Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: No (Epic Third Person Anims used for demo purposes)
Number of characters: 1
Persons: 28903
Vert: 35080
Tris: 57080
Number of Materials and Material Instances: 11/11
Number of Textures: 29
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
被操纵的: 是的
装备史诗骨架: 是的
如果绑定到史诗骨架上,则包括IK骨骼: 是的
动画: 非也。 (用于演示目的的史诗第三人称动画)
字符数: 1
人: 28903
维尔特: 35080
特里斯: 57080
材质和材质实例数: 11/11
纹理数量: 29
纹理分辨率: 4096×4096的
支持的开发平台:
窗户: 是的
Mac电脑: 是的
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GAME CHARACTER “Survival Girl“
The character has modular clothes and detachable head.
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RIG
The character has a detailed facial rig.
For this, the character was equipped with additional bones:
chin, eyeballs, eyelids, eyebrows, ears, nose, cheeks, nasal septum, tongue, teeth.
and also there are additional bones for breast, bear, strap, scabbard, knife, katana, as well as for ponytail and hair braid.
“The skeleton has a matching hierarchy and bone name with the engine standards.
This makes it easy to make retargeted animations.”
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TEXTURES
Number of PBR skins: 2
Number of texture sets: 7
Note:
Dirt and tattoo textures have a separate set.
You can customize their intensity or disable them altogether.
“All textures are high resolution in 4k.
We mainly use the TARGA format.
The format is high quality, but takes up a lot of space.
If necessary, you can compress the format of textures.
Or ask us to do so.”
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CHARACTER CUSTOMIZATION
Rag Doll/Physical Asset: Yes
Cloth Physics: No
Modular: Yes
ID Map: No
Rigid Body Dynamics: Yes
“Modeling the motion of different parts of the character when moving”
Materials/Materials Assets: Yes
“with the ability to up customize textures”
Blueprints: Yes (for UE).
“Epic Third Person Anims used for demo purposes”
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Please feel free to ask questions or express your wishes.
I am always open for communication.
And I value your opinion.
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游戏角色”生存女孩“
角色有模块化的衣服和可拆卸的头部。
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钻机/钻机
角色有一个详细的面部装备。
为此,角色配备了额外的骨骼:
下巴,眼球,眼睑,眉毛,耳朵,鼻子,脸颊,鼻中隔,舌头,牙齿。
还有额外的骨头用于乳房,熊,带子,剑鞘,刀,武士刀,以及马尾辫和头发辫子。
“骨架具有与引擎标准匹配的层次结构和骨骼名称。
这使得制作重定位动画变得容易。”
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纹理
PBR皮肤数量: 2
纹理集的数量: 7
注:
污垢和纹身纹理有一个单独的设置。
您可以自定义它们的强度或完全禁用它们。
“所有纹理都是4k的高分辨率。
我们主要使用 坦加 格式。
格式是高质量的,但占用了大量的空间。
如有必要,您可以压缩纹理的格式。
或者要求我们这样做。”
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角色定制
布娃娃/实物资产: 是的
布物理: 非也。
模块化设计: 是的
身份证地图: 非也。
刚体动力学: 是的
“在移动时对角色的不同部分的运动进行建模”
材料/材料资产: 是的
“具有自定义纹理的能力”
蓝图: 是的 (对于UE)。
“用于演示目的的史诗第三人称动画”
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请随时提出问题或表达您的愿望。
我总是乐于沟通。
我很重视你的意见。
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