Demo scene with lightmaps 18×2048(Lightmass)
Number of Meshes: 137
Number of Materials: 1 main meterial, 12 additional
Number of Textures: 1 main texture 512×512, 10 additional (256×256), 10 animation texture(512×512)
Collision: Auto Generated
LODs: No
All objects have two UVs, for lightmap
All brands is fake or abstract
使用lightmaps18x2048(Lightmass)的演示场景
目数:137
材料数量:1个主要材料,12个额外材料
纹理数量:1个主纹理512×512,10个附加(256×256),10个动画纹理(512×512)
碰撞:自动生成
Lod:不
所有对象都有两个Uv,用于光照贴图
所有品牌都是假的或抽象的
Casino interior is a highly optimized asset for any VR, AR projects, games, mobile games, presentations, animations and more.
Thanks to ideal low-poly models with optimal lightmaps UVs and minimal pixel textures, it can work on any modern mobile devices.
One main texture makes it easy to change the color solution of the entire interior.
赌场内部是一个高度优化的资产,任何VR,AR项目,游戏,手机游戏,演示,动画和更多。
由于具有最佳光照贴图Uv和最小像素纹理的理想低多边形模型,它可以在任何现代移动设备上工作。
一个主要的纹理可以很容易地改变整个内部的颜色解决方案。
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