Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of characters: 2
Vertex counts of characters: 98,259
Number of Materials and Material Instances: 30
Number of Textures: 133
Texture Resolutions: (4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: No
操纵:(是)
装备史诗骨架:(是的)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
动画:(没有)
字符数:2
字符顶点数:98,259
材质和材质实例数:30
纹理数量:133
纹理分辨率:(4096)
支持的开发平台:
视窗:(是)
Mac:(是)
文件:否
重要/附加说明:没有
⚔️ Low-poly model of the character Grace Walker – Character Survival
Suitable for games of different genres: RPG, strategy, first-person shooter, etc.
Video preview – https://youtu.be/1ijsXFaFff4
🚨🚨🚨
After logging into Discord, you can find additional information about the promotion in the “promotion-info” tab. This promo is not cumulative, it is valid only once. Coupon cannot be used for packages.
Also, in my Discord server you will be the first to know about New Releases of the UE Marketplace store, as well as seasonal and my personal discounts, don’t miss it.
🦵🏼Rig
This rig is made on the basis of the UE4 mannequin skeleton, the bone hierarchy was left by default. For convenience, additional bones have been created, with them you can apply physics to any parts. For the rig, the Maya tool was used, without the use of third-party plugins, without controllers.
Additionat bones list:
Joint_Bag
Joint_Bag1
Joint_Bag2
Joint_Hair_Right4
Joint_Hair_Right5
Joint_Hair_Right6
Joint_Hair_Right7
Joint_Hair_Right8
Joint_Hair_Right9
Joint_Hair_Right10
Joint_Hair_Right11
Joint_Hair_Right12
Joint_Hair_Right13
Joint_Hair_Right14
Joint_Hair_Right15
Joint_Hair_Right16
Joint_Hair_Right17
Joint_Hair_Right18
Joint_Hair_Right19
Joint_Hair_Left
Joint_Hair_Lef1
Joint_Hair_Left2
Joint_Hair_Lef13
Joint_Hair_Left4
Joint_Hair_Lef5
Joint_Hair_Left6
Joint_Hair_Left7
Joint_Hair_Back
Joint_Hair_Back1
Joint_Hair_Back2
Joint_Hair_Back3
Joint_Knife
Joint_Knife1
📗Polycount
Hair
📝Faces – 30771 Verts – 34573 Tris – 53043
Base Mesh
📝Faces – 61342 Verts – 63759 Tris – 121429
Knife
📝Faces – 4250 Verts – 4470 Tris – 8474
In the model, it is desirable to use a shader with a two-sided display of polygons.
Preview images rendered in Unreal Engine 5
▪️角色Grace Walker的低聚模型-角色生存
适用于不同类型的游戏:RPG,策略,第一人称射击游戏等。
视频预览 – https://youtu.be/1ijsXFaFff4
🚨🚨🚨
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登录后 不和谐,你可在 “推广-资讯” 标签。 此促销不是累积的,它只有效一次. 优惠券不能用于包裹。
另外,在我的 不和谐 您将是第一个知道的服务器 新发行版 的 UE市场商店,以及 季节性 而我的 个人折扣,千万不要错过。
🦵🏼钻机/钻机
这个钻机是在UE4人体模型骨架的基础上制作的,默认情况下保留了骨骼层次结构。 为了方便起见,已经创建了额外的骨骼,有了它们,您可以将物理应用于任何部分。 对于钻机,使用了Maya工具,不使用第三方插件,也不使用控制器。
Additionat骨骼列表:
联合袋,联合袋
联合_bag1
联合_bag2
联合_hair_right4
联合_hair_right5
联合_hair_right6
联合_hair_right7
联合_hair_right8
联合_hair_right9
联合_hair_right10
联合_hair_right11
联合_hair_right12
联合_hair_right13
联合_hair_right14
联合_hair_right15
联合_hair_right16
联合_hair_right17
联合_hair_right18
联合_hair_right19
联合,联合
联合_hair_lef1
联合_hair_left2
联合_hair_lef13
联合_hair_left4
联合_hair_lef5
联合_hair_left6
联合_hair_left7
联合,联合
联合_hair_back1
联合_hair_back2
联合_hair_back3
[医]关节刀
[医]关节
📗Polycount的
头发
▪Faces-30771Verts-34573Tris-53043
基本网格
▪Faces-61342Verts-63759Tris-121429
刀子
▪Faces-4250Verts-4470Tris-8474
在模型中,希望使用具有双面显示多边形的着色器。
预览在虚幻引擎5中渲染的图像
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