Code Modules:

  •  Narrative (Runtime Module)
  •  NarrativeQuestEditor (Editor Module)
  •  NarrativeDialogueEditor (Editor Module)

Number of Blueprints: 11

Number of C++ Classes: 66

Network Replicated: Yes

Supported Development/Target Build Platforms: Windows/Mac/iOS/Linux/Android (Other platforms should also work, we just haven't tested them officially)

Documentation

代码模块:

  •  叙事(运行时模块)
  •  NarrativeQuestEditor(编辑器模块)
  •  NarrativeDialogueEditor(编辑器模块)

蓝图数目:11

C++类数:66

网络复制:是

支持的开发/目标构建平台:Windows/Mac/iOS/Linux/Android(其他平台也应该工作,我们只是没有正式测试它们)

文件










LATEST UPDATE GIVING YOU ISSUES? Epic has been auto-updating peoples plugins, and as such many users have been auto-upgraded to version 3.5, which has caused errors. If this has happened to you, please see the upgrade guide linked on our channel in order to make the required changes.

GET HELP WITH NARRATIVE:

QUICK START VIDEO GUIDE

WRITTEN DOCUMENTATION

DISCORD SUPPORT CHANNEL

Learn more at our website, narrativetools.io:

WEBSITE

TRY NARRATIVE BEFORE YOU BUY:

NARRATIVE PLAYABLE DEMO

CREATE GAMES PREVIOUSLY NOT POSSIBLE TO INDIES

Fallout, Skyrim, Grand Theft Auto, Cyberpunk – these sorts of vast, epic worlds have long been reserved for studios with millions in funding. Narrative removes a huge roadblock by giving you a AAA quality Quest and Dialogue editor ready to go with your Unreal project – whether its a Blueprint or C++ based project.

We've taken care of the really hard problems – creating Node-Based Dialogue and Quest Graph editors, Cinematic Dialogue tools, state machine based quests, saving/loading everything to a save file, not to mention making all of this networked.

THE SOLUTION YOU CAN TRUST, WITH ALL THE SUPPORT YOU NEED

Narrative has a active community of 1000+ customers on Discord, with staff around every day to provide help and answers. Narrative was originally created by Reuben Ward, a developer with over 10 years of Unreal Engine programming experience and a YouTube developer community of over 400,000 subscribers. If Narrative doesn't work for your game, a refund can be provided.

INTEGRATES WITH ALL YOUR NARRATIVE TOOLS

Narrative 3 is incredibly powerful on its own – but where Narrative tools really shine is that unlike other marketplace plugins, they are all coded to work together. Here are some examples:

  • With Narrative Inventory, have dialogue options unavailable if you don't have a certain item in your inventory
  • With Narrative Inventory, have NPCs give your player items, or take items from your player
  • With Narrative Inventory, have quests where the player needs to find an item as a task in a quest
  • With Narrative Navigator, have your mini-map, compass, etc update to show your current quest objective
  • With Narrative Interaction, begin dialogues by looking at an NPC and pressing an interact key
  • Much, much more – see each product page for features.

THE EASIEST SOLUTION ON THE MARKETPLACE

No awful Data Tables, Config files, or any messy solutions. Create a Quest/Dialogue Blueprint, design your Quest/Dialogue with the built in Node Based editors, and start playing right away. You'll be blown away by how simple Narrative is to use.

ALL THE SUPPORT YOU NEED

Narrative is a powerful system but don't worry – there is a Video Tutorial covering every last feature, with nothing left out. Still need more help? Narrative has a active community of 1000+ customers on Discord, with staff around every day to provide answers. Video guides not your thing? There is a full demo already set up for you with lip-synced photorealistic metahumans, cinematic AAA quality dialogues, and a basic quest. You can even grab the project files and see exactly how it was all done. (Project files require Narrative 3 to be installed)

MULTIPLAYER/ONLINE SUPPORT

Even multiplayer games can use Narrative, because it ships with Server Authoritative Networking right out of the box. The Shared Quests system even allows multiple players to work on the same quest together if you need it.

FULL METAHUMAN SUPPORT

You don't have to use Metahumans, but Narrative supports any type of character model and that includes Metahumans. Follow the Narrative video tutorial to learn how to create AAA quality cinematic dialogues with Photorealistic Metahumans and Lip-synced Facial Animations.

ANY TYPE OF MISSION/QUEST YOU CAN THINK OF

Most Quest systems let you make basic, "Kill 10 Wolves" type Quests but fall apart as soon as you need to make a more complex quest. Narratives uses a state machine based system that lets you create complex, non-linear quests. There is no quest you cannot create with Narrative.

EASILY CUSTOMIZABLE

We've all tried bloated plugins that offer hundreds of features, only to realize when we try add them to our games that these bloated plugins actually make development harder! Narrative understands that every game is different and instead makes extensibility the top priority, meaning Narrative will work for any game.

最新的更新给你的问题? Epic一直在自动更新人民插件,因此许多用户已经自动升级到3.5版本,这导致了错误。 如果这发生在你身上,请参阅 升级指南 链接到我们的频道,以便进行所需的更改。

获得叙事方面的帮助:

快速入门视频指南

书面文件

不和谐支持渠道

在我们的网站了解更多信息,narrativetools.io:

网站

在购买之前尝试叙事:

叙事可玩演示

创建以前无法创建的游戏

Fallout,Skyrim,Grand Theft Auto,Cyberpunk-这些广阔的史诗世界长期以来一直被保留给拥有数百万资金的工作室。 叙事消除了一个巨大的障碍,给你一个AAA质量的任务和对话编辑器准备去与您的虚幻项目-无论是蓝图或基于C++的项目。

我们已经解决了真正困难的问题–创建基于节点的对话和任务图编辑器、电影对话工具、基于状态机的任务、将所有内容保存/加载到保存文件中,更不用说使所有这些都联网了。

您可以信任的解决方案,以及您需要的所有支持

叙事拥有一个由1000多个客户组成的活跃社区。 不和谐,每天都有工作人员提供帮助和答案。 Narrative最初由Reuben Ward创建,Reuben Ward是一位拥有超过10年虚幻引擎编程经验的开发人员,拥有超过40万订阅者的YouTube开发者社区。 如果叙述不适用于您的游戏,可以提供退款。

与你所有的叙事工具集成

Narrative3本身非常强大-但叙事工具真正闪耀的地方在于,与其他市场插件不同,它们都是编码在一起工作的。 以下是一些例子:

  • 叙事盘点,如果您的库存中没有某个项目,则对话选项不可用
  • 叙事盘点,让Npc给你的玩家物品,或者从你的玩家那里拿走物品
  • 叙事盘点,有任务,玩家需要找到一个项目作为任务中的任务
  • 叙事导航员,有你的小地图,指南针等更新,以显示您当前的任务目标
  • 叙事互动,通过查看NPC并按下interact键开始对话
  • 更多,更多-请参阅每个产品页面的功能。

市场上最简单的解决方案

没有可怕的数据表,配置文件或任何混乱的解决方案。 创建任务/对话蓝图,使用内置的基于节点的编辑器设计任务/对话,然后立即开始游戏。 你会被简单的叙述所震撼。

所有你需要的支持

叙事是一个强大的系统,但不要担心-有一个 视频教程 复盖每一个最后的功能,没有遗漏。 还需要更多帮助吗? 叙事拥有一个由1000多个客户组成的活跃社区。 不和谐,每天都有工作人员提供答案。 视频指南不是你的东西? 有一个 完整演示 已经为你设置了唇同步的照片真实元人类,电影AAA质量对话,和一个基本的任务。 你甚至可以 抓取项目文件 看看这一切是怎么做的。 (项目文件需要安装叙述3)

多人/在线支持

即使是多人游戏也可以使用Narrative,因为它附带了开箱即用的服务器权威网络。 共享任务系统甚至允许多个玩家在需要时一起完成同一任务。

全面的元人支持

您不必使用元人类,但Narrative支持任何类型的角色模型,其中包括元人类。 按照叙事视频教程学习如何创建AAA质量的电影对话与照片真实的元人和唇同步面部动画。

你能想到的任何类型的任务/任务

大多数任务系统可以让你做基本的,”杀死10只狼”类型的任务,但一旦你需要做一个更复杂的任务就会崩溃。 Narratives使用基于状态机的系统,可让您创建复杂的非线性任务。 没有你不能用叙事创造的追求。

易于定制

我们都尝试过提供数百种功能的臃肿插件,但当我们尝试将它们添加到我们的游戏中时,才意识到这些臃肿的插件实际上使开发变得更加困难! 叙事理解每个游戏都是不同的,而是将可扩展性作为首要任务,这意味着叙事将适用于任何游戏。

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