2jOq-FtiDkj_Xj0Pn0rt6pGrYD9Nyzt44xmSsrF0

预览图像上的伞不包括在内。

建议在虚幻引擎中使用KawaiiPhysics插件。 您可以在视频演示中看到它。










🔥 Girl in Cheongsam Qipao Dress | Jua Lee

3D model of a cute girl in a Chinese dress. She has ARKit blendshapes, humanoid rig, many color options. She will be a perfect character for a fantasy or dress-up game.

Renders are made is Marmoset Toolbag 3

🎬 VIDEO PREVIEW: 🔗 https://youtu.be/h2gyIuMDMAg

Support me on Patreon and claim discounts: 🔗 https://www.patreon.com/idafaber

Social Links: 🔗 ArtStation | 🔗 Instagram | 🔗 YouTube | 🔗 LinkedIn 

👑 Key Features

🌟 Completely modular

🌟 Fully Rigged

🌟 Apple Blendshapes

🌟 Adjustable body parts

🌟 Easy Color Change

📋 Polycount | The Character does not have LOD system

Jua Lee

🈯️ Faces 47283 ❎ Tris 80682 ✳️ Verts 50338

Jua Lee Nude

🈯️ Faces 37360 ❎ Tris 61100 ✳️ Verts 38591

⚙️ Rig

This Character rig is based on UE4 Mannequin skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. You can find a full list of additional bones 🔗here >

Character’s Rig has been tested with various animations, such as:

🌟 ALSv4

🌟 3rd person standard animations

🌟 Female Interactions Animations

🌟 Mocap Library

🌟 ARLS + Horse Animset

🌟 Succubus AnimSet

🌟 Valley of the Ancient

🌟 Close Combat: Swordsman

🌟 Lyra Starter Game

😡 Blendshapes

Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.

Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.

Body morphs allow you to regulate breast, butt, and lips size, change hair length, adjust bun size, and switch between human/elf ears. Knee morph targets are also included.

🔥 Different Outfits and Modularity

The model is completely modular, you can remove or add any part you want. 

🔰 Please note that:

Body texture is censored.

Clothes can be taken off completely, and full-body is included. 

Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture. 

To avoid body intersection through clothes the body is sliced into pieces.

Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!

The umbrella on the preview images is not included.

⚡️ And more!

⚔️ Material ID Maps for

🌟 Skin

🌟 Eyes

🌟 Hair

🌟 Outfit Parts

A Material ID map is used for changing the colors of a BaseMap separately. 

Use the included Material Instances to change the colors easily.

⚔️ 4K Textures

🌟 BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive

🌟 7 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Clothes

🌟 Textures are packed for better optimization

⚔️ Unreal Engine Project

🌟 Supported version: 4.19+

🌟 Epic Skeleton rig with additional bones

🌟 For facial animations use Morph Targets

🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.

🌟 Material Instances with MatID map for color change are included

🌟 3rd person standard animations are included

🌟 Separated Meshes for Master Pose / Leader Component are included

🌟 Wind Simulation for Hair!

🌟 Blueprints are not included

• • • 🎓FAQ

Q: Need help with the model, how to contact you?

A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. Expect an answer in 1-3 working days.

Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?

A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.

My customers have reported to me that my models work in Blender.

Q: Are clothes from other models compatible?

A: Some are compatible, and some are not. More info 🔗here > 

Q: If I switch to another engine, do I have to re-purchase the asset?

A: No, you don't have to. You can request additional files (.fbx / .obj / textures / etc ) through e-mail 📧 idafaber3d@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.

Q: Can I request customization? Are you available for commissions? 

A: Yes, send a letter to my e-mail 📧 idafaber3d@gmail.com

Thank you ~

*旗袍旗袍女孩 |李华

一个可爱的女孩在中国礼服的3D模型。 她有ARKit blendshapes,人形钻机,许多颜色选择。 她将是一个幻想或装扮游戏的完美角色。

Renders are made是Marmoset Toolbag3

▪视频预览: 🔗 https://youtu.be/h2gyIuMDMAg

在Patreon上支持我 及申领折扣:🔗 https://www.patreon.com/idafaber

社会联系: 🔗 艺术站 | 🔗 Instagram | 🔗 YouTube的 | 🔗 领英 

👑 主要特点

▪完全模块化

*完全装备

🌟苹果Blendshapes

▪可调节身体部位

*易换色

📋 Polycount的 /角色没有LOD系统

李朱亚

️️Faces47283❎Tris80682️️Verts50338

Jua李裸体

️️Faces37360❎Tris61100️️Verts38591

⚙️ 钻机/钻机

这个角色装备是基于 UE4人体模型骨架. 主要骨骼层次结构保持不变,以便于重新定位。 使用额外的骨骼,您可以将物理应用于不同的部分。 钻机是在Maya中制作的,没有插件,也没有控件。 你可以找到额外骨骼的完整列表!这里>

角色的装备已经过各种动画的测试,例如:

🌟ALSv4

第三人称标准动画

▪女性互动动画

元Mocap图书馆

🌟ARLS+马动画集

🌟魅魔AnimSet

🌟古之谷

▪近战:剑士

▪Lyra首发游戏

😡 [医]布兰德斯

完美校准52苹果Blendshapes. 在虚幻引擎5中使用Live Link Face进行测试。

可用于实时流面部动画,LiveLinkFace,FaceWare,面部Mocap,VTuber头像,VRchat,MMD等。

身体形态允许您调节乳房,臀部和嘴唇大小,改变头发长度,调整发髻大小,并在人类/精灵耳朵之间切换。 膝盖变形目标也包括在内。

不同的服装和模块化

该模型是完全模块化的,您可以删除或添加任何您想要的部分。 

🔰 请注意:

体纹理进行审查。

衣服可以完全脱掉,全身也包括在内。 

成人部件没有建模,也没有变形或钻机。 这只是一个普通的纹理。 

为了避免身体通过衣服交叉,身体被切成碎片。

隐藏在衣服下面的碎片必须关闭。 它也减少了polycount!

预览图像上的伞不包括在内。

⚡️ 还有更多!

▪️材料ID地图

🌟皮肤

🌟的眼睛

🌟的头发

▪装备部件

材质ID映射用于单独更改底图的颜色。 

使用包含的材质实例轻松更改颜色。

⚔️ 4k纹理

◦基色、法线、粗糙度、金属、环境光遮蔽、MatID、不透明度、自发光

🌟7纹理套装:身体,头部,牙齿,头发,眼睛,睫毛,衣服

🌟纹理包装更好的优化

⚔️ 虚幻引擎项目

▪支持版本:4.19+

▪史诗骨架钻机与额外的骨头

◦对于面部动画,使用变形目标

▪物理不包括在内。 建议使用KawaiiPhysics插件以获得最佳效果。

◦包含用于颜色更改的MatID映射的材质实例

*包括第三人称标准动画

▪包含主姿势/领导者组件的分离网格

头发的风模拟!

🌟蓝图不包括在内

• • • 🎓常见问题

问:需要帮助的模型,如何联系您?

与我联系的最好方法是通过电子邮件。 idafaber3d@gmail.com。期望在1-3个工作日内得到答复。

问:我可以在Blender/Cinema4D/3dsmax/等中使用此模型吗??

答:是的,你可以。 文件格式,如.fbx可以在任何地方导入。 但是,rig和blendshapes最初是在Maya中制作的,某些软件可能无法正确识别它们。 不幸的是,我不能给你这个软件的支持,因为我没有任何经验与他们。 我支持的唯一软件是Maya,虚幻引擎和Unity。

我的客户向我报告说,我的模型在Blender中工作。

问:其他型号的衣服是否兼容?

答:有些是兼容的,有些不是。 更多资料?这里> 

问:如果我切换到其他引擎,是否必须重新购买资产?

答:不,你不必。 您可以请求其他文件(。fbx/。obj/textures/etc)通过电子邮件 📧 idafaber3d@gmail.com。为了验证目的,我会要求您提供发票ID。 期待在1-3个工作日内得到答复。

问:我可以要求定制吗? 你可以收取佣金吗? 

答:是的,寄一封信到我的电子邮件? idafaber3d@gmail.com

谢谢~

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