Features:
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Procedural blood textures customizable by parametric materials;
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Parametric color material;
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Each material set as ORM (Ambient Occlusion, Roughness, Metalness), Base Color, Normal;
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Skeletal Mesh set with weapon socket;
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Additional Bones: Weapon, Head Twist
Raving Puppet Features:
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Number of Character: 1
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Rigged to EpicSkeleton: Yes
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Retarget to Humanoid EpicSkeleton: Yes
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Animated: Yes
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Number of Animations: 22
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Collision: Yes
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Triangles: 41940
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Vertices: 23893
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LODs: Yes
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Number of Master Materials: 2
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Number of Material Instances: 6
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Resolution of Textures: 4K
Knife Features:
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Number of Assets: 1
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Collision: Yes
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Triangles: 600
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Vertices: 354
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LODs: Yes
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Number of Material Instances: 1
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Resolution of Textures: 2K
Balloon Features:
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Number of Assets: 1
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Collision: Yes
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Triangles: 2961
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Vertices: 1718
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LODs: Yes
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Number of Material Instances: 1
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Resolution of Textures: 4K
特征:
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由参数化材料定制的程序化血液纹理;
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参数化颜色材质;
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每种材质设置为ORM(环境光遮蔽、粗糙度、金属度)、基色、法线;
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带有武器插座的骨架网格;
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额外骨骼:武器,头部扭曲
胡言乱语的木偶特征:
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字符数:1
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被操纵到EpicSkeleton:是的
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重定位到人形EpicSkeleton:是的
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动画:是的
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动画数量:22
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碰撞:是的
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三角形:41940
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顶点:23893
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Lod:是的
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主材数量:2
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材质实例数:6
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纹理分辨率:4K
刀的特点:
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资产数目:1
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碰撞:是的
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三角形:600
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顶点:354
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Lod:是的
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材质实例数:1
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纹理分辨率:2K
气球特征:
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资产数目:1
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碰撞:是的
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三角形:2961
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顶点:1718
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Lod:是的
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材质实例数:1
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纹理分辨率:4K
Every Texture is very detailed, and each material can be customized with parametric values to change color.
It is also possible to add a parametric blood and slide the face from Normal to Evil State.
He is also equipped with knife as weapon.
Raving Puppet is easy to retarget to the Epic Skeleton!
It includes Animations:
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Idle
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Walk and Alternative Walk
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Run and Scary Run
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Attack (2 types)
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4 Hit Reactions
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Death
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Agony
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Stand Up
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Jumping
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Scream
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Head Twist
You can see all animations in this Animation Overview.
Join our Discord Server and become an Owner for:
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Receive support for the purchased product.
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Special Promotions.
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Updates of New Products.
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Find Connections and Collaborations in a large Community.
If you want to send us an email or want to see our portfolio, here is the link to our official website.
If you are using Unreal Engine 5, the new animation retargeting system is IK Retarget, here the tutorial for our characters.
We suggest to import the asset first into an empty project and then migrate it to the target project. This is to avoid bugs where some data could be overwritten.
每个纹理都很细致,每种材料都可以 定制化 与 参数值 来改变颜色。
也可以添加一个 参数血 并将脸部从正常状态滑动到邪恶状态。
他还配备了 刀子 作为武器。
狂言木偶是 容易重新定位到史诗骨架!
它包括动画:
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闲置
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步行和替代步行
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运行和可怕的运行
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攻击(2种类型)
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4命中反应
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死亡
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痛苦,痛苦
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站起来
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跳跃
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尖叫
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头部扭曲
你可以在这里看到所有的动画 动画概览.
加入我们的 不和谐服务器 并成为一个 业主 为:
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获得对所购买产品的支持。
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特别促销活动。
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新产品的更新。
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在一个大的社区中寻找联系和合作。
如果您想给我们发送电子邮件或想查看我们的投资组合, 这是我们官方网站的链接.
如果您使用的是虚幻引擎5,则新的动画重定位系统为IK重定位, 这里的教程 为了我们的角色。
我们建议先将资产导入空项目,然后将其迁移到目标项目。 这是为了避免一些数据可能被复盖的错误。
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