



Features:
- Absolutely any actor using the RadioactiveFieldComponent component can check the level of radiation.
- Work with World Composition with World Origin Rebasing.
- Work with Level Streaming.
- Multiplayer support.
- All calculations take place on the server-side.
- The code is written in C++ to improve performance. Using the plugin does not require knowledge of C++.
- Easy to use and easy to integrate into your project.
- Free support for our products in discord.
Code Modules:
- RadioactiveFieldsDirector(Type: Runtime)
- RadioactiveFieldComponent(Type: Runtime)
Number of Blueprints: 4
Number of C++ Classes: 2
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: Documentation, Discord
Example Project: Included
Important/Additional Notes: None
功能:
- 任何使用 RadioactiveFieldComponent 组件的演员都可以检查辐射水平。
- 使用世界原点重定基准来处理世界合成。
- 使用关卡流。
- 多人游戏支持。
- 所有计算均在服务器端。
- 代码是用 C++ 编写的,以提高性能。使用该插件不需要 C++ 知识。
- 易于使用,易于集成到您的项目中。
- 对我们的不和谐产品提供免费支持。
代码模块:
- RadioactiveFieldsDirector(类型:运行时)
- RadioactiveFieldComponent(类型:运行时)
蓝图数量:4
C++ 类数量:2
网络复制:是
支持的开发平台:Win64
支持的目标构建平台:Win64
示例项目:包含
重要/附加说明:无
📙Documentation |📶Support Discord |💥BPS ASSETS
🔥Radioactive Fields – Radiation Zones & Dosimeter System
Summary. Create configurable radiation zones (spheres or boxes) and measure exposure in real time. Includes a 3D dosimeter with sound cues. Works in single-player and multiplayer; in MP the simulation runs server-side for consistent results.
👑Key Features:
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Zone Setup
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Create zones as spheres or boxes.
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Configure size and intensity to match your level design.
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Built-in Dosimeter
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Included 3D dosimeter with realistic sound feedback.
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Players can check radiation levels in real time.
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Component-Based Detection
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Any actor with RadioactiveFieldComponent can detect and read radiation.
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Use readings to drive your gameplay logic (alerts, damage, access control, etc.).
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Networking & Performance
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Single-player friendly.
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In multiplayer, server-side calculations ensure accuracy and sync for all clients.
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Typical Uses
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Hazard areas for survival/stealth missions.
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Co-op or competitive modes with radiation constraints.
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Quests that require navigating hotspots using the dosimeter.
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Randomized Zone Spawning – you can generate radiation zones dynamically, for example using the 🔗Population Control PRO spawner.
📌About Our Plugins:
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7+ years of proven experience in Unreal Engine development.
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Regular updates and continuous improvements.
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Featured multiple times in Epic Games ShowCase.
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Free Discord support and active community.
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Many features implemented from developer feedback.
📃Note: The plugin’s price may increase as new features are added.
🎬视频
📙文档 |📶支持 Discord |💥BPS 资产
🔥放射性场 – 辐射区和剂量计系统
摘要。创建可配置的辐射区域(球体或盒子)并实时测量暴露量。包括带有声音提示的 3D 剂量计。适用于单人游戏和多人游戏;在 MP 中,模拟在服务器端运行以获得一致的结果。
👑主要功能:
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区域设置
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将区域创建为球体或盒子。
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配置大小和强度以匹配您的级别
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内置剂量计
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包含具有逼真声音的3D剂量计反馈。
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玩家可以实时检查辐射水平。
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基于组件的检测
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任何具有 RadioactiveFieldComponent 的参与者都可以检测和读取辐射。
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使用读数来驱动您的游戏逻辑(警报、损坏、访问控制等)。
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网络和性能
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适合单人游戏。
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在多人游戏中,服务器端计算可确保所有玩家的准确性和同步
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典型用途
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生存/隐形任务的危险区域。
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具有辐射限制的合作或竞争模式。
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需要使用剂量计导航热点的任务。
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随机区域生成 – 您可以动态生成辐射区域,例如使用 🔗Population Control PRO 生成器。
📌关于我们的插件:
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7 年以上年虚幻引擎开发经验。
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定期更新和持续改进。
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多次在 Epic Games 中推荐展示。
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免费 Discord 支持和活跃社区。
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许多功能根据开发者反馈实现。
📃注意:随着新功能的添加,该插件的价格可能会上涨。

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