Features:

  • Body parts and One mesh variants
  • Shirt can be shown/hidden
  • Four sets of realistic materials for Body and Clothes
  • Black and White body skins
  • Glowing Eyes that can be turned on/off
  • Belly bone for belly jiggle simulation (already set up)
  • Face expression Morph targets
  • Ragdoll set up
  • 4k textures

Rigged: Yes

Rigged to Epic skeleton: Yes + unrealJaw_M , unrealEye_L , unrealEye_R and unrealBelly_M bones

IK bones are included: Yes

Vertex counts of characters: 7768

Number of Materials and Material Instances: 8

Number of Textures: 24

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Short notes in root directory

特征:

  • 身体部位和一个网格变体
  • 衬衫可以显示/隐藏
  • 身体和衣服的四套现实材料
  • 黑色和白色的身体皮肤
  • 发光的眼睛,可以打开/关闭
  • 肚骨用于肚皮抖动模拟(已设置)
  • 脸部表情变形目标
  • 布娃娃设置
  • 4k纹理

操纵:是的

装备史诗骨架:是的 +unrealJaw_M,unrealEye_L,unrealEye_R和unrealBelly_M。

包括IK骨头:是的

字符顶点数:7768

材质和材质实例数:8

纹理数量:24

纹理分辨率:4096×4096

支持的开发平台:

Windows:是的

Mac:是的

文档:根目录中的简短注释










Big Fat Zombie Model, modular.

Ideal for Boss or tough enemy!

Motions test (Youtube)

Model in Sketchfab

Update:

Added Glowing Eyes that can be turned on/off

BONUS: Two CLEAN (AKA, alive, not zombie) skins added, Black and White for body, and two for Clothes.

Clean skins are from our Big Guy model, more images of it HERE

NO ZOMBIE ANIMATIONS INCLUDED!

You can use any Epic Skeleton compatible animation to live it up!

Skinned and Rigged to UE4 Epic Skeleton + unrealJaw_M , unrealEye_L , unrealEye_R and unrealBelly_M bones

15013 tris

7768 verts

Two geometry variants are included – One mesh model and the model broken to body parts, to be used with dismemberment systems.

Separate Shirt , can be shown/hidden

Glowing Eyes that can be turned on/off

Model real world height is larger than normal, about 202cm.

Four Skins with realistic PBR materials

25 Textures, 4096×4096 resolution,

Two Zombie Sets of materials – Skin and Clothes, each with two skins

Two Clean Sets of materials – Skin and Clothes, each with two skins

You can make different combinations of skins/shirt/shorts materials

Body materials sets – for black and white guy, clean and zombie

In the included BPs, changing the body material to 1 or 3 (white) applies the appropriate face morph target to match better Caucasian face complexity.

Belly bone in the skeleton for realistic belly jiggle simulation.

Open Mouth, Angry, Close Left Eye and Close Right Eye Morph Targets.

Included are two example blueprints, based on Third Person BP by Epic. (One mesh BP, and Body Parts BP)

Ragdoll Physics Asset already set up.

Variables in the BPs to control the materials and morph targets

Eyes have bones too.

NO ZOMBIE ANIMATIONS INCLUDED!

The video uses Zombie Basic – MoCap Pack . They have more Zombie Packs, check them out!

Environment used in the images and the video is NOT included with the asset!

大胖子僵尸模型,模块化。

理想的老板或强硬的敌人!

运动测试 (Youtube)

Sketchfab中的模型

更新资料:

增加了发光的眼睛,可以打开/关闭

奖金:增加了两个干净的(又名,活着,不是僵尸)皮肤,黑色和白色的身体,两个衣服。

干净的皮肤来自我们的 大家伙 模型,它的更多图像 这里

不包括僵尸动画!

你可以使用任何史诗骨架兼容的动画来实现它!

皮肤和装备到UE4史诗骨架 +unrealJaw_M,unrealEye_L,unrealEye_R和unrealBelly_M。

15013三

7768垂直

包括两个几何变体-一个网格模型和分解到身体部位的模型,用于肢解系统。

单独的衬衫,可以显示/隐藏

发光的眼睛,可以打开/关闭

模型真实世界高度比正常大,约202cm。

四个皮肤与现实的PBR材料

25纹理,4096×4096分辨率,

两个僵尸套材料-皮肤和衣服,每个都有两个皮肤

两套干净的材料-皮肤和衣服,每套都有两个皮肤

您可以制作不同的皮肤/衬衫/短裤材料组合

身体材料集-黑色和白色的家伙,清洁和僵尸

在包含的BPs中,将身体材料更改为1或3(白色)应用适当的脸部变形目标,以匹配更好的高加索人脸部复杂性。

骨骼中的腹部骨骼,用于逼真的腹部抖动模拟。

张开嘴,生气,闭上左眼,闭上右眼变形目标。

包括两个示例蓝图,基于Epic的第三人称BP。 (一个网格BP,和身体部位BP)

布娃娃物理资源已经设置。

BPs中的变量用于控制材料和变形目标

眼睛也有骨头。

不包括僵尸动画!

视频使用 僵尸基本-MoCap包 . 他们有更多的僵尸包,检查出来!

在图像和视频中使用的环境不包括在资产中!

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