🔥 Features:
- Realistic skin material with Subsurface Scattering
- 4k Textures (Normal, Ambient Occlusion, Roughness, Metallic)
- Live link face support (ARKit; 52 Morph Targets)
- Color change of any part via Material Instances
- Changeable amount of Blood (Blood Mask)
- Changeable amount of Dirt (Dirt Mask)
- Rigged with Epic Skeleton
- Cloth simulations
- Modular parts
- Additional Asset: Axe
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations: retarget
Number of characters: 1
Vertex counts of characters: 143,570
Number of Materials and Material Instances: 49
Number of Textures: 53
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Note: The skeleton has aditional bones: Plate, Braid_1, Braid_2, Braid_3
🔥 特征:
- 具有次表面散射的真实皮肤材料
- 4k纹理(法线、环境光遮蔽、粗糙度、金属)
- 实时链接面支持(ARKit;52个变形目标)
- 通过材质实例更改任何部件的颜色
- 可变血量(血膜)
- 多变量的污垢(污垢面膜)
- 用史诗骨架装备
- 布料模拟
- 模块化零件
- 额外资产:斧头
操纵:(是)
装备史诗骨架:(是的)
如果装备到史诗骨架,IK骨骼包括在内:(是的)
动画:(没有)
动画数量:重定位
字符数:1
字符顶点数:143,570
材质和材质实例数:49
纹理数量:53
纹理分辨率:4096×4096
支持的开发平台:
视窗:(是)
Mac:(是)
注: 骨架有脂肪骨:板,Braid_1,Braid_2,Braid_3
Rendered in UE5 using Lumen and Ray Tracing
Disclaimer: This model uses Epic’s Digital Human eyes shader. The Skeleton has aditional bones listed in the technical information.
⚙️Polycount:
SK_DwarfLord
-
Vertices: 143,570
-
Triangles: 181,967
SK_DwarfLord_Helmet
-
Vertices: 132,560
-
Triangles: 179,842
SM_Axe
-
Vertices: 4,567
-
Triangles: 7,351
Technical Details
🔥 Features:
-
Realistic skin material with Subsurface Scattering
-
4k Textures (Normal, Ambient Occlusion, Roughness, Metallic)
-
Live link face support (ARKit; 52 Morph Targets)
-
Color change of any part via Material Instances
-
Changeable amount of Blood (Blood Mask)
-
Changeable amount of Dirt (Dirt Mask)
-
Rigged with Epic Skeleton
-
Cloth simulations
-
Modular parts
-
Additional Asset: Axe
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations: retarget
Number of characters: 1
Vertex counts of characters: 143,570
Number of Materials and Material Instances: 49
Number of Textures: 53
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Note: The skeleton has aditional bones: Plate, Braid_1, Braid_2, Braid_3
🎬 视频预览
使用流明和光线追踪在UE5中渲染
免责声明:此模型使用Epic的数字人眼着色器。 该骨架具有技术信息中列出的脂肪骨骼。
️️Polycount:
SK_DwarfLord
-
顶点:143,570
-
三角形:181,967
SK_DwarfLord_Helmet
-
顶点:132,560
-
三角形:179,842
SM_Axe
-
顶点:4,567
-
三角形:7,351
技术细节
🔥 特征:
-
具有次表面散射的真实皮肤材料
-
4k纹理(正常,环境光遮蔽,粗糙度,金属)
-
实时链接面支持(ARKit;52个变形目标)
-
通过材质实例改变任何部件的颜色
-
可变血量(血膜)
-
多变量的污垢(污垢面膜)
-
用史诗骨架装备
-
布料模拟
-
模块化零件
-
额外资产:斧头
操纵:(是)
装备史诗骨架:(是的)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
动画:(没有)
动画数量:重定位
字符数:1
字符顶点数:143,570
材质和材质实例数:49
纹理数量:53
纹理分辨率:4096×4096
支持的开发平台:
视窗:(是)
Mac:(是)
注: 骨架有脂肪骨:板,Braid_1,Braid_2,Braid_3
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