Features:

  • Render stills with Path Tracer
  •  Batch Render stills from cameras
  • Supports Movie Render Pipeline Master Config assets
  •  Rename Cameras
  •  Pilot Cameras
  • Edit Camera Details

Code Modules:

  •  ScreenshotPro (Editor Module)

Number of Blueprints: 10

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: All Platforms

Supported Target Build Platforms: Editor Only

Documentation: Yes

Important/Additional Notes:

  • There is a minor issue with enabling HDR capture in a running instance that prevents actually saving as .EXR. To get around this, when “Capture HDR” is toggled, Screenshot Pro will default to exporting GBuffer passes and save out only two passes: PostTonemapColor and PreTonemapColor. When “Export Buffers” is toggled this simply expands the number of passes that are exported to include the default list (BaseColor, Metallic, etc)
  • This tool requires that the “Editor Scripting Utilities” and “Sequencer Scripting” plugins are enabled.
  • There are rare instances where the pilot/eject button states fail to update. If this happens, click the refresh button and click either “Create New” buttons to resolve this issue.

特征:

  • 使用路径跟踪器渲染剧照
  •  从相机批量渲染剧照
  • 支持电影渲染管道主配置资源
  •  重命名相机
  •  飞行员摄影机
  • 编辑相机详细信息

代码模块:

  •  ScreenshotPro(编辑器模块)

蓝图数目:10

C++类数:3

网络复制:没有

支持的开发平台:所有平台

支持的目标构建平台:仅限编辑器

文件: 是的

重要/附加注意事项:

  • 在正在运行的实例中启用HDR捕获有一个小问题,这会阻止实际保存为。EXR。 为了解决这个问题,当 “捕捉HDR” 被切换,截图专业将默认导出GBuffer通行证和保存只有两个通行证: [医]后颜色 [医]前颜色. 何时 “导出缓冲区” 被切换这只是扩展导出以包含默认列表的传递数 (底色、金属色等)
  • 此工具要求启用”编辑器脚本实用程序”和”Sequencer脚本编写”插件。
  • 在极少数情况下,pilot/eject按钮状态无法更新。 如果发生这种情况,请单击刷新按钮,然后单击”创建新”按钮以解决此问题。










Documentation: https://bit.ly/33GsHK9

Support Thread: https://forums.unrealengine.com/unreal-engine/marketplace/1766725-screenshot-pro-support-thread

Discord Server: https://discord.gg/7AUwnva7ge

Demonstration Video: https://www.youtube.com/watch?v=OUBrNFsDHVA&feature=youtu.be

Now supports Unreal Engine 5

  • Access via Tools > JKelly Utilities > Screenshot Pro

Supports Movie Render Pipeline

  • Screenshot Pro UI uses an internal preset for MRP
  • Use your own MRP presets via the settings menu

Screenshot Pro is an editor utility that acts as an all purpose camera manager, great for architectural visualization.

Screenshot Pro creates a paused instance of your scene at capture time at the specified resolution to ensure the highest possible quality, preventing the usual blurry artifacts when using the built in high res screenshot tool.

The Pre-Capture delay setting allows you to determine how many frames to accumulate allowing temporal effects like Temporal Anti-Aliasing and Raytracing to resolve fully. (This does not currently use the new Render Movie Manager in 4.25 but integration is planned for future updates.)

Easily rename your cameras – which in turn changes the output filename as this is based on the camera’s name.

Quick access to the details panel of multiple cameras means you do not need to find the camera in your outline to edit it’s settings. This applies to settings for both standard and cinematic cameras.

文件:https://bit.ly/33GsHK9

支持线程: https://forums.unrealengine.com/unreal-engine/marketplace/1766725-screenshot-pro-support-thread

不和谐服务器: https://discord.gg/7AUwnva7ge

示范短片: https://www.youtube.com/watch?v=OUBrNFsDHVA&feature=youtu.be

现在支持虚幻引擎5

  • 工具>JKelly实用工具>截图专业

支持电影渲染管道

  • Screenshot Pro UI使用MRP的内部预设
  • 通过设置菜单使用您自己的MRP预设

Screenshot Pro是一个编辑器实用程序,充当通用相机管理器,非常适合建筑可视化。

Screenshot Pro在捕获时以指定的分辨率创建场景的暂停实例,以确保尽可能高的质量,防止在使用内置的高分辨率屏幕截图工具时出现通常模糊的工件。

捕获前延迟设置允许您确定要累积的帧数,从而完全解析时态抗锯齿和光线追踪等时态效果。 (这目前不使用新的渲染电影管理器在4.25,但集成计划为未来的更新。)

轻松重命名您的相机-这反过来改变输出文件名,因为这是基于相机的名称。

快速访问多个相机的详细信息面板意味着您不需要在大纲中找到相机来编辑它的设置。 这适用于标准相机和电影相机的设置。

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