🔥 Features:

  •  Realistic skin material with Subsurface Scattering
  •  4k Textures (Normal, Ambient Occlusion, Roughness, Metallic)
  • Live link face support (ARKit; 52 Morph Targets)
  •  Color change of any part via Material Instances
  • Changeable amount of Blood (Blood Mask)
  • Changeable amount of Dirt (Dirt Mask)
  • Rigged with Epic Skeleton
  • Cloth simulations
  • Modular parts
  • Additional Asset: Axe

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Number of Animations: retarget

Number of characters: 1

Vertex counts of characters: 143,570

Number of Materials and Material Instances: 49

Number of Textures: 53

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Note: The skeleton has aditional bones: Plate, Braid_1, Braid_2, Braid_3

🔥 特征:

  •  具有次表面散射的真实皮肤材料
  •  4k纹理(法线、环境光遮蔽、粗糙度、金属)
  • 实时链接面支持(ARKit;52个变形目标)
  •  通过材质实例更改任何部件的颜色
  • 可变血量(血膜)
  • 多变量的污垢(污垢面膜)
  • 用史诗骨架装备
  • 布料模拟
  • 模块化零件
  • 额外资产:斧头

操纵:(是)

装备史诗骨架:(是的)

如果装备到史诗骨架,IK骨骼包括在内:(是的)

动画:(没有)

动画数量:重定位

字符数:1

字符顶点数:143,570

材质和材质实例数:49

纹理数量:53

纹理分辨率:4096×4096

支持的开发平台:

视窗:(是)

Mac:(是)

注: 骨架有脂肪骨:板,Braid_1,Braid_2,Braid_3











🎬 Video Preview

Rendered in UE5 using Lumen and Ray Tracing

Disclaimer: This model uses Epic’s Digital Human eyes shader. The Skeleton has aditional bones listed in the technical information.

⚙️Polycount:

SK_DwarfLord

  • Vertices: 143,570

  • Triangles: 181,967

SK_DwarfLord_Helmet

  • Vertices: 132,560

  • Triangles: 179,842

SM_Axe

  • Vertices: 4,567

  • Triangles: 7,351

Technical Details

🔥 Features:

  •  Realistic skin material with Subsurface Scattering

  •  4k Textures (Normal, Ambient Occlusion, Roughness, Metallic)

  • Live link face support (ARKit; 52 Morph Targets)

  •  Color change of any part via Material Instances

  • Changeable amount of Blood (Blood Mask)

  • Changeable amount of Dirt (Dirt Mask)

  • Rigged with Epic Skeleton

  • Cloth simulations

  • Modular parts

  • Additional Asset: Axe

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Number of Animations: retarget

Number of characters: 1

Vertex counts of characters: 143,570

Number of Materials and Material Instances: 49

Number of Textures: 53

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Note: The skeleton has aditional bones: Plate, Braid_1, Braid_2, Braid_3

🎬 视频预览

使用流明和光线追踪在UE5中渲染

免责声明:此模型使用Epic的数字人眼着色器。 该骨架具有技术信息中列出的脂肪骨骼。

️️Polycount:

SK_DwarfLord

  • 顶点:143,570

  • 三角形:181,967

SK_DwarfLord_Helmet

  • 顶点:132,560

  • 三角形:179,842

SM_Axe

  • 顶点:4,567

  • 三角形:7,351

技术细节

🔥 特征:

  •  具有次表面散射的真实皮肤材料

  •  4k纹理(正常,环境光遮蔽,粗糙度,金属)

  • 实时链接面支持(ARKit;52个变形目标)

  •  通过材质实例改变任何部件的颜色

  • 可变血量(血膜)

  • 多变量的污垢(污垢面膜)

  • 用史诗骨架装备

  • 布料模拟

  • 模块化零件

  • 额外资产:斧头

操纵:(是)

装备史诗骨架:(是的)

如果被装配到史诗骨架上,IK骨骼包括在内:(是的)

动画:(没有)

动画数量:重定位

字符数:1

字符顶点数:143,570

材质和材质实例数:49

纹理数量:53

纹理分辨率:4096×4096

支持的开发平台:

视窗:(是)

Mac:(是)

注: 骨架有脂肪骨:板,Braid_1,Braid_2,Braid_3

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