Assembly is a flexible plugin with components and systems for creating modular characters in-game.
Assembly是一个灵活的插件,包含用于在游戏中创建模块化角色的组件和系统。
Features:
- CustomAssets:
- Body Type: The basic storage asset for modular character meshes.
- MeshLibrary: A library of skeletal Meshes for a body segment.
- MeshElement: A single skeletal mesh element.
- TextureLibrary: A Collection of textures that can be applied to a material via Modifiers.
- Preset: A preset appearance for a character that can be reused among multiple characters.
- Components
- Modular Character Generator: Used for generating a skeletal character mesh from modular pieces.
- Actor Tracking: Used for tracking the direction between two vectors. Used for Head Tracking.
- Character Speed States: Used for creating custom character movement and speed states.
Code Modules:
- AssemblyCharacterCreator (Runtime)
- AssemblyEditor (Editor)
Network Replicated: No
Supported Development Platforms: Windows (Untested on Mac and Linux, but should work.)
特征:
- 海关总署:
- 身体类型: 模块化字符网格的基本存储资源。
- 网状图书馆:身体段的骨架网格体库。
- 网格化;网格化:单个骨架网格单元。
- 文本图书馆:可以通过修饰符应用于材质的纹理集合。
- 预设:可在多个字符之间重复使用的字符的预设外观。
- 组件
- 模块化字符Generator:用于从模块化片段生成骨架角色网格体。
- 演员追踪:用于跟踪两个向量之间的方向。 用于头部跟踪。
- 字符速度状态:用于创建自定义角色移动和速度状态。
代码模块:
- Assemblcharactercreator(运行时)
- AssemblyEditor(编辑器)
网络复制:没有
支持的开发平台:Windows(在Mac和Linux上未经测试,但应该可以工作。)
Current Version: 2.0
NOTE: Upon release of Assembly 3.0 in the future, Unreal 4.25-4.26 will not be supported, It is recommended you update to 4.27 or 5.0 by that time.
Assembly is a code plugin focused on creating in-game modular characters in a quick and straightforward method with a high degree of flexibility. Utilizing character components, it allows for modular skeletal mesh generation, head tracking, and adding custom character speed and animation states.
当前版本: 2.0
注:在将来发布Assembly3.0时,将不支持虚幻4.25-4.26,建议您届时更新到4.27或5.0。
Assembly是一个代码插件,专注于以快速直接的方法创建游戏中的模块化角色,具有高度的灵活性。 利用角色组件,它允许模块化骨架网格体生成、头部跟踪以及添加自定义角色速度和动画状态。
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