Character: 1 Blueprint and 15 example NPC Blueprints
Character Parts
84 SK meshes
~ 200 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
~100 Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Number of Characters: 40 parts
Vertex counts of characters: 16-24k all inkl
Morph targets –programming BP part prepared :
All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if youd like to change items dynamically – for your hero character
Recommendations:
Export Hair or Chest pieces to your prefered DCC packages and adjust them to fit the desired Helmet piece. It can be performance heavy to have double vertexdata with a morphtargets for helmets – if you don’t need them to adjust dynamically.
性格:1个蓝图和15个NPC蓝图示例
字符零件
84SK网格
~200PBR纹理:反照率、法线、ORM(环境光遮蔽、粗糙度和金属色)和色调遮罩
~100种材料: 包括4件物品和头发的主要材料
地图:1概述
其他:Ue4人体模型,带有略微修改的UE4骨架(添加套接字)
缩放到史诗骨架:是的
被操纵的:是的
装备史诗骨架:是的
动画:不包括动画
字符数:40个零件
字符的顶点计数:16-24k全墨
变形目标-编程BP部分准备 :
所有glovers和箱子都带有基本的变形位置,如果你想动态地改变物品,系统可以很容易地扩展到你自己的作品中–为你的英雄角色
建议:
将头发或胸片导出到您喜欢的DCC包装,并调整它们以适应所需的头盔片。 如果你不需要它们来动态调整,那么使用带有变形目标的双vertexdata可能会带来很大的性能。
*** UE5 Female Update 2023***
Per popular demand: First set of Armor pieces are converted to the UE5 Quinn/Female meta tal nrw Skeletons. Showcase from a customer using Medieval Armour.
*** UE5 Update May 2022 ***
Components are converted to the new UE5 Mannequin rig structure.
Ue4 Mannequin meshes are still included for existing customers.
Usecase sample for knight Char in action : Combatsystem is not included
Added Metahuman tal nrw support:
Body/Head need to be migrated from the metahuman creator and via Quixel Bridge.
Dont forget to assign the Control Rig to the SK Files (Epic does not allow to publish data directly from metahuman creator)
The Medieval Armour NPC pack comes with a load of assets to create a variety of medieval battle characters.
More Info – Dicord invite via review & mail with your Invoice ID.
Medieval Armour is compatible with Medieval NPC and Character Editor.
Medieval Armour Port on Metahuman will happen in Beta – after skeleton and workflows have been established. Only tall – normal weight will be supported – Or Epic makes the system flexible enough to retarget SK meshes between bonestructures.
Quixel Medieval Environment walkthrough.
Environment is not included you can download it directly from here: Epic/Quixel.
Multiple SK Itemgroups: hats, hairs, heads, chests are ready to be assembled your own unique medieval warrior.
Diiferent factiontyps: soldier, mercenary, northman, crusader or even a Knight. The pack gives you a basic start point to fill your medieval world with Characters from different armour categories
Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.
For compatibility to other asset packs (like carrying baggage or reading a journal), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.
No Facial Animation included.
***UE5女性更新2023***
每个流行的需求:第一套装甲件转换为UE5奎因/女性元塔尔nrw骨架。 展览厅 一个使用中世纪盔甲的顾客。
*** UE5更新2022年5月 ***
组件转换为新的UE5人体模型钻机结构。
现有客户仍然包括Ue4人体模型网格。
Knight Char的usecase示例在行动中:不包括Combatsystem
增加了Metahuman tal nrw支持:
身体/头部需要从metahuman造物主和通过Quixel桥迁移。
不要忘记将Control Rig分配给SK文件(Epic不允许直接从metahuman creator发布数据)
中世纪盔甲NPC包配备了大量资产,以创建各种中世纪战斗角色。
更多信息-Dicord邀请通过审查和邮件与您的发票ID.
中世纪盔甲 梅塔胡曼港 将在Beta中发生-在骨架和工作流程已经建立之后。 只有高-正常的重量将被支持-或史诗使系统足够灵活,以重新定位SK网格之间的骨骼结构。
环境不包括你可以直接从这里下载: 史诗/Quixel.
多个SK项目组:帽子,头发,头,箱子准备组装你自己独特的中世纪战士。
Diiferent factiontyps:士兵,雇佣兵,诺曼,十字军甚至骑士. 这个包给了你一个基本的起点,让你的中世纪世界充满来自不同盔甲类别的角色
每个设备都使用主材料和蒙版纹理,允许您详细调整其视觉外观。 每个身体部位都可以手动调整。
为了与其他资产包(如携带行李或阅读日记)兼容,交付的骨架网格体被蒙皮到UE4骨架,主和非手枢轴与它的手抓地力对齐。 主和非手插槽也准备在蓝图中接收您的数据。
不包括面部动画。
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