Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 11 (7 regular animations and 4 transition animations)
Animation types (In-place): 11
Number of characters: 1
Vertex counts of characters: 35036 (LOD0) – 2140 (LOD3)
Number of Materials and Material Instances: 7 base materials (3 body sets, glass, eyes, engine pipes, spinal wires)
Number of Textures: 9
Texture Resolutions: 4096×4096 (3 body sets), 2048×2048 (glass), 256×256 (spinal wires)
Supported Development Platforms: Windows, Mac, Linux
操纵:是的
装备史诗骨架:不
动画:是的
动画数量:11个(7个常规动画和4个过渡动画)
动画类型(就地):11
字符数:1
字符顶点数:35036(LOD0)-2140(LOD3)
材料和材料实例数:7个基础材料(3个车身套件,玻璃,眼睛,发动机管,脊髓线)
纹理数量:9
纹理分辨率:4096×4096(3机身),2048×2048(玻璃),256×256(脊髓)
支持的开发平台:Windows、Mac、Linux
This beautiful monster whale has some epic animations: three swim modes (with turbo mode), two idle options, and turns left and right. In all cases, the engine is running and rotating the transfer mechanism.
Three variations of body color – blue, gray and yellow. The eyes have a separate material, so you can customize their color and glow strength. Pipes, spinal wires and glass also have separate materials.
Important note for UE
I recommend turning off two-sided shading in the glass material settings when the character is in a dark underwater scene. This will give the correct display of dirt around the edges without losing volume (as in the first screenshots)
For blender users
The archive contains two project files:
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Solid mesh project. The mesh is attached to the armature using a modifier. The animation may lag on weak computers in render mode
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Project with separate parts. Individual parts of the character are attached to the armature without modifiers (parent function). The animation plays well on weak computers in render mode.
Both projects use a common folder with textures (DirectX normal maps added).
To switch and edit animations, you need to use the action editor. Animations have different lengths, sometimes you will need to adjust the timeline for correct looping.
The rig has a few simple constraints to make animation easier, but most of the animation is done by hand.
Blender version – 3.1.2 or higher.
FINAL SUPER-IMPORTANT NOTE:
The animations work correctly only in UE and blender (maybe in other 3D model editors), so I did not add the fbx format. Do not try to make them work in other engines/programs, it is impossible!
这个美丽的怪物鲸鱼有一些史诗般的动画:三种游泳模式(带有涡轮模式),两种空闲选项,以及左右转弯。 在所有情况下,发动机都在运行并旋转传递机构。
身体颜色的三种变化-蓝色,灰色和黄色。 眼睛有一个单独的材料,所以你可以定制他们的颜色和发光强度。 管道,脊髓线和玻璃也有单独的材料。
UE重要注意事项
我建议当角色处于黑暗的水下场景时,在玻璃材质设置中关闭双面阴影。 这将在不损失体积的情况下正确显示边缘周围的污垢(如第一个屏幕截图)
适用于blender用户
存档包含两个项目文件:
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固体网项目。 网格使用修改器连接到电枢。 动画在渲染模式下可能会滞后于弱计算机
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项目与单独的部分。 字符的各个部分附加到电枢没有修饰符(父函数)。 动画在渲染模式下在弱计算机上播放良好。
两个项目都使用带有纹理的通用文件夹(添加了DirectX法线贴图)。
要切换和编辑动画,您需要使用动作编辑器。 动画有不同的长度,有时您需要调整时间线以正确循环。
钻机有一些简单的约束,使动画更容易,但大多数动画是手工完成的。
搅拌机版本-3.1.2或更高版本。
最后一个非常重要的注意事项:
动画只能在UE和blender中正常工作(可能在其他3D模型编辑器中),所以我没有添加fbx格式。 不要试图让它们在其他引擎/程序中工作,这是不可能的!
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