Features:

  • Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
  • 6 premade Characters
  • 39 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
  • Jaw and Eyes are movable by the additional bones
  • Leather Jacket is simulated
  • You can mix all colors separately with the Material Instances
  • 11 Morph Targets

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Number of characters: 6

Vertex counts of characters: 24 991 – 36 262

Number of Materials and Material Instances: 8 Materials and 49 Material Instances

Number of Textures: 93

Texture Resolutions: Body, Armor, Outfit, Sword, Polearm – 4096×4096, Eyes, Hair – 1024×1024

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

特征:

  • 装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)
  • 6个预制字符
  • 39分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分。
  • 下颚和眼睛由额外的骨骼活动
  • 皮夹克是模拟的
  • 您可以将所有颜色分别与材质实例混合
  • 11个变形目标

操纵:(是)

装备史诗骨架:(是的)

如果被装配到史诗骨架上,IK骨骼包括在内:(是的)

字符数:6

字符的顶点计数:24 991 – 36 262

材质和材质实例数:8个材质和49个材质实例

纹理数量:93

纹理分辨率:身体,盔甲,装备,剑,Polearm-4096×4096,眼睛,头发-1024×1024

支持的开发平台:

视窗:(是)

Mac:(是)

文件:否










VIDEO PREVIEW – https://www.youtube.com/watch?v=NLmHraje8qw

Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4

6 Pre Made Characters!

Character: tris 41 008 – 54 358 , verts 24 991 – 36 262

Swords: tris 1 358 – 1 454 , verts 839 – 905

Polearm: tris 2 464, verts 1 516

Rigged with Epic Skeleton

Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Eye_L, u_Eye_R

PBR Textures Metall/Roughness

4K Textures – Body, Armor, Outfit, Sword, Polearm

1K Textures – Eyes, Hair

You can reduce the textures quality without much loss of quality

Textures – normal, metallic, roughness, albedo, AO, opacity, emissive

7 Texture sets – Body, Armor, Outfit, Sword, Polearm, Eyes, Hair

11 Morph Targets

Body Skin has 5 Color Variations

Body has 2 types of Scars

Armor has 6 Color Variations (5 new Textures and the Old Variant)

Cloth has 5 Color Variations

Each Leather has 5 Color Variations

Eyes have 13 Color Variations

Eye Color can be selected separately for each Eye

All the colors can be mixed to get new look

You can change the color of every part separately.

Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts

Features:

  • Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)

  • 6 premade Characters

  • 39 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.

  • Jaw and Eyes are movable by the additional bones

  • Leather Jacket is simulated

  • You can mix all colors separately with the Material Instances

  • 11 Morph Targets

If you have any problems, please contact me evgeny_novozhilov@mail.ru

视频预览 -https://www.youtube.com/watch?v=NLmHraje8qw

免责声明:在Marmoset Toolbag3和虚幻引擎5中制作的渲染,大部分素材都是在虚幻引擎4中制作的

6个预先制作的角色!

性格: 特里斯41 008 – 54 358 ,verts24 991 – 36 262

剑: 特里斯1 358 – 1 454 ,verts839-905

[医]长臂猿: tris2 464,verts1 516

用史诗骨架装备

用史诗般的骨架装备。 添加到史诗骨架的其他骨骼:u_Jaw、u_Eye_L、u_Eye_R

PBR纹理金属/粗糙度

4k纹理-身体,盔甲,装备,剑,长矛

1k纹理-眼睛、头发

您可以降低纹理质量而不会损失太多质量

纹理-正常,金属,粗糙度,反照率,AO,不透明度,发射

7纹理集-身体,盔甲,装备,剑,Polearm,眼睛,头发

11个变形目标

身体皮肤有5种颜色变化

身体有2种类型的疤痕

盔甲有6种颜色变化(5种新纹理和旧变体)

布有5种颜色变化

每种皮革有5种颜色变化

眼睛有13种颜色变化

眼睛颜色可以为每只眼睛单独选择

所有的颜色都可以混合,以获得新的外观

您可以更改每个部分的颜色 分别地.

配备史诗骨架,没有重定位,100%兼容UE4人体模型骨架。 颜色变化的材质实例。 所有部件的分离骨架网格体

特征:

  • 装备史诗骨架(不需要重新定位,装备UE4人体模型骨架)

  • 6个预制字符

  • 39分离的骨架网格对于所有部件,您可以轻松添加或删除装甲的任何部分。

  • 下颚和眼睛由额外的骨骼活动

  • 皮夹克是模拟的

  • 您可以将所有颜色分别与材质实例混合

  • 11个变形目标

如果您有任何问题,请与我联系 evgeny_novozhilov@mail.ru

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