New in version 3.0:

In v3.0 the Birds no longer use Tick, this comes with a significant performance boost.

We are now in a full AI Controller and Behavior Tree environment. The Birds will keep track of all Enemy Actors in their Perception range. If an Enemy gets too close the Birds will run then fly away. In the air they will fly to random Sky Targets. After flying for a while they will either return to the ground or perch on a Perching Target. Both Perching and Flying can be enabled or disabled on a per Bird Basis depending on your desired behavior.

New in version 3.5:

in v3.5 we now have Bird sounds, and Bird calls with Bird call animations. Speaking of animations, we have many new animations (27) including new flying animations. The Birds will now blend between 3 animations while flying based on the Pitch angle of the Bird. If the Bird is flying relatively level it will use a relaxed flying animation. If flying upward they will use a more intense flying animation to gain altitude. When flying in a downward direction the Birds will use a gliding animation. The Perching system has been completely redesigned to be much more reliable. Finally the Birds will now fly away from gunshots or any other sound you wish them to.

Intended Platform: Windows

Platforms Tested: Windows

Documentation Included: No

Important\Additional Notes: Getting Started PDF

For additional Videos, Information and Discussion come on by our Forum Thread.

新版本3.0:

在v3.0中,鸟类不再使用Tick,这带来了显着的性能提升。

我们现在处于一个完整的AI控制器和行为树环境中。 鸟将跟踪所有敌人的行为者在他们的感知范围. 如果敌人离得太近,鸟就会跑,然后飞走. 在空中,他们会飞到随机的天空目标。 飞行一段时间后,它们要么返回地面,要么栖息在栖息的目标上。 栖息和飞行都可以根据你想要的行为在每只鸟的基础上启用或禁用。

新版3.5:

在v3.5中,我们现在有鸟的声音和鸟叫动画。 说到动画,我们有许多新的动画(27),包括新的飞行动画。 鸟现在将混合3个动画,同时飞行基于鸟的俯仰角。 如果鸟相对水平飞行,它将使用轻松的飞行动画。 如果向上飞行,他们将使用更强烈的飞行动画来获得高度。 当向下飞行时,鸟类将使用滑翔动画。 栖息系统已经完全重新设计,以更可靠。 最后,鸟儿现在将飞离枪声或任何其他声音,你希望他们。

预期平台:Windows

测试平台:Windows

文件包括:否

重要\附加注意事项: 开始PDF

如需更多视频、信息和讨论,请浏览我们的 论坛主题.










Preview: youtube.com/watch?v=S9RUHZqZ6dg

Update v3.0: youtube.com/watch?v=auaiRiLPNRg

Update v3.5: youtube.com/watch?v=YyoWmvS49VY

Obstacle Avoidance: youtube.com/watch?v=wWCy572f50I

Birds in the Wild: A Playlist of Games and Projects Using Birds.

These Birds will walk and hop to random Ground Targets taking breaks to feed. They will run then fly away from any Actor with an Enemy Tag. Once in the air they will fly to random Sky Targets (for an adjustable amount of time) after which they will return to the ground. Birds also now comes with Perching behavior. Easy setup, just drag some Sky Targets, Perch Targets and Ground Targets into your level, and the birds will take care of the rest. You can also play as a bird with all walking and flying functionality.

Getting Started PDF

Birds v3.5 Includes:

• (3) rigged and animated Bird skeletal meshes (Crow, Pigeon, and Seagull)

• (87) Animations

• (6) Animation Blueprints

• (3) Character Blueprints with 1 Parent Class

• (2) Game modes (Play as the Enemy character, and Play as a Bird)

• (3) Drag and Drop NPC Birds (Crow, Pigeon, and Seagull)

• AI Controller, Behavior Tree, Backboard setup

• High resolution textures (4K) and materials

• Physics Assets

• LOD’s

• Single trace obstacle avoidance

• Bird Sounds

• Ragdoll on hit

预览: youtube.com/watch?v=S9RUHZqZ6dg

更新v3.0: youtube.com/watch?v=auaiRiLPNRg

更新v3.5: youtube.com/watch?v=YyoWmvS49VY

避障: youtube.com/watch?v=wWCy572f50I

野鸟: 使用鸟类的游戏和项目的播放列表。

这些鸟会步行和跳跃到随机的地面目标,休息喂食。 他们会跑,然后飞离任何有敌人标签的演员。 一旦在空中,他们将飞到随机的天空目标(一段可调整的时间),之后他们将返回地面。 鸟类现在也有栖息的行为。 简单的设置,只需拖动一些天空目标,栖息目标和地面目标到你的水平,鸟类将照顾其余的。 你也可以扮演一只具有所有行走和飞行功能的鸟。

开始PDF

鸟类v3.5包括:

•(3)操纵和动画鸟骨骼网格(乌鸦、鸽子和海鸥)

*(87)动画

•(6)动画蓝图

•(3)具有1个父类的字符蓝图

•(2)游戏模式(扮演敌人角色,扮演小鸟)

•(3)拖放NPC鸟(乌鸦,鸽子和海鸥)

*AI控制器,行为树,背板设置

•高分辨率纹理(4K)和材料

*物理资产

*LOD’s

*单迹避障

*鸟的声音

*Ragdoll on hit

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