Texture Sizes: 4096×4096 & 2048×2048.

Scaled to Epic skeleton: Yes.

Collision: Yes (Automatically generated).

Physics Asset: Yes (placed manually for realistic collisions results).

Triangle/Vertex Count: 96 Triangles – 64,000 Triangles.

LODs: Yes ( 2-3 LODs per Skeletal and Static mesh).

Number of Static Meshes: 13 Static Meshes.

Number of Skeletal Meshes: 41 Skeletal Meshes.

Number of Master Materials: 4 Master Materials.

Number of Material Instances: 46 Material Instances.

Number of Textures: 256 Textures.

Fonts: 2 Fonts included ( Used in 3d UMG widget blueprint for Ammo Digital display system ).

Particle Systems: 1 particle system (Rocket Launcher Laser).

Supported Development Platforms: Windows

Supported Target Build Platforms: PC, Consoles.

Available for Custom Designs: Chiakochima1gman@gmail.com, @chiaka_chima

Important/Additional Notes:

  • Unreal Engine Mannequin Mobile version included for quick animation retargeting, you were not charge for that, it’s free .
  • You are meant to Retarget all the character animation sequences and Aim Offset to your custom Character to be able to use them in your project.

纹理尺寸: 4096×4096&2048×2048.

缩放到史诗骨架: 是的.

碰撞: 是(自动生成)。

物理资产: 是(手动放置以获得逼真的碰撞结果)。

三角形/顶点计数: 96个三角形-64,000个三角形。

Lod: 是的(每个骨架和静态网格体2-3个Lod)。

静态网格数: 13静态网格。

骨架网格体的数量: 41骨架网格体。

主材料数量: 4主材料。

材质实例数: 46材料实例。

纹理数量: 256纹理。

字体: 包括2个字体(用于弹药数字显示系统的3D UMG小部件蓝图)。

粒子系统: 1粒子系统(火箭发射器激光器)。

支持的开发平台: 窗户

支持的目标构建平台: PC,控制台。

可用于定制设计: Chiakochima1gman@gmail.com, @chiaka_chima

重要/附加注意事项:

  • 虚幻引擎人体模型移动版本包括快速动画重定位,你不收费,它是免费的。
  • 您的目的是重新定位所有角色动画序列,并将目标偏移到您的自定义角色,以便能够在您的项目中使用它们。










A set of more than 17 high quality Sci-fi Weapons and Crates for your next shooter game – Rifles, Pistols, Shotgun, Rocket Launcher, Grenades, Detonator, Ammo Crates, Ammo Boxes. Including Animations.

For other Designs Check out:

* Please all screenshots were taken from the Unreal Engine 4 editor viewport *

FPS Game Starter Kit Integration Tutorial:- https://sbcomputerentertainment.com/other-2/marketplace-tutorials/how-to-integrate-sci-fi-arsenal-vol-1-0/

FPS Game Starter Kit Product Page:- https://www.unrealengine.com/marketplace/en-US/product/fps-starter-kit

New Update:

Preview Video:- https://youtu.be/hSOrW-xeNGg

Character & Weapon Animations in FPS Camera View Preview Video:- https://www.youtube.com/watch?v=6vYGV0FbVcs

Main Features:

  • Skeletal Meshes contains animated parts, LODs, Custom placed Physics Assets, and Customizable Material Instances.
  • Static Meshes also contains LODs, Collision Mesh, and Customizable Material Instances.
  • Simple Weapon Blueprint Classes which implements Ammo Digital Display system on weapons.
  • Character Animations included for weapons (Idle Stance, Fire, Reload).

一套超过17个高品质的科幻武器和箱子为您的下一个射击游戏-步枪,手枪,猎枪,火箭发射器,手榴弹,雷管,弹药箱,弹药箱。 包括动画。

其他设计请查看:

*请 所有屏幕截图均来自虚幻引擎4编辑器视口 *

FPS游戏入门套件集成教程:- https://sbcomputerentertainment.com/other-2/marketplace-tutorials/how-to-integrate-sci-fi-arsenal-vol-1-0/

FPS游戏入门套件产品页:- https://www.unrealengine.com/marketplace/en-US/product/fps-starter-kit

新更新:

预览视频:- https://youtu.be/hSOrW-xeNGg

FPS相机视图预览视频中的角色和武器动画:- https://www.youtube.com/watch?v=6vYGV0FbVcs

主要特点:

  • 骨架网格体包含动画部件、Lod、自定义放置的物理资源和可自定义的材质实例。
  • 静态网格体还包含Lod、碰撞网格体和可自定义的材质实例。
  • 简单的武器蓝图类,在武器上实现弹药数字显示系统.
  • 角色动画包括武器(空闲姿态,射击,重新加载).
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