Features: (Please include a full, comprehensive list of the features of the product)
- Modularity
- Procedural
- Realism
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes (Epic animation)
Number of Animations: 7
Animation types In-place
Number of characters: 10
Vertex counts of characters: 100 – 180к
Number of Materials and Material Instances: 33
Number of Textures: 42
Texture Resolutions: 8192*8192 , 4096*4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Link https://drive.google.com/file/d/1yppAgRzsRlsTRJX3aoktmR9AfRHPACzS/view
特点:(请包括一个完整的,全面的产品功能列表)
- 模块化
- 程序性的
- 现实主义
操纵:是的
装备史诗骨架:是的
如果被装配到史诗骨架上,IK骨骼包括在内:是的
动画:是(史诗动画)
动画数量:7
就地动画类型
字符数:10
字符的顶点数:100-180
材质和材质实例数:33
纹理数量:42
纹理分辨率:8192*8192,4096*4096
支持的开发平台:
Windows:是的
Mac:是的
文档:链接https://drive.google.com/file/d/1yppAgRzsRlsTRJX3aoktmR9AfRHPACzS/view
VIDEO DEMO – https://www.youtube.com/watch?v=n1C1_EJN_OM
3D MODEL ONLINE – https://skfb.ly/pqXJt
3D MODEL ONLINE 2 – https://skfb.ly/pqXMR
3D MODEL ONLINE 3 – https://skfb.ly/pqZuG
MODEL ONLINE 4 – https://skfb.ly/prosD
DEMO SCENE – https://drive.google.com/file/d/1QPPcxigRoAXK8lUXklCcVEVtAexGr4YR/view?usp=sharing
UPDATE 3.0!
1) Added random character generation
2) Added Utility widget for editing a character in edit mode (without launching the game)
3) Added the ability to animate parameters in the sequencer
4) Fixed minor bugs
!!! ATTENTION THE FIRST LOADING OF THE PROJECT MAY TAKE FROM 1 TO 4 HOURS (DEPENDING ON THE POWER OF YOUR PC) DON’T BE AFRAID THIS IS NORMAL BECAUSE OF THE LARGE NUMBER OF LODS AND MORPHTARGETS, ALL SUBSEQUENT LOADINGS WILL BE FAST!!!
This set is a modular procedural system that can be used for several purposes.
1) almost procedural chopping, stabbing a character
with beautiful pealistic cuts based on visible anatomy, and complete their modification with the help of an international number of morpho-targets that allow early pains to be ugly or smooth large, deep or superficial, and open fractures.
Severed limbs have well-tuned physics
which is ideal for various cases, for example, mine explosions, fear of swords, or relies on a drive without observing industrial safety regulations
so much more
2) To create good characters like zambi mutants, due to various combinations of different body parts in various builds from thin and pumped up to fat, combinations of different material parameters can be easily achieved by a sequence of numbers of zombies that are different from each other.
they can be pre-configured either using a half-widget or by manual assembly from individual parts presented in the project (the project will provide several examples of what results can be achieved)
This option is also great for horror games in a laboratory or in a psychiatric hospital where surgical interventions are performed on people, since this set provides the possibility of surgical incisions.
Special attention is paid to the internal body, and their physics of behavior where the intestines are given special attention.
Additional little things
Between the main characters, from which you can directly combine different configurations in the set, there are also additional objects, such as these.
manufactured pieces of meat of various types, several full bones, as well as streaks of blood on the meat and skin, crusts also have a peculiar physics, all of this can be used as additional parts of the WFH, for example, when a character is jerked after an RPG or other highly explosive impact is detonated at him
Materials
The project uses high-quality high-resolution PBR materials, as well as built-in subsurface scattering for more realistic textures.
Project materials have options that allow you to seamlessly switch between different types of textures, e.g.
Clean, bloody, de-haired or rotten
As well as basic brightness, roughness and texture tone settings for all materials.
Optimization and detailing
The project presents several model options
1) With a high level of detail in the sections where the intestines, meat, bones and the like are made in the form of a separate geometry, which is perfect for PC games for the most beautiful and detailed picture and at the same time good optimization
2) With a high level of optimization where the cuts are made without additional geometry but only as baked normals, which also look very good but can be run on literally any device
Prospects and compatibility
In the future, when creating the next projects and characters, I plan to make them compatible with this project, which would create a gradual eco-system, where it will be possible to conveniently and quickly apply the system to different characters, when, when creating, for example, a knight, these samples will be initially thought out, to maintain the ability to cut along these trajectories
Also in the future, a separate set is expected, but from robots, which will be compatible with this set, which in the future will make it possible to obtain cyborgs
Well, as far as possible, he tries to improve and, possibly, supplement this set itself.
To sum it up, I’m sure that no matter what you create your own Doom, Mortal Kombat, Dead Island or Fruit Ninxia from people, this set should be ideal for you)
视频演示 – https://www.youtube.com/watch?v=n1C1_EJN_OM
在线3D模型 – https://skfb.ly/pqXJt
在线3D模型2 – https://skfb.ly/pqXMR
3D模型在线3 – https://skfb.ly/pqZuG
演示场景 – https://drive.google.com/file/d/1QPPcxigRoAXK8lUXklCcVEVtAexGr4YR/view?usp=sharing
更新3.0!
1)新增随机字符生成
2)添加实用工具小部件编辑在编辑模式下的字符(不启动游戏)
3)增加了在音序器中动画参数的能力
4)修正了小错误
!!! 注意项目的第一次加载可能需要1到4个小时(取决于您的PC的功率)不要害怕这是正常的,因为大量的LOD和MORPHTARGETS,所有后续加载都会很快!!!
这个集合是一个模块化的程序系统,可以用于多种目的。
1)几乎程序性的斩击,刺伤一个角色
用基于可见解剖结构的美丽的pealistic切割,并在国际数量的morpho-target的帮助下完成它们的修改,这些morpho-target允许早期疼痛是丑陋的或光滑的大,深或浅,和开放性骨折。
断肢有很好的调整物理
这是理想的各种情况下,例如,地雷爆炸,害怕剑,或依赖驱动器而不遵守工业安全法规
这么多
2)要创建像赞比突变体良好的字符,由于不同的身体部位的各种组合在各种构建从薄和泵起来脂肪,不同的材料参数的组合可以很容易地通过僵尸的
它们可以使用半小部件进行预配置,也可以通过项目中呈现的单个部件进行手动装配(该项目将提供可以实现的结果的几个示例)
这个选项对于实验室或精神病医院的恐怖游戏也很棒,在那里对人进行手术干预,因为这一套提供了手术切口的可能性。
特别注意的是内部的身体,以及他们的行为物理学,其中肠被给予特别的关注。
额外的小东西
在主要角色之间,您可以从中直接组合集合中的不同配置,也有额外的对象,例如这些。
制造的各种类型的肉块,几块完整的骨头,以及肉和皮肤上的血迹,结壳也有一个特殊的物理特性,所有这些都可以作为WFH的附加部分,例如,当角色在RPG或其他高度爆炸的冲击后被引爆时
资料
该项目使用高质量的高分辨率PBR材料,以及内置的次表面散射,以获得更逼真的纹理。
项目材质具有可让您在不同类型的纹理之间无缝切换的选项,例如
干净的,血腥的,脱毛的或腐烂的
以及所有材质的基本亮度、粗糙度和纹理色调设置。
优化及细节
该项目提供了几个模型选项
1)在肠,肉,骨头等部分的细节水平很高,以单独的几何形式制成,这对于PC游戏来说是完美的,最美丽和详细的画面,并在同一时间进行良好的优化
2)具有高水平的优化,其中切割无需额外的几何形状,但仅作为烘焙法线进行,这看起来也非常好,但可以在任何设备上运行
前景和兼容性
将来,在创建下一个项目和角色时,我计划使它们与这个项目兼容,这将创建一个渐进的生态系统,在那里可以方便快捷地将系统应用于不同的角色,当
同样在未来,预计会有一个单独的集合,但来自机器人,这将与该集合兼容,这在未来将使获得电子人成为可能
那么,尽可能地,他试图改进,并可能补充这一套本身。
总结一下,我敢肯定,无论你从人们那里创造自己的厄运,真人快打,死岛或水果Ninxia,这套应该是你的理想选择)
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