Rigged: Yes

Rigged to Epic skeleton: Yes

Additional bones: No

Animated: No

Number of Animations: 11 ( epic skeleton version uses UE default anims for mannequin. Limbless version have own skeleton and 11 anims.)

Number of characters: 2 with and without Limbs.

Vertex counts of character: 4501 for egg and 8861 for Limbs

Number of Morph targets: 51 for ARKIT

Number of Materials and Material Instances: 4 Materials and 300+ Instances

Number of Textures: 72

Texture Resolutions: 1024×1024 to 4096×4096 depending on texture purposes.

Tested on: Windows 11 with UE4.26 and 5,3

被操纵的: 是的

装备史诗骨架: 是的

A颌骨,颌骨: 非也。

动画:没有

动画数量: 11 (史诗骨架版本使用UE默认动画的人体模型。 无肢版本有自己的骨架和11个动画.)

字符数: 2有四肢和没有四肢。

字符的顶点数:鸡蛋为4501,四肢为8861

变形目标数量:ARKIT51个

材质和材质实例数: 4个材料和300多个实例

纹理数量: 72

纹理分辨率: 1024×1024至4096×4096 取决于纹理目的。

测试:视窗11与UE4.26和5,3










Eggo is a Talking Egg character with 2 SKM versions. First one is Epic skeleton rigged with gloves and shoes. Second is jumping egg version. Both have arkit morph targets for face mocap and supports ultimate easter material.

contents of pack:

  • Ultimate material for all types of egg base material and easter decoration on them. materials allow you to set, paint, paint color, Frame and glitter layers for easter and following egg options in categories: Texture Settings, Global, Base color, Gradient, Big Areas, Small Areas, Spots, Noise Spots, Fresnel, Roughness, Metallic, Normal, Global Noise, Dirt, SSS and Opacity. most of this features can be used and material still remains in green area of shader complexity. (This material also includes non-tiling/baked textures for egg base to make material cheaper for easter layers. thank to that material still cheap in term of shader complexity.)

  • Mixable or separately usable Easter textures for Paint, Glitter and Easter frame. (5 glitter, 15 frame, 33 pattern and 10 Eggo’s non tiling textures)

  • 2 SKM‘s. one of them Rigged to Epic skeleton and have gloves and shoes as limbs. This version also have 3 sub version with different bone weight options that each one gives another motion to egg. please see preview video. Second SKM is limbles version and have own skeleton with 11 animations.

Eggo Preview

Easter Related material features Eggo is also uses this material.

Materials Egg’s Base features Eggo is also uses this material.

Future updates: this asset pack will be updated later and will be added more eggs, more material features, more morphs or what customers needs. Asset updates always includes customer opinions too.

please note:

  • this asset pack comes with ray tracing enabled. check the project settings.

  • all renders done in UE5.3 and all screenshots taken in UE 4.26.

Eggo是一个会说话的鸡蛋角色,有2个SKM版本。 第一个是用手套和鞋子装备的史诗骨架。 二是跳蛋版。 两者都有面向mocap的arkit morph目标,并支持终极复活节材料。

包装内容:

  • 终极材料 适用于所有类型的蛋基材料和复活节装饰。 材料允许您设置,油漆,油漆颜色,框架和闪光层复活节和以下鸡蛋选项 类别::纹理设置,全局,基色,渐变,大面积,小区域,斑点,噪点,菲涅耳,粗糙度,金属,正常,全局噪声,污垢,SSS和不透明度。 大多数这些特性都可以使用,材料仍然保持在着色器复杂性的绿色区域。 (这种材料还包括蛋基的非平铺/烘焙纹理,使复活节层的材料更便宜。 感谢这种材料在着色器复杂性方面仍然很便宜。)

  • 可混合或单独使用的复活节纹理 用于油漆,闪光和复活节框架。 (5闪光,15帧,33模式和10Eggo的非平铺纹理)

  • 2SKM其中一个装备在史诗骨架上,有手套和鞋子作为四肢。 这个版本也有3个子版本与不同的骨重量选项,每个给另一个运动蛋。 请参阅预览视频。 第二个SKM是limbles版本,有自己的骨架与11个动画.

Eggo预览

复活节相关材料功能 Eggo也使用这种材料。

材料蛋的基本特征 Eggo也使用这种材料。

未来更新:此资产包将在稍后更新,并将添加更多的鸡蛋,更多的材料功能,更多的变形或客户需要的东西。 资产更新也始终包含客户意见。

请注意:

  • 此资源包随附光线追踪功能。 检查项目设置。

  • 在UE5.3中完成的所有渲染以及在UE4.26中拍摄的所有屏幕截图。

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