Character: 1 MasterBlueprint and 8 example NPC Blueprints

Character Parts

~60 SK meshes

~ 140 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks

~60 Materials: Including 4 Master Materials for items and hairs

Maps: 1 Overview

Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)

Scaled to Epic Skeleton: YES

Rigged: YES

Rigged to Epic Skeleton: with additional tmp face rig – baserig based on Epic skeleton

Animated: No Animation included

Number of Characters: 40 parts

Vertex counts of characters: 30-60k a

Morph targets –programming BP part prepared :

All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if you’d like to change items dynamically – for your hero character

Recommendations:

Export Hair or Chest pieces to your prefered DCC packages and adjust them to fit the desired Helmet piece.

Check out Unreal documentation:

https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimBlueprints/

https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

性格:1个MasterBlueprint和8个NPC蓝图示例

字符零件

~60SK目

~140PBR纹理:反照率、法线、ORM(环境光遮蔽、粗糙度和金属色)和色调遮罩

~60种材料: 包括4件物品和头发的主要材料

地图:1概述

其他:Ue4人体模型,带有略微修改的UE4骨架(添加套接字)

缩放到史诗骨架:是的

被操纵的:是的

装备史诗骨架:附加基于史诗骨架的tmp面钻机-baserig

动画:不包括动画

字符数:40个零件

字符的顶点计数:30-60k a

变形目标-编程BP部分准备 :

所有的glovers和箱子都带有基本的变形位置,如果你想动态地改变物品-为你的英雄角色,系统可以很容易地扩展到你自己的作品中

建议:

将头发或胸片导出到您喜欢的DCC包装,并调整它们以适应所需的头盔片。

查看虚幻文档:

https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimBlueprints/

https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/










Customer Showcase mapped on Metahuman Topo***Update July 2022***

Orcs are ported over to the UE5 Mannequin/Meta tal nrw proportions.

Metahuman UE5 Port & Mesh to Metahuman sample

The Modular orc pack comes with different Armoursets for Light Fantasy games.

Showcase

We added a new additional Muscular bodytype for some armour dresses.

Multiple SK Itemgroups: hats, hairs, heads, chests are ready to assemble your own orc fighter.

Different class costumes: light/hevy melees and caster. The pack gives you a basic start point to fill your fantasy world with Characters from different types of orcs.

 

Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.

 

A “goblin” template for small orcs is added as well – make sure to use this template in the mesh Slot to drive the Master pose.

For compatibility to other asset packs (like carrying a sword and shield), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its handgrip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.

No Facial Animation included right now. Our Basic ARKit Blendshape set is made with the Character Editor.

Documentation

Metahuman Topo上的客户展示***更新2022年7月***

兽人被移植到UE5人体模型/元tal nrw比例。

Metahuman UE5端口&Mesh到Metahuman样本

模块化兽人包配备了不同的装甲轻幻想游戏。

展览厅

我们为一些盔甲礼服增加了一个新的额外的肌肉bodytype。

多个SK项目组:帽子,头发,头部,胸部准备组装自己的兽人战斗机。

不同类的服装:光/hevy melees和施法者. 这个包给了你一个基本的起点,让你的幻想世界充满来自不同类型兽人的角色。

 

每个设备都使用主材料和蒙版纹理,允许您详细调整其视觉外观。 每个身体部位都可以手动调整。

 

还添加了一个用于小型兽人的”地精”模板-确保在网格槽中使用此模板来驱动主姿势。

为了与其他资源包(如携带剑和盾牌)兼容,交付的骨架网格体被蒙皮到UE4骨架,主轴和非手轴被对齐到它的手持。 主和非手插槽也准备在蓝图中接收您的数据。

现在没有面部动画。 我们的基本ARKit Blendshape集是用字符编辑器制作的.

文件

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