Features:
- Most elements can be used with planes, for performance.
- Deformation system: using a blueprint that calculates the velocity of an actor, and vertex shaders; deforms the object in the opposite direction. This effect can also be animated using material parameters.
- 9-slice mesh scaling: using vertex shaders, this material function keeps the corners of a mesh constant when the mesh is scaled. Can be applied to any mesh, and works best with meshes whose corners occupy about 33% of the bounding box on each axis.
- Other material effects: a glare effect material function, and object space gradient generator.
- Includes source PSD files with instructions to combine different elements and easily adjust the colors of the textures.
Number of Unique Meshes: 68.
Collision: Yes, automatically generated.
Vertex Count: 700-800 (card meshes), 5000-7000 (subdivided card meshes), 200-2000 (frames), 150-450 (gems), 800-1500 (titles), 150-700 (icons).
LODs: No.
Number of Materials and Material Instances: 101
Number of Textures: 105
Texture Resolutions: 2048×2048 (cards), 1024×1024 (frames and frame backgrounds), 256×256 (gems and icons), 2048×1024 (small cards), 1024×256 (titles).
Supported Development Platforms: Windows: Yes. Mac: Yes.
Additional Notes: All meshes, textures and materials should work fine with any Unreal Engine version, but the blueprint that controls the deformation system will NOT work with Unreal Engine versions 4.23 or lower (but it could be animated by hand).
特征:
- 大多数元素可以与平面一起使用,以提高性能。
- 变形系统:使用计算actor速度的蓝图和顶点着色器;在相反方向上变形对象。 此效果也可以使用材质参数进行动画处理。
- 9片网格缩放:使用顶点着色器,这个材质函数在网格缩放时保持网格的角不变。 可以应用于任何网格,并且对于每个轴上的边角占据边界框约33%的网格效果最好。
- 其他材质效果:眩光效果材质函数和对象空间渐变生成器。
- 包括源PSD文件与指令结合不同的元素和容易调整颜色的纹理。
唯一网格数:68.
碰撞:是的,自动生成。
顶点数:700-800(卡片网格),5000-7000(细分卡片网格),200-2000(框架),150-450(宝石),800-1500(标题),150-700(图标)。
Lod:不。
材质和材质实例数:101
纹理数量:105
纹理分辨率:2048×2048(卡片),1024×1024(框架和框架背景),256×256(宝石和图标),2048×1024(小卡片),1024×256(标题)。
支持的开发平台:Windows:是的。 麦克:是的。
补充说明:所有网格体、纹理和材质都应适用于任何虚幻引擎版本,但控制变形系统的蓝图不适用于虚幻引擎4.23或更低版本(但可以手动设置动画)。
Overview of the project:
Meshes, materials and textures for use in card games and as interface elements.
Includes a material function that will keep the corners of a model constant when the mesh is scaled, to easily adjust background frames of text boxes, quickly iterate between user interface configuration, etc…
Also includes a deformation system that will bend any mesh (work better with dense meshes, that`s why this pack includes subdivided versions of the cards) in the opposite direction of its movement.
The proportions of the main card use the same proportions as pouplar card games (such as MTG), and their size is adjusted to other Marketplace card products such as CCG toolkit (cards measure 630 × 880 cm), so they should be compatible.
Most textures were created in such a way that they can be also used on planes, or prepared to be used with UMG.
项目概览:
网格,材料和纹理用于纸牌游戏和作为界面元素.
包括一个材质函数,当网格缩放时,它将保持模型的角不变,以便轻松调整文本框的背景框,在用户界面配置之间快速迭代等。..
还包括一个变形系统,将弯曲任何网格(更好地工作与密集网格,这就是为什么这个包包括细分版本的卡)在其运动的相反方向。
主卡的比例使用与pouplar纸牌游戏(如MTG)相同的比例,并且它们的尺寸调整到CCG toolkit等其他市场卡产品(卡片尺寸为630×880cm),因此它们应该兼容。
大多数纹理都是以这样一种方式创建的,它们也可以在平面上使用,或者准备与UMG一起使用。
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