Assembly is a flexible plugin with components and systems for creating modular characters in-game.

Assembly是一个灵活的插件,包含用于在游戏中创建模块化角色的组件和系统。

Features:

  • CustomAssets:
  • Body Type: The basic storage asset for modular character meshes.
  • MeshLibrary: A library of skeletal Meshes for a body segment.
  • MeshElement: A single skeletal mesh element.
  • TextureLibrary: A Collection of textures that can be applied to a material via Modifiers.
  • Preset: A preset appearance for a character that can be reused among multiple characters.
  • Components
  • Modular Character Generator: Used for generating a skeletal character mesh from modular pieces.
  • Actor Tracking: Used for tracking the direction between two vectors. Used for Head Tracking.
  • Character Speed States: Used for creating custom character movement and speed states.

Code Modules:

  •  AssemblyCharacterCreator (Runtime)
  •  AssemblyEditor (Editor)

Network Replicated: No

Supported Development Platforms: Windows (Untested on Mac and Linux, but should work.)

特征:

  • 海关总署:
  • 身体类型: 模块化字符网格的基本存储资源。
  • 网状图书馆:身体段的骨架网格体库。
  • 网格化;网格化:单个骨架网格单元。
  • 文本图书馆:可以通过修饰符应用于材质的纹理集合。
  • 预设:可在多个字符之间重复使用的字符的预设外观。
  • 组件
  • 模块化字符Generator:用于从模块化片段生成骨架角色网格体。
  • 演员追踪:用于跟踪两个向量之间的方向。 用于头部跟踪。
  • 字符速度状态:用于创建自定义角色移动和速度状态。

代码模块:

  •  Assemblcharactercreator(运行时)
  •  AssemblyEditor(编辑器)

网络复制:没有

支持的开发平台:Windows(在Mac和Linux上未经测试,但应该可以工作。)










Trailer | Discord | Tutorial

Example Projects: 4.25 | 4.26

Current Version: 2.0

NOTE: Upon release of Assembly 3.0 in the future, Unreal 4.25-4.26 will not be supported, It is recommended you update to 4.27 or 5.0 by that time.

Assembly is a code plugin focused on creating in-game modular characters in a quick and straightforward method with a high degree of flexibility. Utilizing character components, it allows for modular skeletal mesh generation, head tracking, and adding custom character speed and animation states.

拖车/拖车 | 不和谐 | 教程

示例项目: 4.25 | 4.26

当前版本: 2.0

:在将来发布Assembly3.0时,将不支持虚幻4.25-4.26,建议您届时更新到4.27或5.0。

Assembly是一个代码插件,专注于以快速直接的方法创建游戏中的模块化角色,具有高度的灵活性。 利用角色组件,它允许模块化骨架网格体生成、头部跟踪以及添加自定义角色速度和动画状态。

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