This asset is designed to drag and drop straight into your project to replace the default FPS arms.
此资源旨在直接拖放到项目中,以替换默认的FPS武器。
Features:
- ~8k Triangles Per arm (16.7k total triangle count)
- Realistic Skin Master Material (Burley Scattering enabled in versions 4.24+)
- Each arm has it’s own unique 4k texture with unique veins and details. This allows you to easily modify the material on a single arm e.g. gore mask, dirt mask, damage etc.
- Easy to reassign skeleton or retarget animations
- Dirt Mask
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations: Default Animations included with FPS sample map configured
Number of characters: 2
Vertex counts of characters: 16,700 triangles
Number of Materials and Material Instances: 1 Master, 2 Instances
Number of Textures: 6 textures including channel packed subsurface masks.
Texture Resolutions: 4k
Check out my other apocalyptic/survival assets:
特征:
- 每臂~8k三角形(16.7k三角形总数)
- 真实的皮肤主材料(在版本4.24+中启用白肋散射)
- 每个手臂都有它自己独特的4k纹理与独特的静脉和细节。 这使您可以轻松地修改单臂上的材料,例如gore mask,dirt mask,damage等。
- 易于重新分配骨架或重新定位动画
- 污垢面膜
操纵:(是)
装备史诗骨架:(是的)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
动画:(没有)
动画数量:FPS示例地图配置的默认动画
字符数:2
字符的顶点数:16,700个三角形
材质和材质实例数:1个主实例,2个实例
纹理数量:6个纹理,包括通道填充的次表面蒙版。
纹理分辨率:4k
看看我的其他世界末日/生存资产:
Update 1.2 – Jan 2021
-Added second FPS arms mesh with thicker forearms/biceps
Update 1.1
-Fixed a bug with the skeleton that would occasionally cause crashes when reassigning skeletons
-Updated finger orientation on some bones to correct some small discrepancies
Support
Discord – Need assistance? Send me a message!
Email – support@yarrawah.com
This asset is designed to drag and drop straight into your project to replace the default mannequin arms. It can be re-targeted or assigned to any skeleton that matches the UE4 default mannequin. I recommend assigning the appropriate skeleton for the best result.
No animations are provided. This is a base/template asset for you to build from for your own game and that is reflected in the pricing. If you require any of the source files, feel free to contact me on discord or via email with proof of purchase.
Multiple FPS arm’s are currently being produced. I hope to meet a variety of body types and skin tones over time. Body types will be released as separate packages while skin tones will be released as free updates.
This model is designed with maximum quality in mind to give you the best looking result for an asset that will often be taking up a large portion of the screen. This is reflected in the texture resolution and triangle count.
更新1.2-2021年1月
-增加了第二FPS手臂与较厚的前臂/二头肌网格
更新1.1
-修复了骨架在重新分配骨架时偶尔会导致崩溃的错误
-更新了一些骨头上的手指方向,以纠正一些小的差异
支援服务
不和谐 – 需要帮助吗? 给我捎个口信!
电邮 – support@yarrawah.com
此资源旨在直接拖放到项目中,以替换默认的人体模型手臂。 它可以被重新定位或分配给任何与UE4默认人体模型匹配的骨架。 我建议分配适当的骨架以获得最佳结果。
不提供动画。 这是一个基础/模板资产,供您为自己的游戏构建,并反映在定价中。 如果您需要任何源文件,请随时与我联系的不和或通过电子邮件与购买证明。
目前正在生产多个FPS臂。 我希望随着时间的推移能够满足各种身体类型和肤色。 身体类型将作为单独的软件包发布,而肤色将作为免费更新发布。
这个模型的设计考虑到最高的质量,给你最好的结果,一个资产,通常会占用很大一部分屏幕。 这反映在纹理分辨率和三角形计数中。
评论(0)